📄 entitypush.java
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package mobileRPG.client;
public class EntityPush extends EntityPath {
public int xPushTarget, yPushTarget;
public EntityPush(int xTarget, int yTarget, EntityPath next, int xPushTarget, int yPushTarget) {
super(xTarget, yTarget, next);
this.xPushTarget = xPushTarget;
this.yPushTarget = yPushTarget;
}
public boolean isPush() {
return true;
}
}
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