vector3_8cpp-source.html
来自「这个是关于G.726算法的源程序」· HTML 代码 · 共 424 行 · 第 1/3 页
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<a name="l00157"></a>00157 shift = (16-shift)>>1;<a name="l00158"></a>00158 <span class="keywordflow">if</span>(shift>0)<a name="l00159"></a>00159 r >>= shift;<a name="l00160"></a>00160 <span class="keywordflow">if</span>(shift<0)<a name="l00161"></a>00161 r <<= -shift;<a name="l00162"></a>00162 <a name="l00163"></a>00163 <span class="keywordflow">return</span> r;<a name="l00164"></a>00164 }<a name="l00165"></a>00165 <a name="l00166"></a>00166 <a name="l00167"></a><a class="code" href="classVector3.html#a16">00167</a> <a class="code" href="common_8h.html#a2">EXPORT</a> <span class="keywordtype">int</span> <a class="code" href="classVector3.html#a16">Vector3::CompareLength</a>(<a class="code" href="group__fix.html#ga1">ufix</a> length)<span class="keyword"> const</span><a name="l00168"></a>00168 <span class="keyword"> </span>{<a name="l00169"></a>00169 <span class="comment">// calculate the square of this vectors length as ai:af</span><a name="l00170"></a>00170 <a class="code" href="group__integers.html#ga2">uint32</a> af;<a name="l00171"></a>00171 <a class="code" href="group__integers.html#ga2">uint32</a> ai = <a class="code" href="classVector3.html#a18">LengthSquared</a>(af);<a name="l00172"></a>00172 <a name="l00173"></a>00173 <span class="comment">// calculate the square of 'length' as bi:bf</span><a name="l00174"></a>00174 <a class="code" href="group__integers.html#ga2">uint32</a> l = length&0xFFFF;<a name="l00175"></a>00175 <a class="code" href="group__integers.html#ga2">uint32</a> h = length>>16;<a name="l00176"></a>00176 <a class="code" href="group__integers.html#ga2">uint32</a> bf = l*l;<a name="l00177"></a>00177 <a class="code" href="group__integers.html#ga2">uint32</a> bi = h*h;<a name="l00178"></a>00178 <a class="code" href="group__integers.html#ga2">uint32</a> r = l*h;<a name="l00179"></a>00179 <a class="code" href="group__integers.html#ga2">uint32</a> obf = bf;<a name="l00180"></a>00180 bf += r<<(16+1);<a name="l00181"></a>00181 <span class="keywordflow">if</span>(bf<obf) bi++;<a name="l00182"></a>00182 bi += r>>(16-1);<a name="l00183"></a>00183 <a name="l00184"></a>00184 <span class="comment">// compare the squares of the length</span><a name="l00185"></a>00185 <span class="keywordflow">if</span>(ai<bi)<a name="l00186"></a>00186 <span class="keywordflow">return</span> -1;<a name="l00187"></a>00187 <span class="keywordflow">if</span>(ai>bi)<a name="l00188"></a>00188 <span class="keywordflow">return</span> 1;<a name="l00189"></a>00189 <span class="keywordflow">if</span>(af<bf)<a name="l00190"></a>00190 <span class="keywordflow">return</span> -1;<a name="l00191"></a>00191 <span class="keywordflow">if</span>(af>bf)<a name="l00192"></a>00192 <span class="keywordflow">return</span> 1;<a name="l00193"></a>00193 <span class="keywordflow">return</span> 0;<a name="l00194"></a>00194 }<a name="l00195"></a>00195 <a name="l00196"></a>00196 <a name="l00197"></a><a class="code" href="classVector3.html#a17">00197</a> <a class="code" href="common_8h.html#a2">EXPORT</a> <span class="keywordtype">int</span> <a class="code" href="classVector3.html#a17">Vector3::CompareLengths</a>(<span class="keyword">const</span> <a class="code" href="classVector3.html">Vector3</a>& vector)<span class="keyword"> const</span><a name="l00198"></a>00198 <span class="keyword"> </span>{<a name="l00199"></a>00199 <a class="code" href="group__integers.html#ga2">uint32</a> af,bf;<a name="l00200"></a>00200 <a class="code" href="group__integers.html#ga2">uint32</a> ai = <a class="code" href="classVector3.html#a18">LengthSquared</a>(af);<a name="l00201"></a>00201 <a class="code" href="group__integers.html#ga2">uint32</a> bi = vector.<a class="code" href="classVector3.html#a18">LengthSquared</a>(bf);<a name="l00202"></a>00202 <a name="l00203"></a>00203 <span class="keywordflow">if</span>(ai<bi)<a name="l00204"></a>00204 <span class="keywordflow">return</span> -1;<a name="l00205"></a>00205 <span class="keywordflow">if</span>(ai>bi)<a name="l00206"></a>00206 <span class="keywordflow">return</span> 1;<a name="l00207"></a>00207 <span class="keywordflow">if</span>(af<bf)<a name="l00208"></a>00208 <span class="keywordflow">return</span> -1;<a name="l00209"></a>00209 <span class="keywordflow">if</span>(af>bf)<a name="l00210"></a>00210 <span class="keywordflow">return</span> 1;<a name="l00211"></a>00211 <span class="keywordflow">return</span> 0;<a name="l00212"></a>00212 }<a name="l00213"></a>00213 <a name="l00214"></a>00214 <a name="l00215"></a><a class="code" href="classVector3.html#a18">00215</a> <a class="code" href="common_8h.html#a2">EXPORT</a> <a class="code" href="group__integers.html#ga2">uint32</a> <a class="code" href="classVector3.html#a18">Vector3::LengthSquared</a>(<a class="code" href="group__integers.html#ga2">uint32</a>& fraction)<span class="keyword"> const</span><a name="l00216"></a>00216 <span class="keyword"> </span>{<a name="l00217"></a>00217 <a class="code" href="group__integers.html#ga5">int32</a> v,r;<a name="l00218"></a>00218 <a class="code" href="group__integers.html#ga2">uint32</a> l,h,lo,hi,ol;<a name="l00219"></a>00219 <a name="l00220"></a>00220 v = <a class="code" href="classVector3.html#o0">X</a>;<a name="l00221"></a>00221 l = v&0xFFFF;<a name="l00222"></a>00222 h = v>>16;<a name="l00223"></a>00223 lo = l*l;<a name="l00224"></a>00224 hi = h*h;<a name="l00225"></a>00225 r = l*h;<a name="l00226"></a>00226 ol = lo;<a name="l00227"></a>00227 lo += r<<(16+1);<a name="l00228"></a>00228 <span class="keywordflow">if</span>(lo<ol) hi++;<a name="l00229"></a>00229 hi += r>>(16-1);<a name="l00230"></a>00230 <a name="l00231"></a>00231 v = <a class="code" href="classVector3.html#o1">Y</a>;<a name="l00232"></a>00232 l = v&0xFFFF;<a name="l00233"></a>00233 h = v>>16;<a name="l00234"></a>00234 ol = lo;<a name="l00235"></a>00235 lo += l*l;<a name="l00236"></a>00236 <span class="keywordflow">if</span>(lo<ol) hi++;<a name="l00237"></a>00237 hi += h*h;<a name="l00238"></a>00238 r = l*h;<a name="l00239"></a>00239 ol = lo;<a name="l00240"></a>00240 lo += r<<(16+1);<a name="l00241"></a>00241 <span class="keywordflow">if</span>(lo<ol) hi++;<a name="l00242"></a>00242 hi += r>>(16-1);<a name="l00243"></a>00243 <a name="l00244"></a>00244 v = <a class="code" href="classVector3.html#o2">Z</a>;<a name="l00245"></a>00245 l = v&0xFFFF;<a name="l00246"></a>00246 h = v>>16;<a name="l00247"></a>00247 ol = lo;<a name="l00248"></a>00248 lo += l*l;<a name="l00249"></a>00249 <span class="keywordflow">if</span>(lo<ol) hi++;<a name="l00250"></a>00250 hi += h*h;<a name="l00251"></a>00251 r = l*h;<a name="l00252"></a>00252 ol = lo;<a name="l00253"></a>00253 lo += r<<(16+1);<a name="l00254"></a>00254 <span class="keywordflow">if</span>(lo<ol) hi++;<a name="l00255"></a>00255 hi += r>>(16-1);<a name="l00256"></a>00256 <a name="l00257"></a>00257 fraction = lo;<a name="l00258"></a>00258 <span class="keywordflow">return</span> hi;<a name="l00259"></a>00259 }<a name="l00260"></a>00260 <a name="l00261"></a>00261 <a name="l00262"></a><a class="code" href="classVector3.html#d0">00262</a> <span class="keywordtype">void</span> <a class="code" href="classVector3.html#d0">Vector3::NormaliseComponents</a>(<a class="code" href="group__integers.html#ga6">uint</a> bits)<a name="l00263"></a>00263 {<a name="l00264"></a>00264 <span class="comment">// get components</span><a name="l00265"></a>00265 <a class="code" href="group__fix.html#ga0">fix</a> x = <a class="code" href="classVector3.html#o0">X</a>;<a name="l00266"></a>00266 <a class="code" href="group__fix.html#ga0">fix</a> y = <a class="code" href="classVector3.html#o1">Y</a>;<a name="l00267"></a>00267 <a class="code" href="group__fix.html#ga0">fix</a> z = <a class="code" href="classVector3.html#o2">Z</a>;<a name="l00268"></a>00268 <a name="l00269"></a>00269 <span class="comment">// find the magnitude of the largest component</span><a name="l00270"></a>00270 <a class="code" href="group__fix.html#ga1">ufix</a> max = x;<a name="l00271"></a>00271 <span class="keywordflow">if</span>(x<0)<a name="l00272"></a>00272 max = ~x;<a name="l00273"></a>00273 <a name="l00274"></a>00274 <a class="code" href="group__fix.html#ga1">ufix</a> ay = y;<a name="l00275"></a>00275 <span class="keywordflow">if</span>(y<0)<a name="l00276"></a>00276 ay = ~y;<a name="l00277"></a>00277 <span class="keywordflow">if</span>(ay>max)<a name="l00278"></a>00278 max = ay;<a name="l00279"></a>00279 <a name="l00280"></a>00280 <a class="code" href="group__fix.html#ga1">ufix</a> az = z;<a name="l00281"></a>00281 <span class="keywordflow">if</span>(z<0)<a name="l00282"></a>00282 az = ~z;<a name="l00283"></a>00283 <span class="keywordflow">if</span>(az>max)<a name="l00284"></a>00284 max = az;<a name="l00285"></a>00285 <a name="l00286"></a>00286 <span class="comment">// calculate shift value to get msb in correct place</span><a name="l00287"></a>00287 <span class="keywordtype">int</span> shift = <a class="code" href="vector3_8cpp.html#a0">MostSignificantBit</a>(max)-bits;<a name="l00288"></a>00288 <a name="l00289"></a>00289 <span class="comment">// shift all components</span><a name="l00290"></a>00290 <span class="keywordflow">if</span>(shift>0)<a name="l00291"></a>00291 {<a name="l00292"></a>00292 x >>= shift;<a name="l00293"></a>00293 y >>= shift;<a name="l00294"></a>00294 z >>= shift;<a name="l00295"></a>00295 }<a name="l00296"></a>00296 <span class="keywordflow">else</span> <span class="keywordflow">if</span>(shift<0)<a name="l00297"></a>00297 {<a name="l00298"></a>00298 shift = -shift;
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