gameentity.h

来自「c++ 游戏编程中的内存管理源码示例」· C头文件 代码 · 共 49 行

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49
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#ifndef GAMENTITY_H_
#define GAMENTITY_H_


#include "MemoryMgr.h"


class GameEntity
{
public:
    int someData;
    float moreData;
    int stuff[200];

private:
    DECLARE_HEAP;
};



class GameCamera : public GameEntity
{
public:
    int someMoreStuff;
    float andSomeMore;

private:
    DECLARE_HEAP;
};



class GameActor : public GameEntity
{
public:
    char name[128];
    int  controller;
    int  state;
    char model[256];

private:
    DECLARE_HEAP;
};



#endif

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