📄 type_graytracelight.html
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<html><head><title>Generated Documentation</title></head><body> <image src="headerimage.png"> <br><br><table><tr><td><big><big><big style="font-family: arial;"><b>GRayTraceLight</b></big></big></big><br><br></td><td> Specify whether to emphasize quality or speed This method calls RenderBegin, then calls RenderLine until the whole image has been rendered. Call this before calling RenderLine(). It resets the image and computes values necessary for rendering. Call this to render a singe horizontal line of the image. Returns true if there's still more rendering to do. Returns false if it's done. You must call RenderBegin() once before you start calling this method. This calls RenderBegine and then renders a single pixel. It's not efficient to call this method for every pixel. The only purpose for this method is to make debugging the ray tracer easier. Pick a pixel that isn't rendered the way you want and step through the ray tracing process to see why. Returns the rendered image (or partially rendered image). Returns NULL if Render() or RenderBegin() has not been called yet.</td></tr></table><br><br></body></html>
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