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📄 memorymgr.plg

📁 c++ 游戏编程中的内存管理源码示例
💻 PLG
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<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: MemoryMgr - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP32.tmp" with contents
[
/nologo /MLd /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c 
"E:\c++游戏编程\Chapter 07. MemoryMgr\Heap.cpp"
"E:\c++游戏编程\Chapter 07. MemoryMgr\HeapFactory.cpp"
"E:\c++游戏编程\Chapter 07. MemoryMgr\MemoryMgr.cpp"
"E:\c++游戏编程\Chapter 07. MemoryMgr\GameEntity.cpp"
"E:\c++游戏编程\Chapter 07. MemoryMgr\PhysicsInfo.cpp"
"E:\c++游戏编程\Chapter 07. MemoryMgr\main.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP32.tmp" 
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP33.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:no /pdb:"Debug/MemoryMgr.pdb" /debug /machine:I386 /out:"Debug/MemoryMgr.exe" /pdbtype:sept 
".\Debug\Heap.obj"
".\Debug\HeapFactory.obj"
".\Debug\MemoryMgr.obj"
".\Debug\GameEntity.obj"
".\Debug\PhysicsInfo.obj"
".\Debug\main.obj"
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP33.tmp"
<h3>Output Window</h3>
Compiling...
Heap.cpp
HeapFactory.cpp
MemoryMgr.cpp
GameEntity.cpp
PhysicsInfo.cpp
main.cpp
Generating Code...
Linking...



<h3>Results</h3>
MemoryMgr.exe - 0 error(s), 0 warning(s)
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