📄 entitypath.java
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package mobileRPG.client;
public class EntityPath {
protected int xTarget;
protected int yTarget;
protected EntityPath next;
protected boolean completed, active;
public EntityPath(int xTarget, int yTarget, EntityPath next) {
this.xTarget = xTarget;
this.yTarget = yTarget;
this.next = next;
completed = false;
active = false;
}
public int getXTarget() {return xTarget;}
public int getYTarget() {return yTarget;}
public boolean isCompleted() {return completed;}
public void setCompleted() {completed = true;}
public boolean isActive() {return active;}
public void setActive(boolean active) {this.active = active;}
public void setNext(EntityPath next) {this.next = next;}
public boolean isPush() {
return false;
}
public EntityPath getNext() {
if (next != null) {
// If the next path has already been completed, remove it from the list
if (next.isCompleted()) {
next = null;
}
}
return next;
}
public EntityPath getLast() {
if (getNext() == null) {
// If this is the last item on the list:
// If this path has already completed, don't return it.
if (this.isCompleted()) {return null;}
// Otherwise return this
return this;
}
return next.getLast();
}
}
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