📄 giffile.h
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////////////////////////////////////////////////////////////////////////////////
//
// GIFFile - A C++ class to allow reading and writing of GIF Images
//
// It is based on code from Programming for Graphics Files by John Levine
//
// This is free to use and modify provided proper credit is given
//
// This reads GIF 87a and 89a, writes only 87a.
// This writes only 8-bit GIF files. 256 colors.
// You provide the palette and the palettized image.
// This does not do quantization.
//
//
// use :
//
// Reading:
//
// GIFFile theGifObject;
//
// BYTE * buf;
// buf=theGifObject.GIFReadFileToRGB(path,&width,&height);
//
// if (buf!=NULL) {
// // you now have a buffer of width * height RGB pixels
// // do whatever you like with it
// } else {
// // error text
// AfxMessageBox(theGifObject.m_GIFErrorText);
// }
//
// //delete the buffer when you're done
// delete [] buf;
//
///////
//
// Writing :
//
// GIFFile theGifThing;
//
// if (!theGifThing.GIFWriteFileFrom256Color(buffer, // BYTE * of the 256-color buffer
// filename, // name to save as
// m_width, // pixels
// m_height, // rows
// 0, // background color
// red, green, blue)) { // arrays of 256 ints each that represent the
// // 256-color palette for this image.
// //Error!
// AfxMessageBox(theGifThing.m_GIFErrorText);
// } else {
// // success!
// }
//
////////////////////////////////////////////////////////////////////////////////
#ifndef GIFHDRH
#define GIFHDRH
//////////
//
//
class GIFFile
{
public:
GIFFile();
~GIFFile();
public:
CString m_GIFErrorText;
public:
// write a file
BOOL GIFWriteFileFrom256Color(BYTE * buf,
CString name,
int GWidth,
int GHeight,
int BackGround,
int Red[], int Green[], int Blue[]);
// read to RGB
BYTE * GIFReadFileToRGB(CString path,
UINT *width,
UINT *height);
// find size of file
void GIFGetDimensions(CString path,
UINT *width,
UINT *height);
};
#endif
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