📄 script2.h
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#define JOB_NOVICE 0
#define JOB_SWORDMAN 1
#define JOB_MAGE 2
#define JOB_ARCHER 3
#define JOB_ACOLYTE 4
#define JOB_MERCHANT 5
#define JOB_THIEF 6
#define JOB_KNIGHT 7
#define JOB_PRIEST 8
#define JOB_WIZARD 9
#define JOB_BLACKSMITH 10
#define JOB_HUNTER 11
#define JOB_ASSASSIN 12
#define DISPLAY 0x02
#define CLEAR 0xff
int zeny;
short class;
short status_point,skill_point;
short hp,max_hp,sp,max_sp;
short option,karma,manner;
short hair,hair_color,clothes_color;
short weapon,sheild;
short head_top,head_mid,head_bottom;
char name[24];
unsigned char base_level,job_level;
unsigned char str,agi,vit,int_,dex,luk;
// struct item inventory[MAX_INVENTORY],cart[MAX_CART];
// struct skill skill[MAX_SKILL];
struct point save_point;
int menuSelect;
int next;
int input;
void sendMessage(char *msg);
void sendMenu(char *options);
void sendNext();
void sendEnd();
void changeJob(int job);
void changeLook(int i, int j); // This is just an extension of the previus one so i don't know how it works
void warp(char *map,int x, int y);
void statusChange(int status,int new);
void changeSavePoint(char *name,int x, int y);
void sendImage(char *name, int type);
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