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📄 as_unitvec.hxx

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// Header for unit_vector.// Unit vectors work just like vectors, and so are a derived type.  #if !defined( UNITVEC_CLASS )#define UNITVEC_CLASS#include "as_vector.hxx"class transf;class interval;class  unit_vector: public vector {public:	unit_vector() {}	// allow unitialised unit_vectors	// Construct a unit vector from three components. 	// Always normalises result.	unit_vector( double, double, double );	// Construct a unit vector from an array of three doubles. 	// Always normalises result.	unit_vector( double u[ 3 ] );	// Unary minus.	friend  unit_vector operator-( unit_vector const & );	// Scalar product of a position. This is just as for a vector,	// but declared explicitly to avoid an ambiguity.	friend  double operator%( position const &, unit_vector const & );	friend  double operator%( unit_vector const &, position const & );	// Find a position as the cross-product of a position with a 	// unit vector.	friend  position operator*( position const &, unit_vector const & );	friend  position operator*( unit_vector const &, position const & );	// The only way to get back from a vector to a unit_vector is by	// means of normalise().  We make it explicit, and have no 	// constructor from vector to unit_vector in order to make clear 	// the change in value.	friend  unit_vector normalise( vector const & );	// Transform a unit vector by the rotation matrix in a 	// transformation (gives an error if the transformation contains	// a shear).	friend  unit_vector operator*( unit_vector const &, transf const & );	friend  unit_vector operator*( unit_vector const &, transf const * );	unit_vector const &operator*=( transf const & );};// Standard axis vectors: (1,0,0), (0,1,0), (0,0,1)extern  unit_vector x_axis, y_axis, z_axis;// Zero length "unit vector", used for signalling exceptional// conditions.#endif

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