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<html><head><title>Generated Documentation</title></head><body>	<image src="headerimage.png">	<br><br><table><tr><td><big><big><big style="font-family: arial;"><b>GHeap</b></big></big></big><br><br></td><td></td></tr></table><br><br><big><big><i>Constructors (public)</i></big></big><br><div style="margin-left: 40px;"><big><b>GHeap</b></big>()<br></div><br><big><big><i>Destructors</i></big></big><br><div style="margin-left: 40px;"><big><b>~GHeap</b></big>()<br></div><br><big><big><i>Public</i></big></big><br><div style="margin-left: 40px;">int <big><b>Allocate</b></big>(unsigned int* nSize)<br><div style="margin-left: 80px;"><font color=brown> nSize is in uints (not bytes) and must be >= 4 uints</font></div><br>bool <big><b>CheckObject</b></big>(unsigned int* pObject)<br><div style="margin-left: 80px;"><font color=brown> Check to see if the values that wrap the object match each other.  (Good for hunting down buffer overruns.)</font></div><br>void <big><b>Deallocate</b></big>(unsigned int* pObject)<br></div><br><big><big><i>Protected</i></big></big><br><div style="margin-left: 40px;">int <big><b>AllocateInCurrentBlock</b></big>(unsigned int* nSize, unsigned int nFreeSpace)<br>int <big><b>AllocateInNewBlock</b></big>(unsigned int* nSize)<br>int <big><b>AllocateNewObject</b></big>(unsigned int* nSize)<br>void <big><b>DeallocateRemainderOfCurrentBlock</b></big>()<br>void <big><b>LinkCurrentBlock</b></big>()<br>void <big><b>LinkSmallObject</b></big>(unsigned int* pObject, unsigned int nSize)<br>int <big><b>ReuseSmallObject</b></big>(unsigned int* nSize)<br>int <big><b>SplitSmallObject</b></big>(unsigned int* nOldSize, unsigned int nNewSize)<br>int <big><b>UnlinkFirstSmallObject</b></big>(unsigned int* nSize)<br>void <big><b>UnlinkSmallObject</b></big>(unsigned int* pObject, unsigned int nSize)<br></div><br></body></html>

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