📄 queue.cpp
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// Queue.cpp: implementation of the CQueue class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Queue.h"
#include "malloc.h"
#include "stdlib.h"
#include "memory.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CQueue::CQueue()
{
m_pHead=NULL;
m_pLastAccess=NULL;
}
CQueue::~CQueue()
{
PQUEUE_ELEMENT pCur=m_pHead,pTemp;//The pointer of queue chain
while(pCur!=NULL)
{
pTemp=pCur->next;
delete pCur;
pCur=pTemp;
}
}
int CQueue::Push(unsigned int nValue,//The value for parent node
unsigned int nIndex,//number of index in the parent node
ELEMENT_TYPE eWeight//the weight of last path
)
{//Sort it
PQUEUE_ELEMENT pAdd,pCur=m_pHead,pPre=0;//The pointer of queue chain
while(pCur!=NULL&&pCur->eWeight<eWeight)
{//Get the proper posption
pPre=pCur;
pCur=pCur->next;
}
pAdd=(PQUEUE_ELEMENT)new QUEUE_ELEMENT;
pAdd->nParent=nValue;
pAdd->nIndex=nIndex;
pAdd->eWeight=eWeight;
pAdd->next=pCur;
if(pPre==0)
m_pHead=pAdd;
else
pPre->next=pAdd;
return 1;
}
int CQueue::Pop(unsigned int *npValue,//The value for parent node
unsigned int *npIndex,//number of index in the parent node
ELEMENT_TYPE *epWeight,//the weight of last path
bool bModify,//not modify the data
bool bFirstGet//first get data,just for browse
)
{
PQUEUE_ELEMENT pTemp;
if(bModify)
pTemp=m_pHead;//The temp buffer
else
{
if(bFirstGet)//First get the data
m_pLastAccess=m_pHead;//The temp buffer
pTemp=m_pLastAccess;
}
if(pTemp==NULL)
return -1;//fail get the value
if(npValue!=0)
*npValue=pTemp->nParent;
if(npIndex!=0)
*npIndex=pTemp->nIndex;
if(epWeight!=0)
*epWeight=pTemp->eWeight;
if(bModify)//modify and get rid of the node
{
m_pHead=pTemp->next;
delete pTemp;//free the buffer
}
else
{
m_pLastAccess=pTemp->next;
}
return 1;
}
bool CQueue::IsEmpty(bool bBrowsed)//bBrowsed=true: judge whether the browse pointer got end.
{
if(bBrowsed==true)
return (m_pLastAccess==NULL);
return (m_pHead==NULL);
}
bool CQueue::IsSingle()
{
return (m_pHead!=NULL&&m_pHead->next==NULL);
}
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