📄 dlgbars.cpp
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// DLGBARS.cpp : Defines the class behaviors for the dialog tool bar
// and status bar.
//
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#include "stdafx.h"
#include <afxpriv.h>
#include "dlgbars.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgToolBar
BEGIN_MESSAGE_MAP(CDlgToolBar, CToolBar)
//{{AFX_MSG_MAP(CDlgToolBar)
ON_MESSAGE(WM_IDLEUPDATECMDUI, OnIdleUpdateCmdUI)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgToolBar Construction/Destruction
CDlgToolBar::CDlgToolBar()
{
}
CDlgToolBar::~CDlgToolBar()
{
}
/////////////////////////////////////////////////////////////////////////////
// CDlgToolBar::OnIdleUpdateCmdUI
// OnIdleUpdateCmdUI handles the WM_IDLEUPDATECMDUI message, which is
// used to update the status of user-interface elements within the MFC
// framework.
//
// We have to get a little tricky here: CToolBar::OnUpdateCmdUI
// expects a CFrameWnd pointer as its first parameter. However, it
// doesn't do anything but pass the parameter on to another function
// which only requires a CCmdTarget pointer. We can get a CWnd pointer
// to the parent window, which is a CCmdTarget, but may not be a
// CFrameWnd. So, to make CToolBar::OnUpdateCmdUI happy, we will call
// our CWnd pointer a CFrameWnd pointer temporarily.
LRESULT CDlgToolBar::OnIdleUpdateCmdUI(WPARAM wParam, LPARAM)
{
if (IsWindowVisible())
{
CFrameWnd *pParent = (CFrameWnd *)GetParent();
if (pParent)
OnUpdateCmdUI(pParent, (BOOL)wParam);
}
return 0L;
}
/////////////////////////////////////////////////////////////////////////////
// CDlgStatusBar
BEGIN_MESSAGE_MAP(CDlgStatusBar, CStatusBar)
//{{AFX_MSG_MAP(CDlgStatusBar)
ON_MESSAGE(WM_IDLEUPDATECMDUI, OnIdleUpdateCmdUI)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgStatusBar Construction/Destruction
CDlgStatusBar::CDlgStatusBar()
{
}
CDlgStatusBar::~CDlgStatusBar()
{
}
/////////////////////////////////////////////////////////////////////////////
// CDlgStatusBar::OnIdleUpdateCmdUI
// OnIdleUpdateCmdUI handles the WM_IDLEUPDATECMDUI message, which is
// used to update the status of user-interface elements within the MFC
// framework.
//
// We have to get a little tricky here: CStatusBar::OnUpdateCmdUI
// expects a CFrameWnd pointer as its first parameter. However, it
// doesn't do anything but pass the parameter on to another function
// which only requires a CCmdTarget pointer. We can get a CWnd pointer
// to the parent window, which is a CCmdTarget, but may not be a
// CFrameWnd. So, to make CStatusBar::OnUpdateCmdUI happy, we will call
// our CWnd pointer a CFrameWnd pointer temporarily.
LRESULT CDlgStatusBar::OnIdleUpdateCmdUI(WPARAM wParam, LPARAM)
{
if (IsWindowVisible())
{
CFrameWnd *pParent = (CFrameWnd *)GetParent();
if (pParent)
OnUpdateCmdUI(pParent, (BOOL)wParam);
}
return 0L;
}
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