📄 triggerdef.c
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}
else
{
CtlSetValue (GetObjectPtr (frmTrigDefGo2TrigOnRunCheckbox ), false);
CtlSetValue (GetObjectPtr (frmTrigDefStayPutOnRunCheckbox), true);
}
/*========================================================================*/
/* Set the PreTrigger buffer location in both the list and the selector. */
/*========================================================================*/
pLst = GetObjectPtr (frmTrigDefPreTriggerList);
LstSetSelection (pLst, TrigPrefs.PreTrigger);
pLabel = LstGetSelectionText (pLst, TrigPrefs.PreTrigger);
pCtl = GetObjectPtr (frmTrigDefPreTriggerPopTrigger);
CtlSetLabel (pCtl, pLabel);
FrmShowObject (pFrm,
FrmGetObjectIndex (pFrm, frmTrigDefPreTriggerPopTrigger));
/*========================================================================*/
/* Set the Labels on the Channel Label buttons. */
/*========================================================================*/
CtlSetLabel (GetObjectPtr(frmTrigDefCh0LabelButton),
TrigPrefs.ChnlLabel[0]);
CtlSetLabel (GetObjectPtr(frmTrigDefCh1LabelButton),
TrigPrefs.ChnlLabel[1]);
CtlSetLabel (GetObjectPtr(frmTrigDefCh2LabelButton),
TrigPrefs.ChnlLabel[2]);
CtlSetLabel (GetObjectPtr(frmTrigDefCh3LabelButton),
TrigPrefs.ChnlLabel[3]);
CtlSetLabel (GetObjectPtr(frmTrigDefCh4LabelButton),
TrigPrefs.ChnlLabel[4]);
CtlSetLabel (GetObjectPtr(frmTrigDefCh5LabelButton),
TrigPrefs.ChnlLabel[5]);
CtlSetLabel (GetObjectPtr(frmTrigDefCh6LabelButton),
TrigPrefs.ChnlLabel[6]);
CtlSetLabel (GetObjectPtr(frmTrigDefCh7LabelButton),
TrigPrefs.ChnlLabel[7]);
/*========================================================================*/
/* Set the labels on the trigger definitions for each channel. */
/*========================================================================*/
if (TrigPrefs.ChnlTriggers[0] == trigwordLowLevel)
CtlSetLabel (GetObjectPtr (frmTrigDefCh0SettingButton), "0");
else if (TrigPrefs.ChnlTriggers[0] == trigwordHiLevel)
CtlSetLabel (GetObjectPtr (frmTrigDefCh0SettingButton), "1");
else
CtlSetLabel (GetObjectPtr (frmTrigDefCh0SettingButton), "X");
if (TrigPrefs.ChnlTriggers[1] == trigwordLowLevel)
CtlSetLabel (GetObjectPtr (frmTrigDefCh1SettingButton), "0");
else if (TrigPrefs.ChnlTriggers[1] == trigwordHiLevel)
CtlSetLabel (GetObjectPtr (frmTrigDefCh1SettingButton), "1");
else
CtlSetLabel (GetObjectPtr (frmTrigDefCh1SettingButton), "X");
if (TrigPrefs.ChnlTriggers[2] == trigwordLowLevel)
CtlSetLabel (GetObjectPtr (frmTrigDefCh2SettingButton), "0");
else if (TrigPrefs.ChnlTriggers[2] == trigwordHiLevel)
CtlSetLabel (GetObjectPtr (frmTrigDefCh2SettingButton), "1");
else
CtlSetLabel (GetObjectPtr (frmTrigDefCh2SettingButton), "X");
if (TrigPrefs.ChnlTriggers[3] == trigwordLowLevel)
CtlSetLabel (GetObjectPtr (frmTrigDefCh3SettingButton), "0");
else if (TrigPrefs.ChnlTriggers[3] == trigwordHiLevel)
CtlSetLabel (GetObjectPtr (frmTrigDefCh3SettingButton), "1");
else
CtlSetLabel (GetObjectPtr (frmTrigDefCh3SettingButton), "X");
if (TrigPrefs.ChnlTriggers[4] == trigwordLowLevel)
CtlSetLabel (GetObjectPtr (frmTrigDefCh4SettingButton), "0");
else if (TrigPrefs.ChnlTriggers[4] == trigwordHiLevel)
CtlSetLabel (GetObjectPtr (frmTrigDefCh4SettingButton), "1");
else
CtlSetLabel (GetObjectPtr (frmTrigDefCh4SettingButton), "X");
if (TrigPrefs.ChnlTriggers[5] == trigwordLowLevel)
CtlSetLabel (GetObjectPtr (frmTrigDefCh5SettingButton), "0");
else if (TrigPrefs.ChnlTriggers[5] == trigwordHiLevel)
CtlSetLabel (GetObjectPtr (frmTrigDefCh5SettingButton), "1");
else
CtlSetLabel (GetObjectPtr (frmTrigDefCh5SettingButton), "X");
if (TrigPrefs.ChnlTriggers[6] == trigwordLowLevel)
CtlSetLabel (GetObjectPtr (frmTrigDefCh6SettingButton), "0");
else if (TrigPrefs.ChnlTriggers[6] == trigwordHiLevel)
CtlSetLabel (GetObjectPtr (frmTrigDefCh6SettingButton), "1");
else
CtlSetLabel (GetObjectPtr (frmTrigDefCh6SettingButton), "X");
if (TrigPrefs.ChnlTriggers[7] == trigwordLowLevel)
CtlSetLabel (GetObjectPtr (frmTrigDefCh7SettingButton), "0");
else if (TrigPrefs.ChnlTriggers[7] == trigwordHiLevel)
CtlSetLabel (GetObjectPtr (frmTrigDefCh7SettingButton), "1");
else
CtlSetLabel (GetObjectPtr (frmTrigDefCh7SettingButton), "X");
/*========================================================================*/
/* Call the function to read the current probe state and display it. */
/*========================================================================*/
DisplayProbeState(true);
}
/*============================================================================*/
/* Function: DisplayProbeState */
/* Description: This routine ... */
/* */
/* Arguments: ?_name = ?_description */
/* Returns: ?_description */
/* Globals affected: None */
/* Hardware affected: None */
/* */
/*============================================================================*/
/* Change History: */
/* */
/* ECO#: ? */
/* Change Date: dd-mmm-yyyy */
/* Changed By: ? */
/* Description of Change: ? */
/* */
/*============================================================================*/
void DisplayProbeState (Boolean bInitialDisplay)
{
/*========================================================================*/
/* Declare all local variables. */
/*========================================================================*/
FormPtr pFrm;
static UInt8 uiPreviousState;
UInt8 uiProbeState;
UInt8 uiChnlState;
UInt8 uiPrevChnlState;
/*========================================================================*/
/* Get a pointer to the current active form. */
/*========================================================================*/
pFrm = FrmGetActiveForm();
/*========================================================================*/
/* Read the current probe state. */
/*========================================================================*/
uiProbeState = (UInt8)sbioReadProbeState();
/*========================================================================*/
/* Set the Channel 7 Probe State Display to represent the current state. */
/* If this is not the initial display and the current and previous values */
/* are different, the current state will be shown as a transition, */
/* otherwise a high or low level signal will be shown as is appropriate. */
/*========================================================================*/
uiChnlState = (UInt8)(uiProbeState & 0x0080);
uiPrevChnlState = (UInt8)(uiPreviousState & 0x0080);
if (!bInitialDisplay && (uiChnlState != uiPrevChnlState))
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh7StateLoBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh7StateHiBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh7StateTransBitMap));
}
else if (uiChnlState)
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh7StateLoBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh7StateTransBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh7StateHiBitMap));
}
else
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh7StateHiBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh7StateTransBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh7StateLoBitMap));
}
/*========================================================================*/
/* Set the Channel 6 Probe State Display to represent the current state. */
/* If this is not the initial display and the current and previous values */
/* are different, the current state will be shown as a transition, */
/* otherwise a high or low level signal will be shown as is appropriate. */
/*========================================================================*/
uiChnlState = (UInt8)(uiProbeState & 0x0040);
uiPrevChnlState = (UInt8)(uiPreviousState & 0x0040);
if (!bInitialDisplay && (uiChnlState != uiPrevChnlState))
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh6StateLoBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh6StateHiBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh6StateTransBitMap));
}
else if (uiChnlState)
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh6StateLoBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh6StateTransBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh6StateHiBitMap));
}
else
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh6StateHiBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh6StateTransBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh6StateLoBitMap));
}
/*========================================================================*/
/* Set the Channel 5 Probe State Display to represent the current state. */
/* If this is not the initial display and the current and previous values */
/* are different, the current state will be shown as a transition, */
/* otherwise a high or low level signal will be shown as is appropriate. */
/*========================================================================*/
uiChnlState = (UInt8)(uiProbeState & 0x0020);
uiPrevChnlState = (UInt8)(uiPreviousState & 0x0020);
if (!bInitialDisplay && (uiChnlState != uiPrevChnlState))
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh5StateLoBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh5StateHiBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh5StateTransBitMap));
}
else if (uiChnlState)
{
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh5StateLoBitMap));
FrmHideObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh5StateTransBitMap));
FrmShowObject(pFrm, FrmGetObjectIndex(pFrm,
frmTrigDefCh5StateHiBitMap));
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