📄 hitcheckdemodlg.cpp
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// HitCheckDemoDlg.cpp : implementation file
//
#include "stdafx.h"
#include "HitCheckDemo.h"
#include "HitCheckDemoDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHitCheckDemoDlg dialog
LPDIRECTDRAW7 GetDirectDraw()
{
return ((CHitCheckDemoDlg*)AfxGetMainWnd())->m_pDD;
}
CHitCheckDemoDlg::CHitCheckDemoDlg(CWnd* pParent /*=NULL*/)
: CDialog(CHitCheckDemoDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CHitCheckDemoDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CHitCheckDemoDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CHitCheckDemoDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CHitCheckDemoDlg, CDialog)
//{{AFX_MSG_MAP(CHitCheckDemoDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_CLOSE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//画面绘制的线程函数UpdateFrame
UINT UpdateFrame(LPVOID pVoid)
{
BOOL bStop;
RECT rcRect;
DDBLTFX ddbltfx;
ZeroMemory( &ddbltfx, sizeof(ddbltfx) );
ddbltfx.dwSize = sizeof(ddbltfx);
ddbltfx.dwFillColor = RGB(0,0,0);
bStop = FALSE;
while(!bStop)
{
((CHitCheckDemoDlg*)pVoid)->GetWindowRect(&rcRect);
bStop = ((CHitCheckDemoDlg*)pVoid)->m_bStop;
//绘制背景曲面,黑色区域
((CHitCheckDemoDlg*)pVoid)->m_pBackBuffer->Blt( NULL, NULL, NULL, DDBLT_COLORFILL, &ddbltfx );
//绘制飞船
((CHitCheckDemoDlg*)pVoid)->DrawShip();
//绘制小行星
((CHitCheckDemoDlg*)pVoid)->DrawAsteroids();
//将背景曲面重绘到前景,即刷屏
((CHitCheckDemoDlg*)pVoid)->m_pFrontBuffer->Blt( &rcRect, ((CHitCheckDemoDlg*)pVoid)->m_pBackBuffer,
NULL, DDBLT_WAIT, NULL );
//挂起50毫秒
Sleep(20);
}
return 0;
}
/////////////////////////////////////////////////////////////////////////////
// CHitCheckDemoDlg message handlers
BOOL CHitCheckDemoDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
//初始化DirectX
InitDirectX();
//载入碰撞信息的文字曲面:“Ship Hitted!”
m_surfShipHitted.Create(80,16, RGB(0,0,0));
m_surfShipHitted.LoadBitmap(AfxGetInstanceHandle(), IDB_SHIPHITTED, 0,0, 80, 16);
//使用cSurface创建小行星和飞船的曲面(平面)
m_surfShip.Create(60,60, RGB(0,0,0));
m_surfShip.LoadBitmap(AfxGetInstanceHandle(), IDB_SPACESHIP, 0,0, 60, 60);
m_surfAsteroid.Create(60,60, RGB(0,0,0));
m_surfAsteroid.LoadBitmap(AfxGetInstanceHandle(), IDB_ASTEROID, 0,0, 50, 50);
//把飞船放到屏幕底部的中间位置
RECT rcRect;
this->GetWindowRect(&rcRect);
pShipPos.x = (rcRect.right - rcRect.left - 60)/2;
pShipPos.y = rcRect.bottom - 70;
m_iIncrement = 0;
//初始化3个小行星的位置
m_pAsteroid1.x = 40;
m_pAsteroid1.y = 0;
m_pAsteroid2.x = 230;
m_pAsteroid2.y = 0;
m_pAsteroid3.x = 380;
m_pAsteroid3.y = 0;
// Here we will create the Heat Checker objects
// for each one of the objects, Asteroid and Ship
//创建飞船边界的多边形顶点数组
POINT lpPointsShip[] = { {5,42}, {22,48}, {22,52}, {38,52},
{38,47}, {54,41}, {54,29}, {37,8},
{31,15}, {28,15}, {22,8}, {5,31} };
//利用上面的数组,创建飞船碰撞检测类
m_hcShip.CreatePolygonBound(lpPointsShip, 12);
//创建小行星的多边形顶点数组
POINT lpPointsAsteroid[] = { {8,31}, {22,46}, {37,38}, {49,26},
{37,9}, {19,6}, {10,6}, {8,16} };
//利用上面的数组,创建小行星碰撞检测类
m_hcAsteroid.CreatePolygonBound(lpPointsAsteroid, 8);
//停止运动标志
m_bStop = FALSE;
//创建绘制线程,线程参数就是这个对话框类
AfxBeginThread(UpdateFrame, this);
return TRUE; // return TRUE unless you set the focus to a control
}
void CHitCheckDemoDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CHitCheckDemoDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CHitCheckDemoDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//初始化DirectX
void CHitCheckDemoDlg::InitDirectX()
{
HRESULT hRet;
LPDIRECTDRAW pDD;
DDSURFACEDESC2 ddsd;
DDSCAPS2 ddscaps;
LPDIRECTDRAWCLIPPER pcClipper;
// 首先,创建DirectX对象
hRet = DirectDrawCreate( NULL, &pDD, NULL );
if(hRet != DD_OK)
{
return;
}
//取DirectDraw7接口
hRet = pDD->QueryInterface(IID_IDirectDraw7, (LPVOID*)&m_pDD);
if(hRet != DD_OK)
{
return;
}
//既然不再需要DirectDraw接口,所以释放掉
pDD->Release();
//确定应用程序的显示方式,正常的窗口显示方式
hRet = m_pDD->SetCooperativeLevel(m_hWnd, DDSCL_NORMAL);
if(hRet != DD_OK)
{
return;
}
//创建主曲面,这里我们不使用cSurface创建而是直接使用IDirectDraw7
ZeroMemory( &ddsd, sizeof( ddsd ) );
ddsd.dwSize = sizeof( ddsd );
ddsd.dwFlags = DDSD_CAPS;
//创建主曲面,在DirectX中,主曲面需要用主DirectDrawSurface对象表示。
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
//ddsd.dwBackBufferCount = 1;
//m_pFrontBuffer被DirectDraw对象创建为主曲面
hRet = m_pDD->CreateSurface(&ddsd, &m_pFrontBuffer, NULL );
if(hRet != DD_OK)
{
return;
}
// Create back buffer
ZeroMemory(&ddscaps, sizeof(ddscaps));
RECT rcRect;
this->GetWindowRect(&rcRect);
//创建后台缓冲曲面
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
ddsd.dwWidth = rcRect.right - rcRect.left;
ddsd.dwHeight = rcRect.bottom - rcRect.top;
ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
hRet = m_pDD->CreateSurface( &ddsd, &m_pBackBuffer, NULL );
if(hRet != DD_OK)
{
return;
}
//创建DirectDraw裁剪对象
if( FAILED( hRet = m_pDD->CreateClipper( 0, &pcClipper, NULL ) ) )
return;
//裁剪对象设置主窗口
if( FAILED( hRet = pcClipper->SetHWnd( 0, m_hWnd ) ) )
{
pcClipper->Release();
return;
}
//设置前台缓冲的裁剪对象
if( FAILED( hRet = m_pFrontBuffer->SetClipper( pcClipper ) ) )
{
pcClipper->Release();
return;
}
//释放裁剪对象
pcClipper->Release();
DDBLTFX ddbltfx;
ZeroMemory( &ddbltfx, sizeof(ddbltfx) );
ddbltfx.dwSize = sizeof(ddbltfx);
ddbltfx.dwFillColor = RGB(0,0,0);
//Blt函数用来进行位块信息传输
m_pBackBuffer->Blt( NULL, NULL, NULL, DDBLT_COLORFILL, &ddbltfx );
}
void CHitCheckDemoDlg::OnClose()
{
//设置线程结束标志
m_bStop = TRUE;
//休眠一会,等待绘制线程结束
Sleep(100);
// TODO: Add your message handler code here and/or call default
//释放前台缓冲、后台缓冲和DirectDraw对象
if( m_pBackBuffer != NULL )
m_pBackBuffer->Release();
if( m_pFrontBuffer != NULL )
m_pFrontBuffer->Release();
if( m_pDD != NULL )
m_pDD->Release();
CDialog::OnClose();
}
//绘制飞船
void CHitCheckDemoDlg::DrawShip()
{
RECT rcRect;
GetWindowRect(&rcRect);
//滑动飞船的水平位置
pShipPos.x += m_iIncrement;
//如果飞船到了边界则停下来
if(pShipPos.x == 0)
m_iIncrement = 0;
if(pShipPos.x == rcRect.right-60)
m_iIncrement = 0;
//在背景绘制表面绘制飞船
m_surfShip.Draw(m_pBackBuffer, pShipPos.x, pShipPos.y);
}
//绘制小行星
void CHitCheckDemoDlg::DrawAsteroids()
{
// Draw each one of the 3 asteroids
RECT rcRect;
GetWindowRect(&rcRect);
//绘制三个小行星
m_surfAsteroid.Draw(m_pBackBuffer, m_pAsteroid1.x, m_pAsteroid1.y);
m_surfAsteroid.Draw(m_pBackBuffer, m_pAsteroid2.x, m_pAsteroid2.y);
m_surfAsteroid.Draw(m_pBackBuffer, m_pAsteroid3.x, m_pAsteroid3.y);
//改变小行星的位置
m_pAsteroid1.y++;
m_pAsteroid2.y+=2;
m_pAsteroid3.y+=3;
if(m_pAsteroid1.y > rcRect.bottom -rcRect.top- 51)
m_pAsteroid1.y = 40;
if(m_pAsteroid2.y > rcRect.bottom - rcRect.top - 51)
m_pAsteroid2.y = 40;
if(m_pAsteroid3.y > rcRect.bottom - rcRect.top - 51)
m_pAsteroid3.y = 40;
//分别测试3个小行星是否和飞船发生了碰撞
if(m_hcShip.HaveHitted(&m_hcAsteroid,m_pAsteroid1.x, m_pAsteroid1.y, pShipPos.x, pShipPos.y) == TRUE)
{
//显示Ship Hitted!
m_surfShipHitted.Draw(m_pBackBuffer, 10,40,0,0);
OutputDebugString("Ship Hitted by Asteroid 1!\n");
}
if(m_hcShip.HaveHitted(&m_hcAsteroid,m_pAsteroid2.x, m_pAsteroid2.y, pShipPos.x, pShipPos.y) == TRUE)
{
m_surfShipHitted.Draw(m_pBackBuffer, 10,40,0,0);
OutputDebugString("Ship Hitted by Asteroid 2!\n");
}
if(m_hcShip.HaveHitted(&m_hcAsteroid,m_pAsteroid3.x, m_pAsteroid3.y, pShipPos.x, pShipPos.y) == TRUE)
{
m_surfShipHitted.Draw(m_pBackBuffer, 10,40,0,0);
OutputDebugString("Ship Hitted by Asteroid 3!\n");
}
}
//需要在PreTranslateMessage中截获对话框中键盘消息,而不是OnKeyDown消息相应函数
BOOL CHitCheckDemoDlg::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
if(pMsg->message == WM_KEYDOWN)
{
int nVirtKey = (int) pMsg->wParam;
switch(nVirtKey)
{
case VK_LEFT:
m_iIncrement = -1;
break;
case VK_RIGHT:
m_iIncrement = +1;
break;
case VK_DOWN:
m_iIncrement = 0;
break;
}
}
return CDialog::PreTranslateMessage(pMsg);
}
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