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📄 d3dx9.pas

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(*)
 [------------------------------------------------------------------------------
 [               _     _     _   _     _         _ ___   _     ___
 [             _| |___| |___| |_|_|  _| |_ _   _| |_  |_| |_ _| . |
 [            | . | -_| | . |   | |_| . |_'_|_| . |_  | . |_'_|_  |
 [            |___|___|_|  _|_|_|_|_|___|_,_|_|___|___|___|_,_|___|
 [                      |_|
 [
 [------------------------------------------------------------------------------
 [  d3dx9 Delphi Adaptation (c) by Tim Baumgarten
 [  lib to dll conversion by Christopher McGinnis
 [------------------------------------------------------------------------------
 [  Files    : d3dx9.h
 [             d3dx9math.h
 [             d3dx9core.h
 [             d3dx9mesh.h
 [             d3dx9tex.h
 [             d3dx9shader.h
 [             d3dx9effect.h
 [             d3dx9shape.h
 [             d3dx9anim.h
 [  Modified : 02-Oct-2003
 [  E-Mail   : Ampaze at gmx dot net
 [  Download : http://www.crazyentertainment.net
 [------------------------------------------------------------------------------
(*)

(*)
 [------------------------------------------------------------------------------
 [ History :
 [----------
 [ 02-Oct-2003 (Tim Baumgarten) : Changes to fit the D3DX9 Summer Update
 [ 10-Jul-2003 (Tim Baumgarten) : Changed some Enum Stuff that was broken
 [ 02-Jun-2003 (Tim Baumgarten) : you can change d3dx9dllname to 'd3dx9d.dll'
 [                                for debuging and the "inline functions" will
 [                                still use 'd3dx9.dll'
 [ 02-Jun-2003 (Christopher McGinnis) : new dll build from d3dx9a
 [ 07-Apr-2003 (Tim Baumgarten) : Gave overloads to D3DXLoadMeshFromX{A|W}
 [ 07-Apr-2003 (Christopher McGinnis) : fixed TD3DXEffectInstance
 [ 03-Apr-2003 (Tim Baumgarten) : again new dll,
 [                                all "inline" functions now called from dll
 [ 01-Apr-2003 (Tim Baumgarten) : new dll,
 [                                some "inline" functions now called from dll
 [ 19-Mar-2003 (Tim Baumgarten) : bugfixed
 [                                - D3DXPlaneIntersectLine
 [                                - ID3DXAllocateHierarchy.CreateMeshContainer
 [ 16-Feb-2003 (Tim Baumgarten) : bugfixes
 [ 31-Jan-2003 (Tim Baumgarten) : bugfixed D3DXCreateLine
 [ 19-Jan-2003 (Tim Baumgarten) : first public version
 [                                most likely to contains bugs, please report
 [------------------------------------------------------------------------------
(*)

unit d3dx9;

{$INCLUDE jedi.inc}

{$MINENUMSIZE 4}
{$ALIGN ON}

//Remove dot to make all enums to be const's
{$DEFINE NOENUMS}

{$IFDEF DELPHI7_UP}
  {$WARN UNSAFE_CODE OFF}
  {$WARN UNSAFE_TYPE OFF}
  {$WARN UNSAFE_CAST OFF}
{$ENDIF}

{$IFNDEF DELPHI6_UP}
  {$DEFINE NOENUMS}
{$ENDIF}

interface

uses windows, Direct3D9, sysutils, dxfile9, activex;

type
  PCardinal = ^Cardinal;

const
  d3dx9dllname = 'd3dx9.dll';
  d3dx9inldllname = 'd3dx9.dll';

(*)
 *******************************************************************************
 *
 *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
 *
 *  File    : d3dx9.h
 *  Content : D3DX utility library
 *
 *******************************************************************************
(*)

const
  D3DX_DEFAULT         = Cardinal(-1);
  D3DX_DEFAULT_NONPOW2 = Cardinal(-2);
  D3DX_DEFAULT_FLOAT   : Single = 3.402823466e+38;  // max single value

(*)
 *******************************************************************************
 *
 *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
 *
 *  File    : d3dx9math.h
 *  Content : D3DX math types and functions
 *
 *******************************************************************************
(*)

(*)
 *******************************************************************************
 *
 * General purpose utilities
 *
 *******************************************************************************
(*)
const
  D3DX_PI    : Single = 3.141592654;
  D3DX_1BYPI : Single = 0.318309886;

function D3DXToRadian(const Degree : Single) : Single;
function D3DXToDegree(const Radian : Single) : Single;

(*)
 *******************************************************************************
 *
 * 16 bit floating point numbers
 *
 *******************************************************************************
(*)

const
  D3DX_16F_DIG        = 3;                       // # of decimal digits of precision
  D3DX_16F_EPSILON    : Single = 4.8875809e-4;   // smallest such that 1.0 + epsilon != 1.0
  D3DX_16F_MANT_DIG   = 11;                      // # of bits in mantissa
  D3DX_16F_MAX        = 6.550400e+004;           // max value
  D3DX_16F_MAX_10_EXP = 4;                       // max decimal exponent
  D3DX_16F_MAX_EXP    = 15;                      // max binary exponent
  D3DX_16F_MIN        : Single = 6.1035156e-5;   // min positive value
  D3DX_16F_MIN_10_EXP = (-4);                    // min decimal exponent
  D3DX_16F_MIN_EXP    = (-12);                   // min binary exponent
  D3DX_16F_RADIX      = 2;                       // exponent radix
  D3DX_16F_ROUNDS     = 1;                       // addition rounding: near

type
  PD3DXFloat16 = ^TD3DXFloat16;
  TD3DXFloat16 = packed record
    Value : Word;
  end;

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