📄 ball.h
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/* * Copyright 2002-2004, Mersad Team, Allame Helli High School (NODET). * * This program is free software, you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * Created by: Ahmad Boorghany * Released on Friday 1 April 2005 by Mersad RoboCup Team. * For more information please read README file.*/#ifndef __BALL_H#define __BALL_H#include <Object.h>#ifndef NULL# define NULL 0#endif // NULL#define ABVR_RADIUS 7.5class Body;class Command;class WorldModel;class Ball: public Object{protected: bool collisionFlag; bool absoluteUpdateFlag; bool updateByHearPermittedFlag; float seePosDeviation; unsigned lastABVRTime; Vector lastABVRPosition; // Local serverparams for Updates and Simulates float kickPowerRate; float kickRandFactorL; float kickRandFactorR; float stoppedBallVel; void executeABVR(const Body &body);public: Ball(); virtual ~Ball(); void update(const Body &body); void virtualUpdate(const Body &body); void updateByHear(float x, float y, float velMag, float velDir, const Body &body); void simulateByAction(const Body &body, const Command *bodyCycleCommand, bool ballCatched = false); void simulateByDynamics(const Body &body, unsigned checkCollisionLevel = 0, BallStatus ballStatus = BS_NONE, unsigned curTime = 0xFFFF); void setServerParamVars(const Param &serverParam); void parseFullState(const SExpression &exp, unsigned curTime); // Getting functions bool isCollision() const; bool isAbsoluteUpdate() const; bool isUpdateByHearPermitted() const; float getSeePosDeviation() const; float getKickPowerRate() const; float getKickRandFactorL() const; float getKickRandFactorR() const; float getStoppedBallVel() const; // Setting functions void setCollision(bool collisionFlagArg); void setAbsoluteUpdate(bool absoluteUpdateFlagArg); void setUpdateByHearPermitted(bool updateByHearPermittedFlagArg);};#endif // __BALL_H
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