📄 withballplayondecision.cpp
字号:
/* * Copyright 2002-2004, Mersad Team, Allame Helli High School (NODET). * * This program is free software, you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * Created by: Ahmad Boorghany * Released on Friday 1 April 2005 by Mersad RoboCup Team. * For more information please read README file.*/#include <Pass.h>#include <Shoot.h>#include <Clear.h>#include <Dribble.h>#include <SRPDribble.h>#include <WithBallPlayOnDecision.h>#define CLEAR_NUM 0#define PASS_NUM 1#define SHOOT_NUM 2#define DRIBBLE_NUM 3#define SRPDRIBBLE_NUM 4WithBallPlayOnDecision::WithBallPlayOnDecision(const WorldModel *worldModel, SayDecisionFlags &sayFlags, TurnNeckMode &turnNeckMode): BodyDecision(worldModel, sayFlags, turnNeckMode){ addAdvancedAction(new Clear(worldModel), AdvancedActionWeights(0, 1, 1), 2); addAdvancedAction(new Pass(worldModel), AdvancedActionWeights(0, 1, 1), 0); addAdvancedAction(new Shoot(worldModel), AdvancedActionWeights(0, 1, 1), 1); addAdvancedAction(new Dribble(worldModel), AdvancedActionWeights(0, 1, 1), 1); addAdvancedAction(new SRPDribble(worldModel), AdvancedActionWeights(0, 1, 1), 0); initWeights(); dynamic_cast<Pass *>(advancedActions[PASS_NUM])-> setCurKickCalculate(&worldModel->getCurKickCalculate());}WithBallPlayOnDecision::~WithBallPlayOnDecision(){}DecideType WithBallPlayOnDecision::decide(int quickLevel, DecideType lastDecide){ loadWeights(quickLevel); turnNeckMode = TNM_LOOK_CAREFULLY; // dynamic_cast<Shoot *>(advancedActions[SHOOT_NUM])->// giveLastDecide(lastDecide); lastWithBallDecide = BodyDecision::decide(quickLevel); return lastWithBallDecide;}void WithBallPlayOnDecision::loadWeights(int quickLevel){ weights[SHOOT_NUM].alpha = config["Deciding"]["Shoot"]["Alpha"].asFloat(); weights[SHOOT_NUM].power = config["Deciding"]["Shoot"]["Power"].asFloat(); weights[SHOOT_NUM].rate = config["Deciding"]["Shoot"]["Rate"].asFloat(); weights[DRIBBLE_NUM].alpha = config["Deciding"]["Dribble"]["Alpha"].asFloat(); weights[DRIBBLE_NUM].power = config["Deciding"]["Dribble"]["Power"].asFloat(); weights[DRIBBLE_NUM].rate = config["Deciding"]["Dribble"]["Rate"].asFloat(); if (quickLevel == 0) { weights[PASS_NUM].alpha = config["Deciding"]["Pass"]["Alpha"].asFloat(); weights[PASS_NUM].power = config["Deciding"]["Pass"]["Power"].asFloat(); weights[PASS_NUM].rate = config["Deciding"]["Pass"]["Rate"].asFloat(); weights[SRPDRIBBLE_NUM].alpha = config["Deciding"]["SRPDribble"]["Alpha"].asFloat(); weights[SRPDRIBBLE_NUM].power = config["Deciding"]["SRPDribble"]["Power"].asFloat(); weights[SRPDRIBBLE_NUM].rate = config["Deciding"]["SRPDribble"]["Rate"].asFloat(); } else { weights[PASS_NUM].alpha = config["Deciding"]["QuickPass"]["Alpha"].asFloat(); weights[PASS_NUM].power = config["Deciding"]["QuickPass"]["Power"].asFloat(); weights[PASS_NUM].rate = config["Deciding"]["QuickPass"]["Rate"].asFloat(); weights[SRPDRIBBLE_NUM].alpha = config["Deciding"]["QuickSRPDribble"]["Alpha"].asFloat(); weights[SRPDRIBBLE_NUM].power = config["Deciding"]["QuickSRPDribble"]["Power"].asFloat(); weights[SRPDRIBBLE_NUM].rate = config["Deciding"]["QuickSRPDribble"]["Rate"].asFloat(); }}void WithBallPlayOnDecision::initWeights(){ config.add("Deciding"); config["Deciding"].setByFile("./Configs/DecidingWeights.conf");}DecideType WithBallPlayOnDecision::getLastWithBallDecide() const{ return lastWithBallDecide;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -