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📄 ball.h

📁 mersad源码 03年robocup 季军 可以研究一下大家
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/* *  Copyright 2002-2004, Mersad Team, Allame Helli High School (NODET). * *  This program is free software, you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *  GNU Library General Public License for more details. * *  Created by: Ahmad Boorghany *  Released on Friday 1 April 2005 by Mersad RoboCup Team. *  For more information please read README file.*/#ifndef __BALL_H#define __BALL_H#include <Object.h>#ifndef NULL#	define NULL 0#endif // NULL#define ABVR_RADIUS 7.5class Body;class Command;class WorldModel;class Ball: public Object{protected:	bool collisionFlag;	bool absoluteUpdateFlag;	bool updateByHearPermittedFlag;	float seePosDeviation;	unsigned lastABVRTime;	Vector lastABVRPosition;	// Local serverparams for Updates and Simulates	float kickPowerRate;	float kickRandFactorL;	float kickRandFactorR;	float stoppedBallVel;	void executeABVR(const Body &body);public:	Ball();	virtual ~Ball();	void update(const Body &body);	void virtualUpdate(const Body &body);	void updateByHear(float x, float y, float velMag, float velDir,			const Body &body);	void simulateByAction(const Body &body, const Command *bodyCycleCommand,			bool ballCatched = false);	void simulateByDynamics(const Body &body,			unsigned checkCollisionLevel = 0, BallStatus ballStatus = BS_NONE,			unsigned curTime = 0xFFFF);	void setServerParamVars(const Param &serverParam);	void parseFullState(const SExpression &exp, unsigned curTime);	// Getting functions	bool isCollision() const;	bool isAbsoluteUpdate() const;	bool isUpdateByHearPermitted() const;	float getSeePosDeviation() const;	float getKickPowerRate() const;	float getKickRandFactorL() const;	float getKickRandFactorR() const;	float getStoppedBallVel() const;	// Setting functions	void setCollision(bool collisionFlagArg);	void setAbsoluteUpdate(bool absoluteUpdateFlagArg);	void setUpdateByHearPermitted(bool updateByHearPermittedFlagArg);};#endif // __BALL_H

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