⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 command.h

📁 mersad源码 03年robocup 季军 可以研究一下大家
💻 H
字号:
/* *  Copyright 2002-2004, Mersad Team, Allame Helli High School (NODET). * *  This program is free software, you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *  GNU Library General Public License for more details. * *  Created by: Mohsen Izadi *  Modified by: Ahmad Boorghany, Mohammad Salehe *  Released on Friday 1 April 2005 by Mersad RoboCup Team. *  For more information please read README file.*/#ifndef __COMMAND_H#define __COMMAND_H#include <string>#include <Types.h>#ifndef NULL#	define NULL 0#endif // NULLenum CommandType{	CT_ATTENTION,	CT_BYE,	CT_CATCH,	CT_CHANGE_VIEW,	CT_DASH,	CT_DONE,	CT_EMPTY,	CT_INIT,	CT_KICK,	CT_MOVE,	CT_SAY,	CT_TACKLE,	CT_TURN,	CT_TURN_NECK,	CT_EYE,	CT_FREEFORM,	CT_CHANGE_PLAYER};class Command{public:	Command();	virtual ~Command();	virtual std::string toString() const = 0;};class AttentionToCommand: public Command{protected:	TeamId teamId;	int uniformNum;	public:	AttentionToCommand(TeamId teamId, int uniformNum);	virtual ~AttentionToCommand();	virtual std::string toString() const;	// Getting functions	TeamId getTeamId() const;	int getUniformNum() const;};class ByeCommand: public Command{public:	ByeCommand();	virtual ~ByeCommand();	virtual std::string toString() const;};class CatchCommand: public Command{protected:	float direction;	public:	CatchCommand(float direction);	virtual ~CatchCommand();	virtual std::string toString() const;	// Getting functions	float getDirection() const;};class ChangeViewCommand: public Command{protected:	ViewModeQuality quality;	ViewModeWidth width;	public:	ChangeViewCommand(ViewModeQuality quality, ViewModeWidth width);	virtual ~ChangeViewCommand();	virtual std::string toString() const;	// Getting functions	ViewModeQuality getQuality() const;	ViewModeWidth getWidth() const;};class DashCommand: public Command{protected:	float power;	public:	DashCommand(float power);	virtual ~DashCommand();	virtual std::string toString() const;	// Getting functions	float getPower() const;	// Setting functions	void setPower(float powerArg);};class DoneCommand: public Command{public:	DoneCommand();	virtual ~DoneCommand();	virtual std::string toString() const;};class EmptyCommand: public Command{public:	EmptyCommand();	virtual ~EmptyCommand();	virtual std::string toString() const;};class InitCommand: public Command{protected:	std::string teamName;	std::string version;	bool isGoalie;public:	InitCommand(const std::string &teamName, const std::string &version,			bool isGoalie);	virtual ~InitCommand();	virtual std::string toString() const;	// Getting functions	const std::string &getTeamName() const;	const std::string &getVersion() const;	bool getIsGoalie() const;};class KickCommand: public Command{protected:	float power;	float direction;	public:	KickCommand(float power, float direction);	virtual ~KickCommand();	virtual std::string toString() const;	// Getting functions	float getPower() const;	float getDirection() const;	// Setting functions	void setPower(float powerArg);	void setDirection(float directionArg);};class MoveCommand: public Command{protected:	float x;	float y;	public:	MoveCommand(Point point);	MoveCommand(float x, float y);	virtual ~MoveCommand();		virtual std::string toString() const;	// Getting functions	float getX() const;	float getY() const;};class PointToCommand: public Command{protected:	bool status;	float dist;	float dir;	public:	PointToCommand(bool status = false);	PointToCommand(float dist, float dir);	virtual ~PointToCommand();		virtual std::string toString() const;	// Getting functions	float getDist() const;	float getDir() const;};class SayCommand: public Command{protected:	std::string message;	public:	SayCommand(const std::string &message);	virtual ~SayCommand();	virtual std::string toString() const;	// Getting functions	const std::string &getMessage() const;};class TackleCommand: public Command{protected:	float power;	public:	TackleCommand(float power);	virtual ~TackleCommand();	virtual std::string toString() const;	// Getting functions	float getPower() const;};class TurnCommand: public Command{protected:	float direction;	public:	TurnCommand(float direction);	virtual ~TurnCommand();	virtual std::string toString() const;	// Getting functions	float getDirection() const;};class TurnNeckCommand: public Command{protected:	float direction;	public:	TurnNeckCommand(float direction);	virtual ~TurnNeckCommand();	virtual std::string toString() const;	// Getting functions	float getDirection() const;};class EyeCommand: public Command{protected:	bool on;	public:	EyeCommand(bool on);	virtual ~EyeCommand();	virtual std::string toString() const;	// Getting functions	bool isOn() const;};class ChangePlayerCommand: public Command{protected:	int uniformNum;	int playerType;public:	ChangePlayerCommand(int uniformNum, int playerType);	virtual ~ChangePlayerCommand();	virtual std::string toString() const;	// Getting functions	int getUniformNum() const;	int getPlayerType() const;};class FreeFormCommand: public Command{protected:	std::string message;	public:	FreeFormCommand(const std::string &message);	virtual ~FreeFormCommand();	virtual std::string toString() const;	// Getting functions	const std::string &getMessage() const;};class CLangVersionCommand: public Command{protected:	int minVer, maxVer;	public:	CLangVersionCommand(int minVer, int maxVer);	virtual ~CLangVersionCommand();	virtual std::string toString() const;	// Getting functions	int getMinVer() const;	int getMaxVer() const;};#endif // __COMMAND_H

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -