📄 sam_sp_43dlg.cpp
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// sam_sp_43Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "sam_sp_43.h"
#include "sam_sp_43Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
UINT WorkerThread( LPVOID pParam )
{
//接收一个窗口类指针,然后设置窗口标题
CWnd *pstaTimer=(CWnd*)pParam;
for(int i=0;i<100;i++)
{
//TRACE("thread %d\n",i);
char szT[100];
sprintf(szT,"worker thread : %d",i);
pstaTimer->SetWindowText(szT);
Sleep(10);
}
return 0; // 返回并退出线程
//或者调用void AfxEndThread( UINT nExitCode );来退出
}
class CGUIThread:public CWinThread
{
public:
CGUIThread();
virtual BOOL InitInstance(void);
virtual int ExitInstance(void);
};
CGUIThread::CGUIThread()
{
//设置自动删除
m_bAutoDelete = TRUE;
}
BOOL CGUIThread::InitInstance(void)
{
CWnd* pWnd=new CWnd();
pWnd->CreateEx(0,
AfxRegisterWndClass( CS_HREDRAW|CS_VREDRAW) ,
"gui thread window",
WS_OVERLAPPEDWINDOW|WS_VISIBLE,
CRect(0,0,100,100),
NULL,
0);
m_pMainWnd=pWnd;
return (m_pMainWnd!=FALSE);
}
int CGUIThread::ExitInstance(void)
{
TRACE("gui thread exit\n");
return CWinThread::ExitInstance();
}
/////////////////////////////////////////////////////////////////////////////
// CSam_sp_43Dlg dialog
CSam_sp_43Dlg::CSam_sp_43Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CSam_sp_43Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSam_sp_43Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CSam_sp_43Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSam_sp_43Dlg)
DDX_Control(pDX, IDC_TIMER, m_staTimer);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSam_sp_43Dlg, CDialog)
//{{AFX_MSG_MAP(CSam_sp_43Dlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_GUI_T, OnGuiT)
ON_BN_CLICKED(IDC_WORK_T, OnWorkT)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSam_sp_43Dlg message handlers
BOOL CSam_sp_43Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSam_sp_43Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSam_sp_43Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CSam_sp_43Dlg::OnGuiT()
{
CGUIThread *p_thread1=new CGUIThread;
p_thread1->CreateThread();
//使用默认参数,由于CGUIThread自动删除,所以不需要保存该指针
}
void CSam_sp_43Dlg::OnWorkT()
{
AfxBeginThread(WorkerThread,&m_staTimer);
}
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