📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "MySDOpenGL.h"
#include "MySDOpenGLView.h"
#include "FormCommandView.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_COMMAND(ID_MODE, OnMode)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
m_pPropFrame = NULL;
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
BOOL CMainFrame::OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext)
{
// TODO: Add your specialized code here and/or call the base class
if(!m_wndSplitter.CreateStatic(this,1,2,WS_CHILD|WS_VISIBLE))
{ TRACE("Failed to CreateStatic\n");
return FALSE;
}
if(!m_wndSplitter.CreateView(0,0,RUNTIME_CLASS(CFormCommandView),CSize(200,160),pContext))
{ TRACE("Failed to CFormCommandView\n");
return FALSE;
}
if(!m_wndSplitter.CreateView(0,1,RUNTIME_CLASS(CMySDOpenGLView),CSize(200,200),pContext))
{ TRACE("Failed to CMySDOpenGLView\n");
return FALSE;
}
return TRUE;
// return CFrameWnd::OnCreateClient(lpcs, pContext);
}
void CMainFrame::OnProperties()
{
// TODO: The property sheet attached to your project
// via this function is not hooked up to any message
// handler. In order to actually use the property sheet,
// you will need to associate this function with a control
// in your project such as a menu item or tool bar button.
//
// If mini frame does not already exist, create a new one.
// Otherwise, unhide it
if (m_pPropFrame == NULL)
{
m_pPropFrame = new CDrawPropertyFrame;
CRect rect(0, 0, 0, 0);
CString strTitle;
VERIFY(strTitle.LoadString(IDS_PROPSHT_CAPTION));
if (!m_pPropFrame->Create(NULL, strTitle,
WS_POPUP | WS_CAPTION | WS_SYSMENU, rect, this))
{
delete m_pPropFrame;
m_pPropFrame = NULL;
return;
}
m_pPropFrame->CenterWindow();
}
// Before unhiding the modeless property sheet, update its
// settings appropriately. For example, if you are reflecting
// the state of the currently selected item, pick up that
// information from the active view and change the property
// sheet settings now.
if (m_pPropFrame != NULL && !m_pPropFrame->IsWindowVisible())
m_pPropFrame->ShowWindow(SW_SHOW);
}
void CMainFrame::OnMode()
{
// TODO: Add your command handler code here
OnProperties();
}
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