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📄 changelog

📁 mersad源码 03年robocup 季军 可以研究一下大家
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	7. FreeKickGotoPoint,ForbiddenAreaGotoPoint added to BasicDash			BasicDash.cpp.h	8. ExactGotoPoint added to BasicDash			BasicDash.cpp.h	9. WorldModel : set VPlayMode to VPM_NONE added for Penalty playmodes			WorldModel.cpp	10. NonPlayOnDecision use changed in AdvancedAgent			AdvancedAgent.cpp[2.4.7]	1. A bug in deciding for attention player num fixed.			SayDecision.cpp	2. Some changes in PassFactors.			PassFactors.conf	3. Cross calculates added to Pass.			Pass.cpp.h	4. Some changes in FastKickToPoint.			BasicKick.cpp	5. Each pass factor is now independent from all.			Pass.cpp.h	6. Some changes for adupt to gcc version 3.4.0.			whole-files	7. WithoutBallPlayOnDecision improved.			WithoutBallPlayOnDecision.cpp	8. GroupWorks improved.			GroupWorks.cpp	9. Tackle advanced action created.			Tackle.cpp.h	10. Block advanced action improved.			Block.cpp	11. Defense advanced action improved.			Defense.cpp	12. Positioning advanced action improved.			Positioning.cpp[2.4.6]	1. Some big bugs in pass weighting fixed.			Pass.cpp.h	2. A big bug in hearing ball pos and vel fixed.			WorldModel.cpp	3. synchronize function of SyncedAgent created.			SyncedAgent.cpp	4. AttentionTo player num decide created.			SayDecision.cpp[2.4.5]	1. A bug in BasicTurn fixed.			BasicTurn.cpp	2. A bug in Block fixed.			Block.cpp	3. Decreasing pass extra process.			Pass.cpp.h[2.4.4]	1. Positioning structure completely changed.			Offense.cpp.h Defense.cpp.h Positioning.cpp.h			WithoutBallPlayOnDecision.cpp.h AdvancedAgent.cpp.h	2. GroupWorks improved.			GroupWorks.cpp.h	3. Block advanced actions created.			Block.cpp.h WithoutBallPlayOnDecision.cpp BasicDash.cpp.h[2.4.3]	1. A segment bug in Pass fixed.			Pass.cpp.h	2. A big bug in listing non-full players fixed.			WorldModel.cpp	3. Some big bugs in WorldModel fixed.			WorldModel.cpp Body.cpp.h Player.cpp.h[2.4.2]	1. Some changes in Blocked Players in Caculates.			InterceptCalculate.cpp.h	2. Class DribblePath created.			Dribble.cpp.h[2.4.1]	1. A new Pass state added.			Pass.cpp.h PassFactors.conf	2. Blocked Players added to calculates.			InterceptCalculate.cpp.h Ball.cpp.h[2.4.0]	1. ABVR improved and APVR and APDR created.			Ball.cpp.h Player.cpp.h WorldModel.cpp.h	2. A basic coach created.			scripts	3. Dribble advanced action improved.			Dribble.cpp.h	4. Positioning advanced action improved.			Positioning.cpp.h	5. DribbleIntercept advanced action improved.			Intercept.cpp.h	6. Vector values added to configs.			Config.cpp.h Str.cpp.h	7. PassFactors.conf format changed.			PassFactors.conf Pass.cpp.h	8. Pass various states created.			Pass.cpp.h	9. Move points changed.			NonPlayOnDecision.cpp[2.3.9]	1. A bug in GroupWorks fixed.			GroupWorks.cpp	2. Coach say recognizing created and agent is heteroable now.			WorldModel.cpp.h BasicAgent.cpp.h SyncedAgent.cpp.h	3. Collision recognizers improved.			Body.cpp Ball.cpp	4. A few great changes in Deciding structure.			all-decides all-advanced-actions	5. DribbleIntercept base created.			Intercept.cpp.h WithoutBallPlayOnDecision.cpp	6. Clear base created.			Clear.cpp.h WithBallPlayOnDecision.cpp	8. Goalie catch created.			GoalieIntercept.cpp.h GoalieDecision.cpp[2.3.8]	1. A bug in Vector fixed.			Vector.cpp	2. A bug in Offline Player Manager fixed.			BasicAgent.cpp.h	3. A bug in virtualUpdates fixed.			Ball.cpp.h	4. A bug in SRPDribble fixed.			SRPDribble.cpp	5. A bug in GroupWorks deciding fixed.			AdvancedAgent.cpp.h	6. A bug in ABVR system fixed.			Ball.cpp[2.3.7]	1. GoaliePositioning improved.			GoaliePositioning.cpp	2. A bug in Line fixed.			Line.cpp	3. GroupWorks created.			GroupWorks.cpp.h AdvancedAgent.cpp.h	4. interceptNum added to says.			SayDecision.cpp.h WorldModel.cpp.h	5. A bug in Defense fixed.			Defense.cpp	6. A bug in Hear fixed.			WorldModel.cpp	7. A bug in SRPDribble fixed.			SRPDribble.cpp	8. A bug in PreciseGoToPoint fixed.			BasicDash.cpp	9. A bug in parsing fixed.			BasicAgent.cpp[2.3.6]	1. Some changes in PlayModes.			Types.h WorldModel.cpp	2. Vector constructor for Points added.			Vector.cpp.h	3. Some segment bugs in SRPDribble fixed.			SRPDribble.cpp.h	4. mode added to PreciseGoToPoint.			BasicDash.cpp.h	5. A bug in SayEncoding fixed.			SayEncoding.cpp[2.3.5]	1. Hear parsing added to WorldModel.			WorldModel.cpp.h	2. DecidingWeights.conf created.			WithBallPlayOnDecision.cpp.h	3. Recognizing command losts improved.			BasicAgent.cpp SyncedAgent.cpp	4. A segment bug in SRPDribble fixed.			SRPDribble.cpp[2.3.4]	1. Shoot advanced action attached.			Shoot.cpp.h	2. PreciseGoToPoint added to BasicDash.			BasicDash.cpp.h	3. SRPDribble advanced action attached.			SRPDribble.cpp.h	4. All goalie files attached.			GoaliePlayOnDecision.cpp.h GoalieIntercept.cpp.h			GoaliePositioning.cpp.h[2.3.3]	1. A few big bugs in Dribble fixed.			Dribble.cpp.h	2. Some functions in WorldModel becase static.			WorldModel.cpp.h	3. Some changes in InterceptCalculate.			InterceptCalculate.cpp[2.3.2]	1. toString function of Command changed to const.			Command.cpp.h	2. Pass advanced action improved.			Pass.cpp.h	3. BasicKicks completed.			BasicKick.cpp.h	4. Geometry classes completely updated.			all-geometry-except-Degree-Vector Intercept.cpp Positioning.cpp			Dribble.cpp	5. I/O Possible abort signal fixed.			BasicAgent.cpp.h SignalHandler.cpp.h	6. A big bug in Ball Collision fixed.			Ball.cpp.h	7. Some changes for escaping from gcc bug.			PossiblePoints.cpp.h Player.cpp.h Ball.cpp.h Body.cpp.h	8. Some changes in Dribble.			Dribble.cpp[2.3.1]	1. A bug in BodyCollision fixed.			Body.cpp	2. A big bug in Vector fixed.			Vector.cpp	3. Advanced Dribble attached.			Dribble.cpp.h	4. Communication vars between HeadDecision and BodyDecision created.			BodyDecision.cpp.h HeadDecision.cpp.h all-decisions	5. Removing last lib added to each folder Makefile.			nearly-all-make-files	6. Ball collision systems improved.			Ball.cpp.h WorldModel.cpp HeadDecision.cpp SayDecision.cpp[2.3.0]	1. KickCalculate completed.			KickCalculate.cpp.h InterceptCalculate.cpp.h	2. A big bug in parsing object velocity fixed.			Object.cpp	3. WithBallPlayOnDecision base created.			WithBallPlayOnDecision.cpp.h	4. Quick deciding nearly completed.			BodyDecisions.cpp.h AdvancedAgent.cpp.h all-decisions	5. Move points created.			NonPlayOnDecision.cpp.h[2.2.9]	1. Intercept Advanced Action attached.			Intercept.cpp.h	2. WithoutBallPlayOnDecision improved.			WithoutBallPlayOnDecision.cpp.h	3. Ball pos deviation model changed.			Ball.cpp	4. Positioning added to AdvnacedActions.			Positioning.cpp.h Offense.cpp.h Defense.cpp.h[2.2.8]	1. WithBallPlayOnDecision base created and developed.			WithBallPlayOnDecision.cpp.h AdvancedAgent.cpp.h	2. Stamina simulating added to Body.			Body.cpp[2.2.7]	1. curInterCalculate added to worldModel and inited.			WorldModel.cpp.h AdvancedAgent.cpp	2. Some bugs in InterceptCalculate fixed.			InterceptCalculate.cpp[2.2.6]	1. SayDecision created and developed.			SayDecision.cpp.h BasicAgent.cpp.h AdvancedAgent.cpp.h	2. A bug in Offline Player Manager fixed.			BasicAgent.cpp[2.2.5]	1. virtualPlayMode added to WorldModel.			WorldModel.h	2. Parsing hear created and parsing referee messages completed.			WorldModel.cpp.h BasicAgent.cpp	3. Some changes in AdvancedActions structure.			all-Advanced-Actions BodyDecision.cpp[2.2.4]	1. BodyDecisions base created.			BodyDecision.cpp.h all-decides	2. Parsing referee messages base created.			WorldModel.cpp.h BasicAgent.cpp	3. Some functions added to InterceptCalculate.			InterceptCalculate.cpp.h[2.2.3]	1. getTmmGoalie and getOppGoalie added to WorldModel.			WorldModel.cpp.h	2. A big bug in Degree::ArcTan2 fixed.			Degree.cpp.h Vector.cpp.h	3. Logger Eating Point structure skill created.			Types.h	4. Head decision completely attached.			HeadDecision.cpp.h[2.2.2]	1. Offline Player Manager completed.			BasicAgent.cpp.h SyncedAgent.cpp.h Timer.cpp.h			VirtualConnection.cpp.h[2.2.1]	1. Config updated.			Config.cpp.h	2. Parsing arguments added to Config.			Main.cpp Config.cpp.h BasicAgent.cpp.h SyncedAgent.cpp.h			AdvancedAgent.cpp.h	3. SayEncoding attached.			SayEncoding.cpp.h	4. New PossiblePoints attached.			PossiblePoints.cpp.h[2.2.0]	1. AdvanceActions' Base (Pass, Dribble, Offense, Defense, 		GoaliePositioning) created.			Pass.cpp.h Dribble.cpp.h Defense.cpp.h Offense.cpp.h 			GoaliePositioning.cpp.h	2. Basics namespace created.			Basics.cpp.h	3. WorldModel Tools created.			WorldModel.cpp.h	4. A bug in BasicKick fixed.			BasicKick.cpp.h	5. A bug in AdvanceAction header file fixed.			AdvanceAction.h			[2.1.9]	1. New stream logger created.			Logger.cpp.h all-user-files	2. KickCalculate base created.			KickCaculate.cpp.h	3. InterceptCalculate nearly completed.			InterceptCalculate.cpp.h[2.1.8]	1. CompleteUpdateObject completed.			WorldModel.cpp.h	2. Some bugs fixed in WorldModel.			WorldModel.cpp Player.cpp Ball.cpp	3. Advanced Ball Velocity Recognizer (AVBR) created.			Ball.cpp.h	4. Collision sensing created.			Body.cpp Ball.cpp.h[2.1.7]	1. CompleteUpdateObject developed.			WorldModel.cpp.h	2. A assert bug in SyncedAgent fixed.			SyncedAgent.cpp.h[2.1.6]	1. Nessecary set functions added to Commands.			Command.cpp.h	2. CompleteUpdateObject created.			WorldModel.cpp.h[2.1.5]	1. InterceptCalculate developed.			InterceptCalculate.cpp.h[2.1.4]	1. Base code of InterceptCalculate created.			InterceptCalculate.cpp.h	2. PlayMode enumorator created.			WorldModel.h	3. Base code of Shoot created.			Shoot.cpp.h[2.1.3]	1. virtualUpdate functions added to Ball and Player			Ball.cpp.h Player.cpp.h WorldModel.cpp	2. Usage of config class changed.			Config.cpp.h BasicAgent.cpp WorldModel.cpp[2.1.2]	1. Base structue changed.			nearly-whole-files.[2.1.1]	1. Simulates of objects created.			Body.cpp.h Ball.cpp.h Player.cpp.h Object.cpp.h WorldModel.cpp.h[2.1.0]	1. Synchronizing base code created.			SyncedAgent.cpp.h BasicAgent.cpp.h MersadPlayer.cpp	2. bodyCycleCommand synchronize created.			SyncedAgent.cpp.h BasicAgent.cpp.h[2.0.9]	1. Intercept Advanced Actions base created.			AdvancedAction.h Intercept.cpp.h[2.0.8]	1. Updating objects developed.			Ball.cpp.h Player.cpp.h Object.cpp.h	2. Updating body completed.			Body.cpp.h WorldModel.cpp.h[2.0.7]	1. Parsing see developed.			WorldModel.cpp.h Objects.cpp.h Player.cpp.h Ball.cpp.h Body.cpp.h	2. IO handlers developed.			BasicAgent.cpp[2.0.6]	1. New logger system added to Agent.			Logger.cpp.h	2. Parsing see developed.			WorldModel.cpp.h Objects.cpp.h[2.0.5]	1. Security system added to WorldModel.			WorldModel.cpp.h Timer.cpp.h Object.cpp.h[2.0.4]	1. FieldData added to Utilities.			FieldData.cpp.h WorldModel.cpp.h	2. Parsing see developed.			WorldModel.cpp.h Objects.cpp.h[2.0.3]	1. Body class created.			Body.cpp.h	2. Sense body items and parsing functions created.			Body.cpp.h BasicAgent.cpp	3. Vector::setByPoints() created.			Vector.cpp.h[2.0.2]	1. Objects added to WorldModel.			WorldModel.cpp.h Body.cpp.h[2.0.1]	1. Vector class and Degree namespace created.			Vector.cpp.h Degree.cpp.h	2. Constructing the base code of WorldModel.			WorldModel.cpp.h Player.cpp.h Ball.cpp.h[2.0.0]	1. Constructing the base code of Agent.			whole-files

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