📄 shortestpath.h
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// ShortestPath.h: interface for the ShortestPath class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SHORTESTPATH_H__3A0B3B6C_CE67_41A5_8586_56BB5093FFC4__INCLUDED_)
#define AFX_SHORTESTPATH_H__3A0B3B6C_CE67_41A5_8586_56BB5093FFC4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/*我的预定义*/
#include <string>
#include <iostream>
#include <fstream>
#include <memory>
using namespace std;
#define N 8
#define ARCN 15
#define MAX 10000
/*预定义结束*/
struct PATH
{
char vex[N];
int totalweight;
PATH()
{
vex[0] = '\0';
totalweight = MAX;
}
};
struct VPosNode
{
int x,y;
char data;
};
struct InFo
{
int x,y,weight;
};
class ShortestPath
{
int vexnum , arcnum;
char vexs[N];
PATH path[N][N];
InFo info[ARCN];
public:
int arcs[N][N];
ShortestPath();
virtual ~ShortestPath();
void floyd();
int get_shortpath(char from,char end,string& sshort);
//bool find_f_e(char from,char end);
};
#endif // !defined(AFX_SHORTESTPATH_H__3A0B3B6C_CE67_41A5_8586_56BB5093FFC4__INCLUDED_)
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