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📄 withballplayondecision.cpp

📁 mersad源码 03年robocup 季军 可以研究一下大家
💻 CPP
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/* *  Copyright 2002-2004, Mersad Team, Allame Helli High School (NODET). * *  This program is free software, you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *  GNU Library General Public License for more details. * *  Created by: Ahmad Boorghany *  Released on Friday 1 April 2005 by Mersad RoboCup Team. *  For more information please read README file.*/#include <Pass.h>#include <Shoot.h>#include <Clear.h>#include <Dribble.h>#include <SRPDribble.h>#include <WithBallPlayOnDecision.h>#define CLEAR_NUM 0#define PASS_NUM 1#define SHOOT_NUM 2#define DRIBBLE_NUM 3#define SRPDRIBBLE_NUM 4WithBallPlayOnDecision::WithBallPlayOnDecision(const WorldModel *worldModel,		SayDecisionFlags &sayFlags, TurnNeckMode &turnNeckMode):		BodyDecision(worldModel, sayFlags, turnNeckMode){	addAdvancedAction(new Clear(worldModel),		AdvancedActionWeights(0, 1, 1), 2);	addAdvancedAction(new Pass(worldModel),		AdvancedActionWeights(0, 1, 1), 0);	addAdvancedAction(new Shoot(worldModel),		AdvancedActionWeights(0, 1, 1), 1);	addAdvancedAction(new Dribble(worldModel),		AdvancedActionWeights(0, 1, 1), 1);	addAdvancedAction(new SRPDribble(worldModel),		AdvancedActionWeights(0, 1, 1), 0);	initWeights();	dynamic_cast<Pass *>(advancedActions[PASS_NUM])->			setCurKickCalculate(&worldModel->getCurKickCalculate());}WithBallPlayOnDecision::~WithBallPlayOnDecision(){}DecideType WithBallPlayOnDecision::decide(int quickLevel, DecideType lastDecide){	loadWeights(quickLevel);	turnNeckMode = TNM_LOOK_CAREFULLY;	//	dynamic_cast<Shoot *>(advancedActions[SHOOT_NUM])->//			giveLastDecide(lastDecide);	lastWithBallDecide = BodyDecision::decide(quickLevel);	return lastWithBallDecide;}void WithBallPlayOnDecision::loadWeights(int quickLevel){	weights[SHOOT_NUM].alpha = config["Deciding"]["Shoot"]["Alpha"].asFloat();	weights[SHOOT_NUM].power = config["Deciding"]["Shoot"]["Power"].asFloat();	weights[SHOOT_NUM].rate = config["Deciding"]["Shoot"]["Rate"].asFloat();	weights[DRIBBLE_NUM].alpha = config["Deciding"]["Dribble"]["Alpha"].asFloat();	weights[DRIBBLE_NUM].power = config["Deciding"]["Dribble"]["Power"].asFloat();	weights[DRIBBLE_NUM].rate = config["Deciding"]["Dribble"]["Rate"].asFloat();	if (quickLevel == 0)	{		weights[PASS_NUM].alpha = config["Deciding"]["Pass"]["Alpha"].asFloat();		weights[PASS_NUM].power = config["Deciding"]["Pass"]["Power"].asFloat();		weights[PASS_NUM].rate = config["Deciding"]["Pass"]["Rate"].asFloat();		weights[SRPDRIBBLE_NUM].alpha = config["Deciding"]["SRPDribble"]["Alpha"].asFloat();		weights[SRPDRIBBLE_NUM].power = config["Deciding"]["SRPDribble"]["Power"].asFloat();		weights[SRPDRIBBLE_NUM].rate = config["Deciding"]["SRPDribble"]["Rate"].asFloat();	}	else	{		weights[PASS_NUM].alpha = config["Deciding"]["QuickPass"]["Alpha"].asFloat();		weights[PASS_NUM].power = config["Deciding"]["QuickPass"]["Power"].asFloat();		weights[PASS_NUM].rate = config["Deciding"]["QuickPass"]["Rate"].asFloat();		weights[SRPDRIBBLE_NUM].alpha = config["Deciding"]["QuickSRPDribble"]["Alpha"].asFloat();		weights[SRPDRIBBLE_NUM].power = config["Deciding"]["QuickSRPDribble"]["Power"].asFloat();		weights[SRPDRIBBLE_NUM].rate = config["Deciding"]["QuickSRPDribble"]["Rate"].asFloat();	}}void WithBallPlayOnDecision::initWeights(){	config.add("Deciding");	config["Deciding"].setByFile("./Configs/DecidingWeights.conf");}DecideType WithBallPlayOnDecision::getLastWithBallDecide() const{	return lastWithBallDecide;}

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