📄 triggerdef.c
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}
else
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh5StateHiBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh5StateTransBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh5StateLoBitMap));
}
/*========================================================================*/
/* Set the Channel 4 Probe State Display to represent the current state. */
/* If this is not the initial display and the current and previous values */
/* are different, the current state will be shown as a transition, */
/* otherwise a high or low level signal will be shown as is appropriate. */
/*========================================================================*/
uiChnlState = (UInt8)(uiProbeState & 0x0010);
uiPrevChnlState = (UInt8)(uiPreviousState & 0x0010);
if (!bInitialDisplay && (uiChnlState != uiPrevChnlState))
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh4StateLoBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh4StateHiBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh4StateTransBitMap));
}
else if (uiChnlState)
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh4StateLoBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh4StateTransBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh4StateHiBitMap));
}
else
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh4StateHiBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh4StateTransBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh4StateLoBitMap));
}
/*========================================================================*/
/* Set the Channel 3 Probe State Display to represent the current state. */
/* If this is not the initial display and the current and previous values */
/* are different, the current state will be shown as a transition, */
/* otherwise a high or low level signal will be shown as is appropriate. */
/*========================================================================*/
uiChnlState = (UInt8)(uiProbeState & 0x0008);
uiPrevChnlState = (UInt8)(uiPreviousState & 0x08);
if (!bInitialDisplay && (uiChnlState != uiPrevChnlState))
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh3StateLoBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh3StateHiBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh3StateTransBitMap));
}
else if (uiChnlState)
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh3StateLoBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh3StateTransBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh3StateHiBitMap));
}
else
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh3StateHiBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh3StateTransBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh3StateLoBitMap));
}
/*========================================================================*/
/* Set the Channel 2 Probe State Display to represent the current state. */
/* If this is not the initial display and the current and previous values */
/* are different, the current state will be shown as a transition, */
/* otherwise a high or low level signal will be shown as is appropriate. */
/*========================================================================*/
uiChnlState = (UInt8)(uiProbeState & 0x0004);
uiPrevChnlState = (UInt8)(uiPreviousState & 0x0004);
if (!bInitialDisplay && (uiChnlState != uiPrevChnlState))
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh2StateLoBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh2StateHiBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh2StateTransBitMap));
}
else if (uiChnlState)
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh2StateLoBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh2StateTransBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh2StateHiBitMap));
}
else
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh2StateHiBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh2StateTransBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh2StateLoBitMap));
}
/*========================================================================*/
/* Set the Channel 1 Probe State Display to represent the current state. */
/* If this is not the initial display and the current and previous values */
/* are different, the current state will be shown as a transition, */
/* otherwise a high or low level signal will be shown as is appropriate. */
/*========================================================================*/
uiChnlState = (UInt8)(uiProbeState & 0x02);
uiPrevChnlState = (UInt8)(uiPreviousState & 0x02);
if (!bInitialDisplay && (uiChnlState != uiPrevChnlState))
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh1StateLoBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh1StateHiBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh1StateTransBitMap));
}
else if (uiChnlState)
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh1StateLoBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh1StateTransBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh1StateHiBitMap));
}
else
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh1StateHiBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh1StateTransBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh1StateLoBitMap));
}
/*========================================================================*/
/* Set the Channel 0 Probe State Display to represent the current state. */
/* If this is not the initial display and the current and previous values */
/* are different, the current state will be shown as a transition, */
/* otherwise a high or low level signal will be shown as is appropriate. */
/*========================================================================*/
uiChnlState = (UInt8)(uiProbeState & 0x0001);
uiPrevChnlState = (UInt8)(uiPreviousState & 0x0001);
if (!bInitialDisplay && (uiChnlState != uiPrevChnlState))
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh0StateLoBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh0StateHiBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh0StateTransBitMap));
}
else if (uiChnlState)
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh0StateLoBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh0StateTransBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh0StateHiBitMap));
}
else
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh0StateHiBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh0StateTransBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh0StateLoBitMap));
}
/*========================================================================*/
/* Save the current probe state for use in detecting a transition on the */
/* next set of readings. */
/*========================================================================*/
uiPreviousState = uiProbeState;
}
/***********************************************************************
*
* FUNCTION: TrigDefDoCommand
*
* DESCRIPTION: This routine performs the menu command specified.
*
* PARAMETERS: command - menu item id
*
* RETURNED: nothing
*
* REVISION HISTORY:
*
*
***********************************************************************/
static Boolean TrigDefDoCommand(UInt16 command)
{
Boolean handled = false;
FormPtr pFrm;
switch (command)
{
case OptionsHelp:
MenuEraseStatus(0); /* Clear menu from display. */
pFrm = FrmGetActiveForm();
FrmHelp (TrigDefHelpString);
handled = true;
break;
case OptionsAboutPocketAnalyzer:
MenuEraseStatus(0); /* Clear menu from display. */
pFrm = FrmInitForm (FrmAboutForm);
FrmDoDialog (pFrm); /* Display the About Box. */
FrmDeleteForm (pFrm);
handled = true;
break;
}
return handled;
}
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