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📄 d3dx9.pas

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function D3DXVec3Subtract(Out : PD3DXVector3; const V1, V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Subtract';
function D3DXVec3Subtract(out Out : TD3DXVector3; const V1, V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Subtract';

// Minimize each component.  x = min(x1, x2), y = min(y1, y2), ...
function D3DXVec3Minimize(Out, V1, V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Minimize';
function D3DXVec3Minimize(out Out : TD3DXVector3; V1, V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Minimize';
function D3DXVec3Minimize(Out : PD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Minimize';
function D3DXVec3Minimize(out Out : TD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Minimize';
function D3DXVec3Minimize(Out, V1 : PD3DXVector3; const V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Minimize';
function D3DXVec3Minimize(out Out : TD3DXVector3; V1 : PD3DXVector3; const V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Minimize';
function D3DXVec3Minimize(Out : PD3DXVector3; const V1, V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Minimize';
function D3DXVec3Minimize(out Out : TD3DXVector3; const V1, V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Minimize';

// Maximize each component.  x = max(x1, x2), y = max(y1, y2), ...
function D3DXVec3Maximize(Out, V1, V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Maximize';
function D3DXVec3Maximize(out Out : TD3DXVector3; V1, V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Maximize';
function D3DXVec3Maximize(Out : PD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Maximize';
function D3DXVec3Maximize(out Out : TD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Maximize';
function D3DXVec3Maximize(Out, V1 : PD3DXVector3; const V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Maximize';
function D3DXVec3Maximize(out Out : TD3DXVector3; V1 : PD3DXVector3; const V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Maximize';
function D3DXVec3Maximize(Out : PD3DXVector3; const V1, V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Maximize';
function D3DXVec3Maximize(out Out : TD3DXVector3; const V1, V2 : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Maximize';

function D3DXVec3Scale(Out, V : PD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Scale';
function D3DXVec3Scale(out Out : TD3DXVector3; V : PD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Scale';
function D3DXVec3Scale(Out : PD3DXVector3; const V : TD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Scale';
function D3DXVec3Scale(out Out : TD3DXVector3; const V : TD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Scale';

// Linear interpolation. V1 + s(V2-V1)
function D3DXVec3Lerp(Out, V1, V2 : PD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Lerp';
function D3DXVec3Lerp(out Out : TD3DXVector3; V1, V2 : PD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Lerp';
function D3DXVec3Lerp(Out : PD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Lerp';
function D3DXVec3Lerp(out Out : TD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Lerp';
function D3DXVec3Lerp(Out, V1 : PD3DXVector3; const V2 : TD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Lerp';
function D3DXVec3Lerp(out Out : TD3DXVector3; V1 : PD3DXVector3; const V2 : TD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Lerp';
function D3DXVec3Lerp(Out : PD3DXVector3; const V1, V2 : TD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Lerp';
function D3DXVec3Lerp(out Out : TD3DXVector3; const V1, V2 : TD3DXVector3; const s : Single) : PD3DXVector3; stdcall; overload; external d3dx9inldllname name 'INLD3DXVec3Lerp';

// non-inline
function D3DXVec3Normalize(out Out : TD3DXVector3; const V : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Normalize(Out : PD3DXVector3; const V : TD3DXVector3) : PD3DXVector3; stdcall; overload; external d3dx9dllname;

// Hermite interpolation between position V1, tangent T1 (when s == 0)
// and position V2, tangent T2 (when s == 1).
function D3DXVec3Hermite(Out, V1, T1, V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(out Out : TD3DXVector3; V1, T1, V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(Out : PD3DXVector3; const V1 : TD3DXVector3; T1, V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(out Out : TD3DXVector3; const V1 : TD3DXVector3; T1, V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(Out, V1 : PD3DXVector3; const T1 : TD3DXVector3; V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(out Out : TD3DXVector3; V1 : PD3DXVector3; const T1 : TD3DXVector3; V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(Out : PD3DXVector3; const V1, T1 : TD3DXVector3; V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(out Out : TD3DXVector3; const V1, T1 : TD3DXVector3; V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(Out, V1, T1 : PD3DXVector3; const V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(out Out : TD3DXVector3; V1, T1 : PD3DXVector3; const V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(Out : PD3DXVector3; const V1 : TD3DXVector3; T1 : PD3DXVector3; const V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(out Out : TD3DXVector3; const V1 : TD3DXVector3; T1 : PD3DXVector3; const V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(Out, V1 : PD3DXVector3; const T1, V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(out Out : TD3DXVector3; V1 : PD3DXVector3; const T1, V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(Out : PD3DXVector3; const V1, T1, V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(out Out : TD3DXVector3; const V1, T1, V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(Out, V1, T1, V2 : PD3DXVector3; const T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(out Out : TD3DXVector3; V1, T1, V2 : PD3DXVector3; const T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(Out : PD3DXVector3; const V1 : TD3DXVector3; T1, V2 : PD3DXVector3; const T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(out Out : TD3DXVector3; const V1 : TD3DXVector3; T1, V2 : PD3DXVector3; const T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(Out, V1 : PD3DXVector3; const T1 : TD3DXVector3; V2 : PD3DXVector3; const T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(out Out : TD3DXVector3; V1 : PD3DXVector3; const T1 : TD3DXVector3; V2 : PD3DXVector3; const T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(Out : PD3DXVector3; const V1, T1 : TD3DXVector3; V2 : PD3DXVector3; const T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(out Out : TD3DXVector3; const V1, T1 : TD3DXVector3; V2 : PD3DXVector3; const T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(Out, V1, T1 : PD3DXVector3; const V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(out Out : TD3DXVector3; V1, T1 : PD3DXVector3; const V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(Out : PD3DXVector3; const V1 : TD3DXVector3; T1 : PD3DXVector3; const V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(out Out : TD3DXVector3; const V1 : TD3DXVector3; T1 : PD3DXVector3; const V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(Out, V1 : PD3DXVector3; const T1, V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(out Out : TD3DXVector3; V1 : PD3DXVector3; const T1, V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(Out : PD3DXVector3; const V1, T1, V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3Hermite(out Out : TD3DXVector3; const V1, T1, V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;

// CatmullRom interpolation between V1 (when s == 0) and V2 (when s == 1)
function D3DXVec3CatmullRom(Out, V0, V1, V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(out Out : TD3DXVector3; V0, V1, V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(Out : PD3DXVector3; const V0 : TD3DXVector3; V1, V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(out Out : TD3DXVector3; const V0 : TD3DXVector3; V1, V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(Out, V0 : PD3DXVector3; const V1 : TD3DXVector3; V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(out Out : TD3DXVector3; V0 : PD3DXVector3; const V1 : TD3DXVector3; V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(Out : PD3DXVector3; const V0, V1 : TD3DXVector3; V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(out Out : TD3DXVector3; const V0, V1 : TD3DXVector3; V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(Out, V0, V1 : PD3DXVector3; const V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(out Out : TD3DXVector3; V0, V1 : PD3DXVector3; const V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(Out : PD3DXVector3; const V0 : TD3DXVector3; V1 : PD3DXVector3; const V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(out Out : TD3DXVector3; const V0 : TD3DXVector3; V1 : PD3DXVector3; const V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(Out, V0 : PD3DXVector3; const V1, V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(out Out : TD3DXVector3; V0 : PD3DXVector3; const V1, V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(Out : PD3DXVector3; const V0, V1, V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(out Out : TD3DXVector3; const V0, V1, V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(Out, V0, V1, V2 : PD3DXVector3; const V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(out Out : TD3DXVector3; V0, V1, V2 : PD3DXVector3; const V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(Out : PD3DXVector3; const V0 : TD3DXVector3; V1, V2 : PD3DXVector3; const V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(out Out : TD3DXVector3; const V0 : TD3DXVector3; V1, V2 : PD3DXVector3; const V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(Out, V0 : PD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3; const V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(out Out : TD3DXVector3; V0 : PD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3; const V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(Out : PD3DXVector3; const V0, V1 : TD3DXVector3; V2 : PD3DXVector3; const V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(out Out : TD3DXVector3; const V0, V1 : TD3DXVector3; V2 : PD3DXVector3; const V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(Out, V0, V1 : PD3DXVector3; const V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(out Out : TD3DXVector3; V0, V1 : PD3DXVector3; const V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(Out : PD3DXVector3; const V0 : TD3DXVector3; V1 : PD3DXVector3; const V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(out Out : TD3DXVector3; const V0 : TD3DXVector3; V1 : PD3DXVector3; const V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(Out, V0 : PD3DXVector3; const V1, V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(out Out : TD3DXVector3; V0 : PD3DXVector3; const V1, V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(Out : PD3DXVector3; const V0, V1, V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3CatmullRom(out Out : TD3DXVector3; const V0, V1, V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;

// Barycentric coordinates.  V1 + f(V2-V1) + g(V3-V1)
function D3DXVec3BaryCentric(Out, V1, V2, V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3BaryCentric(out Out : TD3DXVector3; V1, V2, V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3BaryCentric(Out : PD3DXVector3; const V1 : TD3DXVector3; V2, V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3BaryCentric(out Out : TD3DXVector3; const V1 : TD3DXVector3; V2, V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3BaryCentric(Out, V1 : PD3DXVector3; const V2 : TD3DXVector3; V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3BaryCentric(out Out : TD3DXVector3; V1 : PD3DXVector3; const V2 : TD3DXVector3; V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3BaryCentric(Out : PD3DXVector3; const V1, V2 : TD3DXVector3; V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3BaryCentric(out Out : TD3DXVector3; const V1, V2 : TD3DXVector3; V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3BaryCentric(Out, V1, V2 : PD3DXVector3; const V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3BaryCentric(out Out : TD3DXVector3; V1, V2 : PD3DXVector3; const V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3BaryCentric(Out : PD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3; const V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3BaryCentric(out Out : TD3DXVector3; const V1 : TD3DXVector3; V2 : PD3DXVector3; const V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3BaryCentric(Out, V1 : PD3DXVector3; const V2, V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3BaryCentric(out Out : TD3DXVector3; V1 : PD3DXVector3; const V2, V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3BaryCentric(Out : PD3DXVector3; const V1, V2, V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;
function D3DXVec3BaryCentric(out Out : TD3DXVector3; const V1, V2, V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; external d3dx9dllname;

// Transform (x, y, z, 1) by matrix.
function D3DXVec3Transform(Out : PD3DXVector4; V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;
function D3DXVec3Transform(out Out : TD3DXVector4; V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;
function D3DXVec3Transform(Out : PD3DXVector4; const V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;
function D3DXVec3Transform(out Out : TD3DXVector4; const V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;
function D3DXVec3Transform(Out : PD3DXVector4; V : PD3DXVector3; const M : TD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;
function D3DXVec3Transform(out Out : TD3DXVector4; V : PD3DXVector3; const M : TD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;
function D3DXVec3Transform(Out : PD3DXVector4; const V : TD3DXVector3; const M : TD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;
function D3DXVec3Transform(out Out : TD3DXVector4; const V : TD3DXVector3; const M : TD3DXMatrix) : PD3DXVector4; stdcall; overload; external d3dx9dllname;


// Transform (x, y, z, 1) by matrix, project result back into w=1.
function D3DXVec3TransformCoord(Out, V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; overload; external d3dx9dllname;
function D3DXVec3TransformCoord(out Out : TD3DXVector3; V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; overload; external d3dx9dllname;
function D3DXVec3TransformCoord(Out : PD3DXVector3; const V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; overload; external d3dx9dllname;
function D3DXVec3TransformCoord(out Out : TD3DXVector3; const V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; overload; external d3dx9dllname;
function D3DXVec3TransformCoord(Out, V : PD3DXVector3; const M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; overload; external d3dx9dllname;
function D3DXVec3TransformCoord(out Out : TD3DXVector3; V : PD3DXVector3; const M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; overload; external d3dx9dllname;
function D3DXVec3TransformCoord(Out : PD3DXVector3; const V : TD3DXVector3; const M : TD3DXMatrix) : PD3DXVector3; stdcall; overlo

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