📄 formmemorytraineraddentry.dfm
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object FrmMemoryTrainerAddEntry: TFrmMemoryTrainerAddEntry
Left = 179
Top = 484
Width = 393
Height = 335
Caption = 'Trainer maker: Add records'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
Position = poScreenCenter
OnClose = FormClose
OnCreate = FormCreate
DesignSize = (
385
301)
PixelsPerInch = 96
TextHeight = 13
object Label3: TLabel
Left = 62
Top = 232
Width = 31
Height = 13
Anchors = [akBottom]
Caption = 'Effect:'
end
object Label4: TLabel
Left = 200
Top = 232
Width = 37
Height = 13
Anchors = [akBottom]
Caption = 'Hotkey:'
end
object Button1: TButton
Left = 110
Top = 275
Width = 75
Height = 25
Anchors = [akBottom]
Caption = 'OK'
Default = True
TabOrder = 0
OnClick = Button1Click
end
object Button2: TButton
Left = 200
Top = 275
Width = 75
Height = 25
Anchors = [akBottom]
Cancel = True
Caption = 'Cancel'
ModalResult = 2
TabOrder = 1
end
object editDescription: TEdit
Left = 62
Top = 248
Width = 121
Height = 21
Anchors = [akBottom]
TabOrder = 2
end
object editHotkey: TEdit
Left = 200
Top = 248
Width = 121
Height = 21
Anchors = [akBottom]
TabOrder = 3
OnKeyDown = editHotkeyKeyDown
OnKeyPress = editHotkeyKeyPress
end
object PageControl1: TPageControl
Left = 0
Top = 0
Width = 385
Height = 230
ActivePage = TabSheet2
Align = alTop
Anchors = [akLeft, akTop, akRight, akBottom]
TabOrder = 4
object TabSheet1: TTabSheet
Caption = 'Code'
object Label2: TLabel
Left = 0
Top = 0
Width = 373
Height = 26
Caption =
'Select the address(es) from below that you want to get replaced ' +
'with code that does nothing'
WordWrap = True
end
object ListBox1: TListBox
Left = 0
Top = 32
Width = 377
Height = 170
ItemHeight = 13
MultiSelect = True
TabOrder = 0
end
end
object TabSheet2: TTabSheet
Caption = 'Addresses'
ImageIndex = 1
DesignSize = (
377
202)
object Label5: TLabel
Left = 0
Top = 189
Width = 377
Height = 13
Hint =
'Dynamic memory allocation is when a game doesnt store it'#39's stats' +
' at the same spot in memory'
Align = alBottom
Caption =
'Hint:Make use of pointers when the game uses dynamic memory allo' +
'cation'
ParentShowHint = False
ShowHint = True
end
object btnDelete: TButton
Left = 96
Top = 157
Width = 75
Height = 25
Anchors = [akLeft, akBottom]
Caption = 'Delete'
Enabled = False
TabOrder = 0
OnClick = btnDeleteClick
end
object Button3: TButton
Left = 8
Top = 157
Width = 75
Height = 25
Anchors = [akLeft, akBottom]
Caption = 'Add'
TabOrder = 1
OnClick = Button3Click
end
object Listview: TListView
Left = 0
Top = 0
Width = 377
Height = 153
Align = alTop
Anchors = [akLeft, akTop, akRight, akBottom]
Columns = <
item
Caption = 'Description'
Width = 100
end
item
Alignment = taCenter
Caption = 'Frozen'
end
item
Alignment = taCenter
Caption = 'Value'
end
item
Caption = 'User Input'
Width = 70
end>
HideSelection = False
RowSelect = True
TabOrder = 2
ViewStyle = vsReport
OnClick = ListviewClick
end
end
end
end
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