📄 physicsinfo.h
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#ifndef PHYSICSINFO_H_
#define PHYSICSINFO_H_
#include "MemoryMgr.h"
// This is a class that is not part of a hierarchy
struct Vector3d
{
float x, y, z;
};
class PhysicsInfo
{
public:
Vector3d position;
Vector3d velocity;
Vector3d acceleration;
bool bFlying;
// More stuff here
private:
DECLARE_HEAP;
};
#endif
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