📄 unit6.dfm
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object Form6: TForm6
Left = 411
Top = 429
BorderStyle = bsDialog
Caption = 'Step 5'
ClientHeight = 250
ClientWidth = 571
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
Position = poOwnerFormCenter
Visible = True
OnCreate = FormCreate
PixelsPerInch = 96
TextHeight = 13
object Label1: TLabel
Left = 8
Top = 216
Width = 18
Height = 13
Caption = '100'
end
object Memo1: TMemo
Left = 0
Top = 0
Width = 571
Height = 185
Align = alTop
Color = clBtnFace
Lines.Strings = (
'Code finder: (PW=888899)'
'Sometimes the location something is stored at changes when you r' +
'estart the game, or even while you'#39're playing.. In '
'that case you can use 2 things to still make a table that '
'works.'
'In this step I'#39'll try to descibe how to use the Code Finder func' +
'tion.'
''
'The value down here will be at a different location each time yo' +
'u start the tutorial, so a normal entry in the address '
'list wouldn'#39't work.'
'First try to find the address. (you'#39've got to this point so I as' +
'sume you know how to)'
'When you'#39've found the address, right-click the address in Cheat ' +
'Engine and choose "Find out what writes to this '
'address". A window will pop up with an empty list.'
'Then click on the Change value button in this tutorial, and go b' +
'ack to Cheat Engine. If evrything went right there '
'should be an address with assembler code there now.'
'Click it and choose the replace option to replace it with code t' +
'hat does nothing. That will also add the code address '
'to the code list in the advanced options window. (Wich gets save' +
'd if you save your table)'
''
'Click on stop, so the game will start running normal again, and ' +
'close to close the window.'
'Now, click on Change value, and if everything went right the Nex' +
't button should become clickable.'
''
'Note: When you'#39're freezing the address with a high enough speed ' +
'it may happen that next becomes visible anyhow')
ReadOnly = True
ScrollBars = ssVertical
TabOrder = 0
end
object Button2: TButton
Left = 248
Top = 192
Width = 75
Height = 25
Caption = 'Next'
Enabled = False
TabOrder = 1
OnClick = Button2Click
end
object Button1: TButton
Left = 8
Top = 228
Width = 81
Height = 19
Caption = 'Change value'
TabOrder = 2
OnClick = Button1Click
end
end
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