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📄 cwmd5.h

📁 GPS编程的MD5算法实现
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#ifndef CWMD5_H
#define CWMD5_H
//#include "wintype.h"
#define S11 7	
#define S12 12	
#define S13 17	
#define S14 22	
#define S21 5	
#define S22 9	
#define S23 14	
#define S24 20	
#define S31 4	
#define S32 11	
#define S33 16	
#define S34 23	
#define S41 6	
#define S42 10	
#define S43 15	
#define S44 21	

class MD5
{

public:
	MD5(void);
	~MD5(void);

	void	Make(const PUCHAR	inBuf , ULONG	inLen , PUCHAR outBuf);

	void _init();	//Length = 16
	void _Update (const PUCHAR input , ULONG inputLen);
	void _Final (PUCHAR digest);

	//检验校验结果
	bool Check(const PUCHAR input , ULONG inLen , const PUCHAR check)
	{
		int	i;
		UCHAR	summary[16];

		_init();
		_Update(input , inLen);
		_Final(summary);
		for(i = 0 ; i < 16 ; i ++)
		{
			if(summary[i] != check[i])
				return FALSE;
		}
		return TRUE;
	}

private:

	ULONG state[4];        // state (ABCD) 
	ULONG count[2];        // number of bits, modulo 2^64 (lsb first) */
	UCHAR buffer[64];      // input buffer 
	
	void _Transform(const PUCHAR	buf);	//Length = 16




	void Encode (PUCHAR	output,const PULONG input, ULONG len)
	{
		ULONG i, j;

		len &= 0xFFFFFFFC; // len = len / 4 * 4;

		for (i = 0, j = 0; j < len; i++, j += 4) {
			output[j] =	  (UCHAR)(input[i] & 0xff);
			output[j+1] = (UCHAR)((input[i] >> 8) & 0xff);
			output[j+2] = (UCHAR)((input[i] >> 16) & 0xff);
			output[j+3] = (UCHAR)((input[i] >> 24) & 0xff);
		}
	}

	void Decode (PULONG output,const PUCHAR input, ULONG len)
	{
		ULONG i, j;
		len &= 0xFFFFFFFC; //len = len / 4 * 4;

		for (i = 0, j = 0; j < len; i++, j += 4)
			output[i] = ((ULONG)input[j]) | (((ULONG)input[j+1]) << 8) |
			(((ULONG)input[j+2]) << 16) | (((ULONG)input[j+3]) << 24);
	}

};

// F, G, H and I are basic MD5 functions.

#define ROUND1(x, y, z) (((x) & (y)) | ((~x) & (z)))
#define ROUND2(x, y, z) (((x) & (z)) | ((y) & (~z)))
#define ROUND3(x, y, z) ((x) ^ (y) ^ (z))
#define ROUND4(x, y, z) ((y) ^ ((x) | (~z)))

// ROTATE_LEFT rotates x left n bits.
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))

// FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. Rotation is separate from addition to prevent recomputation.

#define FF(a, b, c, d, x, s, ac) { (a) += ROUND1 ((b), (c), (d)) + (x) + (ULONG)(ac); (a) = ROTATE_LEFT ((a), (s)); 	(a) += (b); }
#define GG(a, b, c, d, x, s, ac) { (a) += ROUND2 ((b), (c), (d)) + (x) + (ULONG)(ac); (a) = ROTATE_LEFT ((a), (s)); 	(a) += (b); }
#define HH(a, b, c, d, x, s, ac) { (a) += ROUND3 ((b), (c), (d)) + (x) + (ULONG)(ac); (a) = ROTATE_LEFT ((a), (s)); 	(a) += (b); }
#define II(a, b, c, d, x, s, ac) { (a) += ROUND4 ((b), (c), (d)) + (x) + (ULONG)(ac); (a) = ROTATE_LEFT ((a), (s)); 	(a) += (b); }


#endif

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