csurface.h
来自「游戏的算法 碰撞检测 开发环境是VC 库DIRECTX8.1」· C头文件 代码 · 共 36 行
H
36 行
// cSurface.h: interface for the cSurface class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CSURFACE_H__0C439CBB_20C0_487F_84A6_31D8F436B74A__INCLUDED_)
#define AFX_CSURFACE_H__0C439CBB_20C0_487F_84A6_31D8F436B74A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class cSurface
{
public:
LPDIRECTDRAWSURFACE7 GetSurface();
UINT Width();
UINT Height();
void Destroy();
COLORREF m_ColorKey;
BOOL Draw(LPDIRECTDRAWSURFACE7 lpDest, int iDestX = 0, int iDestY = 0, int iSrcX = 0, int iSrcY = 0, int nWidth = 0, int nHeight = 0);
BOOL Create(int nWidth, int nHeight, COLORREF dwColorKey = -1);
BOOL LoadBitmap(HINSTANCE hInst, UINT nRes, int nX = 0, int nY = 0, int nWidth = 0, int nHeight = 0);
cSurface(HINSTANCE hInst, UINT nResource, int nWidth, int nHeight, COLORREF dwColorKey = -1);
cSurface();
virtual ~cSurface();
protected:
UINT m_Height;
UINT m_Width;
LPDIRECTDRAWSURFACE7 m_pSurface;
};
#endif // !defined(AFX_CSURFACE_H__0C439CBB_20C0_487F_84A6_31D8F436B74A__INCLUDED_)
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