📄 particleeffect.java
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import javax.microedition.m3g.Graphics3D;
/**
* The interface that determines which effect the particle engine will display.
* The ParticleEffect class also holds information about the bitmap used
* for displaying particles (if any)
*/
public interface ParticleEffect
{
// Initializes a particle
public void init(Particle p);
// Updates a particle
public void update(Particle p);
// Renders a particle
public void render(Particle p, Graphics3D g3d);
}
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