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📄 dimensionsdialog.cs

📁 福州大学人工智能课程02级的实验项目:实现深度、广度、A*算法的迷宫搜索以及演示程序
💻 CS
字号:
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;

namespace DFSAlgorithmMaze
{
	/// <summary>
	/// Summary description for DimensionsDialog.
	/// </summary>
	public class DimensionsDialog : System.Windows.Forms.Form
	{
		public System.Windows.Forms.Button OKButton;
		public System.Windows.Forms.Button CancelButton;
		public System.Windows.Forms.Label label1;
		public System.Windows.Forms.Label label2;
		public System.Windows.Forms.NumericUpDown numericUpDown1;
		public System.Windows.Forms.NumericUpDown numericUpDown2;
		/// <summary>
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.Container components = null;

		public DimensionsDialog()
		{
			//
			// Required for Windows Form Designer support
			//
			InitializeComponent();

			//
			// TODO: Add any constructor code after InitializeComponent call
			//
		}

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if(components != null)
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.OKButton = new System.Windows.Forms.Button();
			this.CancelButton = new System.Windows.Forms.Button();
			this.label1 = new System.Windows.Forms.Label();
			this.label2 = new System.Windows.Forms.Label();
			this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
			this.numericUpDown2 = new System.Windows.Forms.NumericUpDown();
			((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
			((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
			this.SuspendLayout();
			// 
			// OKButton
			// 
			this.OKButton.DialogResult = System.Windows.Forms.DialogResult.OK;
			this.OKButton.Location = new System.Drawing.Point(32, 104);
			this.OKButton.Name = "OKButton";
			this.OKButton.Size = new System.Drawing.Size(72, 26);
			this.OKButton.TabIndex = 0;
			this.OKButton.Text = "OK";
			// 
			// CancelButton
			// 
			this.CancelButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
			this.CancelButton.Location = new System.Drawing.Point(152, 104);
			this.CancelButton.Name = "CancelButton";
			this.CancelButton.Size = new System.Drawing.Size(70, 26);
			this.CancelButton.TabIndex = 1;
			this.CancelButton.Text = "Cancel";
			// 
			// label1
			// 
			this.label1.Location = new System.Drawing.Point(24, 24);
			this.label1.Name = "label1";
			this.label1.Size = new System.Drawing.Size(120, 18);
			this.label1.TabIndex = 2;
			this.label1.Text = "迷宫的阶数(n×n):";
			// 
			// label2
			// 
			this.label2.Location = new System.Drawing.Point(24, 64);
			this.label2.Name = "label2";
			this.label2.Size = new System.Drawing.Size(120, 18);
			this.label2.TabIndex = 3;
			this.label2.Text = "宫格大小(像素):";
			// 
			// numericUpDown1
			// 
			this.numericUpDown1.Location = new System.Drawing.Point(160, 16);
			this.numericUpDown1.Name = "numericUpDown1";
			this.numericUpDown1.Size = new System.Drawing.Size(58, 21);
			this.numericUpDown1.TabIndex = 4;
			// 
			// numericUpDown2
			// 
			this.numericUpDown2.Location = new System.Drawing.Point(160, 56);
			this.numericUpDown2.Name = "numericUpDown2";
			this.numericUpDown2.Size = new System.Drawing.Size(58, 21);
			this.numericUpDown2.TabIndex = 5;
			// 
			// DimensionsDialog
			// 
			this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
			this.ClientSize = new System.Drawing.Size(266, 151);
			this.Controls.Add(this.numericUpDown2);
			this.Controls.Add(this.numericUpDown1);
			this.Controls.Add(this.label2);
			this.Controls.Add(this.label1);
			this.Controls.Add(this.CancelButton);
			this.Controls.Add(this.OKButton);
			this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
			this.Name = "DimensionsDialog";
			this.Text = "生成迷宫设置";
			((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
			((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
			this.ResumeLayout(false);

		}
		#endregion


	}
}

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