csurface.h

来自「游戏的算法 碰撞检测 开发环境是VC 库DIRECTX8.1」· C头文件 代码 · 共 36 行

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// cSurface.h: interface for the cSurface class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_CSURFACE_H__0C439CBB_20C0_487F_84A6_31D8F436B74A__INCLUDED_)
#define AFX_CSURFACE_H__0C439CBB_20C0_487F_84A6_31D8F436B74A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class cSurface  
{

public:
	LPDIRECTDRAWSURFACE7 GetSurface();
	UINT Width();
	UINT Height();
	void Destroy();
	COLORREF m_ColorKey;
	BOOL Draw(LPDIRECTDRAWSURFACE7 lpDest, int iDestX = 0, int iDestY = 0, int iSrcX = 0, int iSrcY = 0, int nWidth = 0, int nHeight = 0);
	BOOL Create(int nWidth, int nHeight, COLORREF dwColorKey = -1);
	BOOL LoadBitmap(HINSTANCE hInst, UINT nRes, int nX = 0, int nY = 0, int nWidth = 0, int nHeight = 0);
	cSurface(HINSTANCE hInst, UINT nResource, int nWidth, int nHeight, COLORREF dwColorKey = -1);
	cSurface();
	virtual ~cSurface();

protected:
	UINT m_Height;
	UINT m_Width;

	LPDIRECTDRAWSURFACE7 m_pSurface;
};

#endif // !defined(AFX_CSURFACE_H__0C439CBB_20C0_487F_84A6_31D8F436B74A__INCLUDED_)

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