📄 vector3_8cpp-source.html
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<a name="l00299"></a>00299 x <<= shift;<a name="l00300"></a>00300 y <<= shift;<a name="l00301"></a>00301 z <<= shift;<a name="l00302"></a>00302 }<a name="l00303"></a>00303 <a name="l00304"></a>00304 <a class="code" href="classVector3.html#o0">X</a> = x;<a name="l00305"></a>00305 <a class="code" href="classVector3.html#o1">Y</a> = y;<a name="l00306"></a>00306 <a class="code" href="classVector3.html#o2">Z</a> = z;<a name="l00307"></a>00307 }<a name="l00308"></a>00308 <a name="l00309"></a>00309 <a name="l00310"></a><a class="code" href="classVector3.html#a19">00310</a> <a class="code" href="common_8h.html#a2">EXPORT</a> <a class="code" href="classVector3.html">Vector3</a> <a class="code" href="classVector3.html#a19">Vector3::UnitVector</a>()<span class="keyword"> const</span><a name="l00311"></a>00311 <span class="keyword"> </span>{<a name="l00312"></a>00312 <span class="comment">// normalise component values to 15 bits</span><a name="l00313"></a>00313 <a class="code" href="classVector3.html">Vector3</a> normalised(*<span class="keyword">this</span>);<a name="l00314"></a>00314 normalised.<a class="code" href="classVector3.html#d0">NormaliseComponents</a>(14);<a name="l00315"></a>00315 <a name="l00316"></a>00316 <span class="comment">// calculate length of normalised vector</span><a name="l00317"></a>00317 <a class="code" href="group__fix.html#ga0">fix</a> x = normalised.<a class="code" href="classVector3.html#o0">X</a>;<a name="l00318"></a>00318 <a class="code" href="group__fix.html#ga0">fix</a> y = normalised.<a class="code" href="classVector3.html#o1">Y</a>;<a name="l00319"></a>00319 <a class="code" href="group__fix.html#ga0">fix</a> z = normalised.<a class="code" href="classVector3.html#o2">Z</a>;<a name="l00320"></a>00320 <a class="code" href="group__fix.html#ga1">ufix</a> l = <a class="code" href="classFix.html#e5">Fix::Sqrt</a>(x*x+y*y+z*z);<a name="l00321"></a>00321 <a name="l00322"></a>00322 <span class="comment">// divide components by length to get the unit vector</span><a name="l00323"></a>00323 x = <a class="code" href="classFix.html#e4">Fix::Div</a>(x<<8,l);<a name="l00324"></a>00324 y = <a class="code" href="classFix.html#e4">Fix::Div</a>(y<<8,l);<a name="l00325"></a>00325 z = <a class="code" href="classFix.html#e4">Fix::Div</a>(z<<8,l);<a name="l00326"></a>00326 <a name="l00327"></a>00327 <span class="keywordflow">return</span> <a class="code" href="classVector3.html#a0">Vector3</a>(x,y,z);<a name="l00328"></a>00328 }<a name="l00329"></a>00329 <a name="l00330"></a>00330 <a name="l00331"></a><a class="code" href="classVector3.html#a20">00331</a> <a class="code" href="common_8h.html#a2">EXPORT</a> <a class="code" href="classVector3.html">Vector3</a> <a class="code" href="classVector3.html#a20">Vector3::Normal</a>(<span class="keyword">const</span> <a class="code" href="classVector3.html">Vector3</a>& vector)<span class="keyword"> const</span><a name="l00332"></a>00332 <span class="keyword"> </span>{<a name="l00333"></a>00333 <span class="comment">// scale both vectors to 15 bits</span><a name="l00334"></a>00334 <a class="code" href="classVector3.html">Vector3</a> a(*<span class="keyword">this</span>);<a name="l00335"></a>00335 a.<a class="code" href="classVector3.html#d0">NormaliseComponents</a>(14);<a name="l00336"></a>00336 <a class="code" href="classVector3.html">Vector3</a> b(vector);<a name="l00337"></a>00337 b.<a class="code" href="classVector3.html#d0">NormaliseComponents</a>(14);<a name="l00338"></a>00338 <a name="l00339"></a>00339 <span class="comment">// calculate cross product (a vector normal to the two vectors)</span><a name="l00340"></a>00340 a = <a class="code" href="classVector3.html#a0">Vector3</a>(a.<a class="code" href="classVector3.html#o1">Y</a>*b.<a class="code" href="classVector3.html#o2">Z</a> - a.<a class="code" href="classVector3.html#o2">Z</a>*b.<a class="code" href="classVector3.html#o1">Y</a>,<a name="l00341"></a>00341 a.<a class="code" href="classVector3.html#o2">Z</a>*b.<a class="code" href="classVector3.html#o0">X</a> - a.<a class="code" href="classVector3.html#o0">X</a>*b.<a class="code" href="classVector3.html#o2">Z</a>,<a name="l00342"></a>00342 a.<a class="code" href="classVector3.html#o0">X</a>*b.<a class="code" href="classVector3.html#o1">Y</a> - a.<a class="code" href="classVector3.html#o1">Y</a>*b.<a class="code" href="classVector3.html#o0">X</a>);<a name="l00343"></a>00343 <a name="l00344"></a>00344 <span class="comment">// return the normal as a length 1.0 unit vector</span><a name="l00345"></a>00345 <span class="keywordflow">return</span> a.<a class="code" href="classVector3.html#a19">UnitVector</a>();<a name="l00346"></a>00346 }<a name="l00347"></a>00347 <a name="l00348"></a>00348 <a name="l00349"></a><a class="code" href="classVector3.html#a21">00349</a> <a class="code" href="common_8h.html#a2">EXPORT</a> <a class="code" href="group__fix.html#ga2">fixangle</a> <a class="code" href="classVector3.html#a21">Vector3::Angle</a>(<span class="keyword">const</span> <a class="code" href="classVector3.html">Vector3</a>& vector)<span class="keyword"> const</span><a name="l00350"></a>00350 <span class="keyword"> </span>{<a name="l00351"></a>00351 <span class="keywordflow">return</span> <a class="code" href="classFix.html#e12">Fix::ACos</a>(<a class="code" href="classVector3.html#a19">UnitVector</a>().<a class="code" href="classVector3.html#a13">DotProduct</a>(vector.<a class="code" href="classVector3.html#a19">UnitVector</a>()));<a name="l00352"></a>00352 }<a name="l00353"></a>00353 <a name="l00354"></a>00354 <a name="l00355"></a><a class="code" href="classVector3.html#a22">00355</a> <a class="code" href="common_8h.html#a2">EXPORT</a> <a class="code" href="classVector3.html">Vector3</a> <a class="code" href="classVector3.html#a20">Vector3::Normal</a>(<span class="keyword">const</span> <a class="code" href="classVector3.html">Vector3</a>& point1,<span class="keyword">const</span> <a class="code" href="classVector3.html">Vector3</a>& point2)<span class="keyword"> const</span><a name="l00356"></a>00356 <span class="keyword"> </span>{<a name="l00357"></a>00357 <span class="keywordflow">return</span> (point1-*<span class="keyword">this</span>).<a class="code" href="classVector3.html#a20">Normal</a>(point2-*<span class="keyword">this</span>);<a name="l00358"></a>00358 }<a name="l00359"></a>00359 <a name="l00360"></a>00360 <a name="l00361"></a><a class="code" href="classVector3.html#a23">00361</a> <a class="code" href="common_8h.html#a2">EXPORT</a> <a class="code" href="group__fix.html#ga2">fixangle</a> <a class="code" href="classVector3.html#a21">Vector3::Angle</a>(<span class="keyword">const</span> <a class="code" href="classVector3.html">Vector3</a>& point1,<span class="keyword">const</span> <a class="code" href="classVector3.html">Vector3</a>& point2)<span class="keyword"> const</span><a name="l00362"></a>00362 <span class="keyword"> </span>{<a name="l00363"></a>00363 <span class="keywordflow">return</span> (point1-*<span class="keyword">this</span>).Angle(point2-*<span class="keyword">this</span>);<a name="l00364"></a>00364 }<a name="l00365"></a>00365 <a name="l00366"></a>00366 <a name="l00367"></a><a class="code" href="classVector3.html#e0">00367</a> <a class="code" href="common_8h.html#a2">EXPORT</a> <span class="keywordtype">void</span> <a class="code" href="classVector3.html#e0">Vector3::Translate</a>(<a class="code" href="classVector3.html">Vector3</a>* outVectors,<a class="code" href="group__integers.html#ga6">uint</a> vectorCount,<span class="keyword">const</span> <a class="code" href="classVector3.html">Vector3</a>* inVectors,<span class="keyword">const</span> <a class="code" href="classVector3.html">Vector3</a>& offset)<a name="l00368"></a>00368 {<a name="l00369"></a>00369 <a class="code" href="group__fix.html#ga0">fix</a> x = offset.<a class="code" href="classVector3.html#o0">X</a>;<a name="l00370"></a>00370 <a class="code" href="group__fix.html#ga0">fix</a> y = offset.<a class="code" href="classVector3.html#o1">Y</a>;<a name="l00371"></a>00371 <a class="code" href="group__fix.html#ga0">fix</a> z = offset.<a class="code" href="classVector3.html#o2">Z</a>;<a name="l00372"></a>00372 <a class="code" href="classVector3.html">Vector3</a>* end = outVectors+vectorCount;<a name="l00373"></a>00373 <span class="keywordflow">while</span>(outVectors<end)<a name="l00374"></a>00374 {<a name="l00375"></a>00375 outVectors-><a class="code" href="classVector3.html#o0">X</a> = inVectors-><a class="code" href="classVector3.html#o0">X</a>+x;<a name="l00376"></a>00376 outVectors-><a class="code" href="classVector3.html#o1">Y</a> = inVectors-><a class="code" href="classVector3.html#o1">Y</a>+y;<a name="l00377"></a>00377 outVectors-><a class="code" href="classVector3.html#o2">Z</a> = inVectors-><a class="code" href="classVector3.html#o2">Z</a>+z;<a name="l00378"></a>00378 ++inVectors;<a name="l00379"></a>00379 ++outVectors;<a name="l00380"></a>00380 }<a name="l00381"></a>00381 }<a name="l00382"></a>00382 <a name="l00383"></a>00383 <a name="l00384"></a><a class="code" href="classVector3.html#e1">00384</a> <a class="code" href="common_8h.html#a2">EXPORT</a> <span class="keywordtype">void</span> <a class="code" href="classVector3.html#e1">Vector3::Scale</a>(<a class="code" href="classVector3.html">Vector3</a>* outVectors,<a class="code" href="group__integers.html#ga6">uint</a> vectorCount,<span class="keyword">const</span> <a class="code" href="classVector3.html">Vector3</a>* inVectors,<a class="code" href="group__fix.html#ga0">fix</a> scale)<a name="l00385"></a>00385 {<a name="l00386"></a>00386 <a class="code" href="classVector3.html">Vector3</a>* end = outVectors+vectorCount;<a name="l00387"></a>00387 <span class="keywordflow">while</span>(outVectors<end)<a name="l00388"></a>00388 {<a name="l00389"></a>00389 outVectors-><a class="code" href="classVector3.html#o0">X</a> = <a class="code" href="classFix.html#e3">Fix::MulNS</a>(inVectors-><a class="code" href="classVector3.html#o0">X</a>,scale);<a name="l00390"></a>00390 outVectors-><a class="code" href="classVector3.html#o1">Y</a> = <a class="code" href="classFix.html#e3">Fix::MulNS</a>(inVectors-><a class="code" href="classVector3.html#o1">Y</a>,scale);<a name="l00391"></a>00391 outVectors-><a class="code" href="classVector3.html#o2">Z</a> = <a class="code" href="classFix.html#e3">Fix::MulNS</a>(inVectors-><a class="code" href="classVector3.html#o2">Z</a>,scale);<a name="l00392"></a>00392 ++inVectors;<a name="l00393"></a>00393 ++outVectors;<a name="l00394"></a>00394 }<a name="l00395"></a>00395 }<a name="l00396"></a>00396 <a name="l00397"></a>00397 <a name="l00398"></a>00398 <span class="comment">/*</span><a name="l00399"></a>00399 <span class="comment">Members of class Matrix3</span><a name="l00400"></a>00400 <span class="comment">*/</span><a name="l00401"></a>00401 <a name="l00402"></a>00402 <a name="l00403"></a><a class="code" href="classMatrix3.html#a2">00403</a> <a class="code" href="common_8h.html#a2">EXPORT</a> <a class="code" href="classVector3.html">Vector3</a> <a class="code" href="classMatrix3.html#a2">Matrix3::operator * </a>(<span class="keyword">const</span> <a class="code" href="classVector3.html">Vector3</a>& vector)<span class="keyword"> const</span><a name="l00404"></a>00404 <span class="keyword"> </span>{<a name="l00405"></a>00405 <a class="code" href="group__fix.html#ga0">fix</a> ax = vector.<a class="code" href="classVector3.html#o0">X</a>;<a name="l00406"></a>00406 <a class="code" href="group__fix.html#ga0">fix</a> ay = vector.<a class="code" href="classVector3.html#o1">Y</a>;<a name="l00407"></a>00407 <a class="code" href="group__fix.html#ga0">fix</a> az = vector.<a class="code" href="classVector3.html#o2">Z</a>;<a name="l00408"></a>00408 <a name="l00409"></a>00409 <a class="code" href="group__fix.html#ga0">fix</a> rx = <a class="code" href="classFix.html#e3">Fix::MulNS</a>(ax,<a class="code" href="classMatrix3.html#o0">Row1</a>.<a class="code" href="classVector3.html#o0">X</a>)+<a class="code" href="classFix.html#e3">Fix::MulNS</a>(ay,<a class="code" href="classMatrix3.html#o0">Row1</a>.<a class="code" href="classVector3.html#o1">Y</a>)+<a class="code" href="classFix.html#e3">Fix::MulNS</a>(az,<a class="code" href="classMatrix3.html#o0">Row1</a>.<a class="code" href="classVector3.html#o2">Z</a>);<a name="l00410"></a>00410 <a class="code" href="group__fix.html#ga0">fix</a> ry = <a class="code" href="classFix.html#e3">Fix::MulNS</a>(ax,<a class="code" href="classMatrix3.html#o1">Row2</a>.<a class="code" href="classVector3.html#o0">X</a>)+<a class="code" href="classFix.html#e3">Fix::MulNS</a>(ay,<a class="code" href="classMatrix3.html#o1">Row2</a>.<a class="code" href="classVector3.html#o1">Y</a>)+<a class="code" href="classFix.html#e3">Fix::MulNS</a>(az,<a class="code" href="classMatrix3.html#o1">Row2</a>.<a class="code" href="classVector3.html#o2">Z</a>);<a name="l00411"></a>00411 <a class="code" href="group__fix.html#ga0">fix</a> rz = <a class="code" href="classFix.html#e3">Fix::MulNS</a>(ax,<a class="code" href="classMatrix3.html#o2">Row3</a>.<a class="code" href="classVector3.html#o0">X</a>)+<a class="code" href="classFix.html#e3">Fix::MulNS</a>(ay,<a class="code" href="classMatrix3.html#o2">Row3</a>.<a class="code" href="classVector3.html#o1">Y</a>)+<a class="code" href="classFix.html#e3">Fix::MulNS</a>(az,<a class="code" href="classMatrix3.html#o2">Row3</a>.<a class="code" href="classVector3.html#o2">Z</a>);<a name="l00412"></a>00412 <a name="l00413"></a>00413 <span class="keywordflow">return</span> <a class="code" href="classVector3.html">Vector3</a>(rx,ry,rz);<a name="l00414"></a>00414 }<a name="l00415"></a>00415 <a name="l00416"></a>00416 <a name="l00417"></a><a class="code" href="classMatrix3.html#a3">00417</a> <a class="code" href="common_8h.html#a2">EXPORT</a> <a class="code" href="classMatrix3.html">Matrix3</a> <a class="code" href="classMatrix3.html#a3">Matrix3::Transposition</a>()<span class="keyword"> const</span><a name="l00418"></a>00418 <span class="keyword"> </span>{<a name="l00419"></a>00419 <span class="keywordflow">return</span> <a class="code" href="classMatrix3.html#a0">Matrix3</a>(<a class="code" href="classVector3.html">Vector3</a>(<a class="code" href="classMatrix3.html#o0">Row1</a>.<a class="code" href="classVector3.html#o0">X</a>,<a class="code" href="classMatrix3.html#o1">Row2</a>.<a class="code" href="classVector3.html#o0">X</a>,<a class="code" href="classMatrix3.html#o2">Row3</a>.<a class="code" href="classVector3.html#o0">X</a>),<a name="l00420"></a>00420 <a class="code" href="classVector3.html">Vector3</a>(<a class="code" href="classMatrix3.html#o0">Row1</a>.<a class="code" href="classVector3.html#o1">Y</a>,<a class="code" href="classMatrix3.html#o1">Row2</a>.<a class="code" href="classVector3.html#o1">Y</a>,<a class="code" href="classMatrix3.html#o2">Row3</a>.<a class="code" href="classVector3.html#o1">Y</a>),<a name="l00421"></a>00421 <a class="code" href="classVector3.html">Vector3</a>(<a class="code" href="classMatrix3.html#o0">Row1</a>.<a class="code" href="classVector3.html#o2">Z</a>,<a class="code" href="classMatrix3.html#o1">Row2</a>.<a class="code" href="classVector3.html#o2">Z</a>,<a class="code" href="classMatrix3.html#o2">Row3</a>.<a class="code" href="classVector3.html#o2">Z</a>));<a name="l00422"></a>00422 }<a name="l00423"></a>00423 <a name="l00424"></a>00424 <a name="l00425"></a><a class="code" href="classMatrix3.html#a4">00425</a> <a class="code" href="common_8h.html#a2">EXPORT</a> <span class="keywordtype">void</span> <a class="code" href="classMatrix3.html#a4">Matrix3::Transform</a>(<a class="code" href="classVector3.html">Vector3</a>* outVectors,<a class="code" href="group__integers.html#ga6">uint</a> vectorCount,<span class="keyword">const</span> <a class="code" href="classVector3.html">Vector3</a>* inVectors)<a name="l00426"></a>00426 {<a name="l00427"></a>00427 <a class="code" href="classVector3.html">Vector3</a>* end = outVectors+vectorCount;<a name="l00428"></a>00428 <span class="keywordflow">while</span>(outVectors<end)<a name="l00429"></a>00429 *outVectors++ = *<span class="keyword">this</span> * *inVectors++;<a name="l00430"></a>00430 }<a name="l00431"></a>00431 </pre></div><HR><ADDRESS STYLE="align: right;"><SMALL>Generated by <A HREF="http://www.doxygen.org/index.html"><IMG SRC="doxygen.png" ALT="doxygen" ALIGN="middle" BORDER="0"></A> 1.4.4</SMALL></ADDRESS></BODY></HTML>
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