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📄 zhzform.cs

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					ZHU[0,1].Top  = ZHU[0,0].Top  - 20 ;
					ZHU[0,2].Left = ZHU[0,0].Left + 40;
					ZHU[0,2].Top  = ZHU[0,0].Top ;
					break;
			}
		}
		private void ZHUStatus1(int Direction)
		{
			//设定珠体1的状态
			switch (Direction)
			{
				case 1:
					//正向上
					ZHU[1,1].Left = ZHU[1,0].Left + 20 ;
					ZHU[1,1].Top  = ZHU[1,0].Top  + 20 ;
					ZHU[1,2].Left = ZHU[1,0].Left + 40 ;
					ZHU[1,2].Top  = ZHU[1,0].Top  + 40 ;
					ZHU[1,3].Left = ZHU[1,0].Left + 60 ;
					ZHU[1,3].Top  = ZHU[1,0].Top  + 60 ;
					break;
				case 2:
					//向右
					ZHU[1,1].Left = ZHU[1,0].Left - 20 ;
					ZHU[1,1].Top  = ZHU[1,0].Top  + 20 ;
					ZHU[1,2].Left = ZHU[1,0].Left - 40 ;
					ZHU[1,2].Top  = ZHU[1,0].Top  + 40 ;
					ZHU[1,3].Left = ZHU[1,0].Left - 60 ;
					ZHU[1,3].Top  = ZHU[1,0].Top  + 60 ;
					break;
				case 3:
					//向下
					ZHU[1,1].Left = ZHU[1,0].Left - 20 ;
					ZHU[1,1].Top  = ZHU[1,0].Top  - 20 ;
					ZHU[1,2].Left = ZHU[1,0].Left - 40 ;
					ZHU[1,2].Top  = ZHU[1,0].Top  - 40 ;
					ZHU[1,3].Left = ZHU[1,0].Left - 60 ;
					ZHU[1,3].Top  = ZHU[1,0].Top  - 60 ;
					break;
				case 4:
					//向左
					ZHU[1,1].Left = ZHU[1,0].Left + 20 ;
					ZHU[1,1].Top  = ZHU[1,0].Top  - 20 ;
					ZHU[1,2].Left = ZHU[1,0].Left + 40 ;
					ZHU[1,2].Top  = ZHU[1,0].Top  - 40 ;
					ZHU[1,3].Left = ZHU[1,0].Left + 60 ;
					ZHU[1,3].Top  = ZHU[1,0].Top  - 60 ;
					break;
				case 5:
					//反向上
					ZHU[1,1].Left = ZHU[1,0].Left + 20 ;
					ZHU[1,1].Top  = ZHU[1,0].Top  + 20 ;
					ZHU[1,2].Left = ZHU[1,0].Left + 40 ;
					ZHU[1,2].Top  = ZHU[1,0].Top  + 40 ;
					ZHU[1,3].Left = ZHU[1,0].Left + 60 ;
					ZHU[1,3].Top  = ZHU[1,0].Top  + 60 ;
					break;
				case 6:
					//向右
					ZHU[1,1].Left = ZHU[1,0].Left - 20 ;
					ZHU[1,1].Top  = ZHU[1,0].Top  + 20 ;
					ZHU[1,2].Left = ZHU[1,0].Left - 40 ;
					ZHU[1,2].Top  = ZHU[1,0].Top  + 40 ;
					ZHU[1,3].Left = ZHU[1,0].Left - 60 ;
					ZHU[1,3].Top  = ZHU[1,0].Top  + 60 ;
					break;
				case 7:
					//向下
					ZHU[1,1].Left = ZHU[1,0].Left - 20 ;
					ZHU[1,1].Top  = ZHU[1,0].Top  - 20 ;
					ZHU[1,2].Left = ZHU[1,0].Left - 40 ;
					ZHU[1,2].Top  = ZHU[1,0].Top  - 40 ;
					ZHU[1,3].Left = ZHU[1,0].Left - 60 ;
					ZHU[1,3].Top  = ZHU[1,0].Top  - 60 ;
					break;
				case 8:
					//向左
					ZHU[1,1].Left = ZHU[1,0].Left + 20 ;
					ZHU[1,1].Top  = ZHU[1,0].Top  - 20 ;
					ZHU[1,2].Left = ZHU[1,0].Left + 40 ;
					ZHU[1,2].Top  = ZHU[1,0].Top  - 40 ;
					ZHU[1,3].Left = ZHU[1,0].Left + 60 ;
					ZHU[1,3].Top  = ZHU[1,0].Top  - 60 ;
					break;
			}
		}
		private void ZHUStatus2(int Direction)
		{
			//设定珠体2的状态
			switch (Direction)
			{
				case 1:
					//正向上
					ZHU[2,1].Left = ZHU[2,0].Left + 20 ;
					ZHU[2,1].Top  = ZHU[2,0].Top  + 20 ;
					ZHU[2,2].Left = ZHU[2,0].Left ;
					ZHU[2,2].Top  = ZHU[2,0].Top  + 40 ;
					ZHU[2,3].Left = ZHU[2,0].Left - 20 ;
					ZHU[2,3].Top  = ZHU[2,0].Top  + 60 ;
					break;
				case 2:
					//向右
					ZHU[2,1].Left = ZHU[2,0].Left - 20 ;
					ZHU[2,1].Top  = ZHU[2,0].Top  + 20 ;
					ZHU[2,2].Left = ZHU[2,0].Left - 40 ;
					ZHU[2,2].Top  = ZHU[2,0].Top  ;
					ZHU[2,3].Left = ZHU[2,0].Left - 60 ;
					ZHU[2,3].Top  = ZHU[2,0].Top  - 20 ;
					break;
				case 3:
					//向下
					ZHU[2,1].Left = ZHU[2,0].Left - 20 ;
					ZHU[2,1].Top  = ZHU[2,0].Top  - 20 ;
					ZHU[2,2].Left = ZHU[2,0].Left ;
					ZHU[2,2].Top  = ZHU[2,0].Top  - 40 ;
					ZHU[2,3].Left = ZHU[2,0].Left + 20 ;
					ZHU[2,3].Top  = ZHU[2,0].Top  - 60 ;
					break;
				case 4:
					//向左
					ZHU[2,1].Left = ZHU[2,0].Left + 20 ;
					ZHU[2,1].Top  = ZHU[2,0].Top  - 20 ;
					ZHU[2,2].Left = ZHU[2,0].Left + 40 ;
					ZHU[2,2].Top  = ZHU[2,0].Top  ;
					ZHU[2,3].Left = ZHU[2,0].Left + 60 ;
					ZHU[2,3].Top  = ZHU[2,0].Top  + 20 ;
					break;
				case 5:
					//反向上
					ZHU[2,1].Left = ZHU[2,0].Left - 20 ;
					ZHU[2,1].Top  = ZHU[2,0].Top  + 20 ;
					ZHU[2,2].Left = ZHU[2,0].Left ;
					ZHU[2,2].Top  = ZHU[2,0].Top  + 40 ;
					ZHU[2,3].Left = ZHU[2,0].Left + 20 ;
					ZHU[2,3].Top  = ZHU[2,0].Top  + 60 ;
					break;
				case 6:
					//向右
					ZHU[2,1].Left = ZHU[2,0].Left - 20 ;
					ZHU[2,1].Top  = ZHU[2,0].Top  - 20 ;
					ZHU[2,2].Left = ZHU[2,0].Left - 40 ;
					ZHU[2,2].Top  = ZHU[2,0].Top  ;
					ZHU[2,3].Left = ZHU[2,0].Left - 60 ;
					ZHU[2,3].Top  = ZHU[2,0].Top  + 20 ;
					break;
				case 7:
					//向下
					ZHU[2,1].Left = ZHU[2,0].Left + 20 ;
					ZHU[2,1].Top  = ZHU[2,0].Top  - 20 ;
					ZHU[2,2].Left = ZHU[2,0].Left ;
					ZHU[2,2].Top  = ZHU[2,0].Top  - 40 ;
					ZHU[2,3].Left = ZHU[2,0].Left - 20 ;
					ZHU[2,3].Top  = ZHU[2,0].Top  - 60 ;
					break;
				case 8:
					//向左
					ZHU[2,1].Left = ZHU[2,0].Left + 20 ;
					ZHU[2,1].Top  = ZHU[2,0].Top  + 20 ;
					ZHU[2,2].Left = ZHU[2,0].Left + 40 ;
					ZHU[2,2].Top  = ZHU[2,0].Top  ;
					ZHU[2,3].Left = ZHU[2,0].Left + 60 ;
					ZHU[2,3].Top  = ZHU[2,0].Top  - 20 ;
					break;
			}
		}
		private void ZHUStatus3(int Direction)
		{
			//设定珠体3的状态
			switch (Direction)
			{
				case 1:
					//正向上
					ZHU[3,1].Left = ZHU[3,0].Left - 20 ;
					ZHU[3,1].Top  = ZHU[3,0].Top  + 20 ;
					ZHU[3,2].Left = ZHU[3,0].Left + 20 ;
					ZHU[3,2].Top  = ZHU[3,0].Top  + 20 ;
					ZHU[3,3].Left = ZHU[3,0].Left ;
					ZHU[3,3].Top  = ZHU[3,0].Top  + 40 ;
					break;
				case 2:
					//向右
					ZHU[3,1].Left = ZHU[3,0].Left - 20 ;
					ZHU[3,1].Top  = ZHU[3,0].Top  - 20 ;
					ZHU[3,2].Left = ZHU[3,0].Left - 20 ;
					ZHU[3,2].Top  = ZHU[3,0].Top  + 20 ;
					ZHU[3,3].Left = ZHU[3,0].Left - 40 ;
					ZHU[3,3].Top  = ZHU[3,0].Top  ;
					break;
				case 3:
					//向下
					ZHU[3,1].Left = ZHU[3,0].Left + 20 ;
					ZHU[3,1].Top  = ZHU[3,0].Top  - 20 ;
					ZHU[3,2].Left = ZHU[3,0].Left - 20 ;
					ZHU[3,2].Top  = ZHU[3,0].Top  - 20 ;
					ZHU[3,3].Left = ZHU[3,0].Left ;
					ZHU[3,3].Top  = ZHU[3,0].Top  - 40 ;
					break;
				case 4:
					//向左
					ZHU[3,1].Left = ZHU[3,0].Left + 20 ;
					ZHU[3,1].Top  = ZHU[3,0].Top  + 20 ;
					ZHU[3,2].Left = ZHU[3,0].Left + 20 ;
					ZHU[3,2].Top  = ZHU[3,0].Top  - 20 ;
					ZHU[3,3].Left = ZHU[3,0].Left + 40 ;
					ZHU[3,3].Top  = ZHU[3,0].Top  ;
					break;
				case 5:
					//反向上
					ZHU[3,1].Left = ZHU[3,0].Left - 20 ;
					ZHU[3,1].Top  = ZHU[3,0].Top  + 20 ;
					ZHU[3,2].Left = ZHU[3,0].Left + 20 ;
					ZHU[3,2].Top  = ZHU[3,0].Top  + 20 ;
					ZHU[3,3].Left = ZHU[3,0].Left ;
					ZHU[3,3].Top  = ZHU[3,0].Top  + 40 ;
					break;
				case 6:
					//向右
					ZHU[3,1].Left = ZHU[3,0].Left - 20 ;
					ZHU[3,1].Top  = ZHU[3,0].Top  - 20 ;
					ZHU[3,2].Left = ZHU[3,0].Left - 20 ;
					ZHU[3,2].Top  = ZHU[3,0].Top  + 20 ;
					ZHU[3,3].Left = ZHU[3,0].Left - 40 ;
					ZHU[3,3].Top  = ZHU[3,0].Top  ;
					break;
				case 7:
					//向下
					ZHU[3,1].Left = ZHU[3,0].Left + 20 ;
					ZHU[3,1].Top  = ZHU[3,0].Top  - 20 ;
					ZHU[3,2].Left = ZHU[3,0].Left - 20 ;
					ZHU[3,2].Top  = ZHU[3,0].Top  - 20 ;
					ZHU[3,3].Left = ZHU[3,0].Left ;
					ZHU[3,3].Top  = ZHU[3,0].Top  - 40 ;
					break;
				case 8:
					//向左
					ZHU[3,1].Left = ZHU[3,0].Left + 20 ;
					ZHU[3,1].Top  = ZHU[3,0].Top  + 20 ;
					ZHU[3,2].Left = ZHU[3,0].Left + 20 ;
					ZHU[3,2].Top  = ZHU[3,0].Top  - 20 ;
					ZHU[3,3].Left = ZHU[3,0].Left + 40 ;
					ZHU[3,3].Top  = ZHU[3,0].Top  ;
					break;
			}
		}
		private void ZHUStatus4(int Direction)
		{
			//设定珠体4的状态
			switch (Direction)
			{
				case 1:
					//正向上
					ZHU[4,1].Left = ZHU[4,0].Left - 20 ;
					ZHU[4,1].Top  = ZHU[4,0].Top  + 20 ;
					ZHU[4,2].Left = ZHU[4,0].Left ;
					ZHU[4,2].Top  = ZHU[4,0].Top  + 40 ;
					ZHU[4,3].Left = ZHU[4,0].Left + 20 ;
					ZHU[4,3].Top  = ZHU[4,0].Top  + 60 ;
					ZHU[4,4].Left = ZHU[4,0].Left + 40 ;
					ZHU[4,4].Top  = ZHU[4,0].Top  + 40 ;
					break;
				case 2:
					//向右
					ZHU[4,1].Left = ZHU[4,0].Left - 20 ;
					ZHU[4,1].Top  = ZHU[4,0].Top  - 20 ;
					ZHU[4,2].Left = ZHU[4,0].Left - 40;
					ZHU[4,2].Top  = ZHU[4,0].Top ;
					ZHU[4,3].Left = ZHU[4,0].Left - 60 ;
					ZHU[4,3].Top  = ZHU[4,0].Top  + 20 ;
					ZHU[4,4].Left = ZHU[4,0].Left - 40 ;
					ZHU[4,4].Top  = ZHU[4,0].Top  + 40 ;
					break;
				case 3:
					//向下
					ZHU[4,1].Left = ZHU[4,0].Left + 20 ;
					ZHU[4,1].Top  = ZHU[4,0].Top  - 20 ;
					ZHU[4,2].Left = ZHU[4,0].Left ;
					ZHU[4,2].Top  = ZHU[4,0].Top  - 40 ;
					ZHU[4,3].Left = ZHU[4,0].Left - 20 ;
					ZHU[4,3].Top  = ZHU[4,0].Top  - 60 ;
					ZHU[4,4].Left = ZHU[4,0].Left - 40 ;
					ZHU[4,4].Top  = ZHU[4,0].Top  - 40 ;
					break;
				case 4:
					//向左
					ZHU[4,1].Left = ZHU[4,0].Left + 20 ;
					ZHU[4,1].Top  = ZHU[4,0].Top  + 20 ;
					ZHU[4,2].Left = ZHU[4,0].Left + 40;
					ZHU[4,2].Top  = ZHU[4,0].Top ;
					ZHU[4,3].Left = ZHU[4,0].Left + 60 ;
					ZHU[4,3].Top  = ZHU[4,0].Top  - 20 ;
					ZHU[4,4].Left = ZHU[4,0].Left + 40 ;
					ZHU[4,4].Top  = ZHU[4,0].Top  - 40 ;
					break;
				case 5:
					//反向上
					ZHU[4,1].Left = ZHU[4,0].Left + 20 ;
					ZHU[4,1].Top  = ZHU[4,0].Top  + 20 ;
					ZHU[4,2].Left = ZHU[4,0].Left ;
					ZHU[4,2].Top  = ZHU[4,0].Top  + 40 ;
					ZHU[4,3].Left = ZHU[4,0].Left - 20 ;
					ZHU[4,3].Top  = ZHU[4,0].Top  + 60 ;
					ZHU[4,4].Left = ZHU[4,0].Left - 40 ;
					ZHU[4,4].Top  = ZHU[4,0].Top  + 40 ;
					break;
				case 6:
					//向右
					ZHU[4,1].Left = ZHU[4,0].Left - 20 ;
					ZHU[4,1].Top  = ZHU[4,0].Top  + 20 ;
					ZHU[4,2].Left = ZHU[4,0].Left - 40;
					ZHU[4,2].Top  = ZHU[4,0].Top ;
					ZHU[4,3].Left = ZHU[4,0].Left - 60 ;
					ZHU[4,3].Top  = ZHU[4,0].Top  - 20 ;
					ZHU[4,4].Left = ZHU[4,0].Left - 40 ;
					ZHU[4,4].Top  = ZHU[4,0].Top  - 40 ;
					break;
				case 7:
					//向下
					ZHU[4,1].Left = ZHU[4,0].Left - 20 ;
					ZHU[4,1].Top  = ZHU[4,0].Top  - 20 ;
					ZHU[4,2].Left = ZHU[4,0].Left ;
					ZHU[4,2].Top  = ZHU[4,0].Top  - 40 ;
					ZHU[4,3].Left = ZHU[4,0].Left + 20 ;
					ZHU[4,3].Top  = ZHU[4,0].Top  - 60 ;
					ZHU[4,4].Left = ZHU[4,0].Left + 40 ;
					ZHU[4,4].Top  = ZHU[4,0].Top  - 40 ;
					break;
				case 8:
					//向左
					ZHU[4,1].Left = ZHU[4,0].Left + 20 ;
					ZHU[4,1].Top  = ZHU[4,0].Top  - 20 ;
					ZHU[4,2].Left = ZHU[4,0].Left + 40;
					ZHU[4,2].Top  = ZHU[4,0].Top ;
					ZHU[4,3].Left = ZHU[4,0].Left + 60 ;
					ZHU[4,3].Top  = ZHU[4,0].Top  + 20 ;
					ZHU[4,4].Left = ZHU[4,0].Left + 40 ;
					ZHU[4,4].Top  = ZHU[4,0].Top  + 40 ;
					break;
			}
		}
		private void ZHUStatus5(int Direction)
		{
			//设定珠体5的状态
			switch (Direction)
			{
				case 1:
					//正向上
					ZHU[5,1].Left = ZHU[5,0].Left + 20 ;
					ZHU[5,1].Top  = ZHU[5,0].Top  + 20 ;
					ZHU[5,2].Left = ZHU[5,0].Left ;
					ZHU[5,2].Top  = ZHU[5,0].Top  + 40 ;
					ZHU[5,3].Left = ZHU[5,0].Left + 40 ;
					ZHU[5,3].Top  = ZHU[5,0].Top  + 40 ;
					ZHU[5,4].Left = ZHU[5,0].Left + 60 ;
					ZHU[5,4].Top  = ZHU[5,0].Top  + 60 ;
					break;
				case 2:
					//向右
					ZHU[5,1].Left = ZHU[5,0].Left - 20 ;
					ZHU[5,1].Top  = ZHU[5,0].Top  + 20 ;
					ZHU[5,2].Left = ZHU[5,0].Left - 40;
					ZHU[5,2].Top  = ZHU[5,0].Top  ;
					ZHU[5,3].Left = ZHU[5,0].Left - 40 ;
					ZHU[5,3].Top  = ZHU[5,0].Top  + 40 ;
					ZHU[5,4].Left = ZHU[5,0].Left - 60 ;
					ZHU[5,4].Top  = ZHU[5,0].Top  + 60 ;
					break;
				case 3:
					//向下
					ZHU[5,1].Left = ZHU[5,0].Left - 20 ;
					ZHU[5,1].Top  = ZHU[5,0].Top  - 20 ;
					ZHU[5,2].Left = ZHU[5,0].Left ;
					ZHU[5,2].Top  = ZHU[5,0].Top  - 40 ;
					ZHU[5,3].Left = ZHU[5,0].Left - 40 ;
					ZHU[5,3].Top  = ZHU[5,0].Top  - 40 ;
					ZHU[5,4].Left = ZHU[5,0].Left - 60 ;
					ZHU[5,4].Top  = ZHU[5,0].Top  - 60 ;
					break;
				case 4:
					//向左
					ZHU[5,1].Left = ZHU[5,0].Left + 20 ;
					ZHU[5,1].Top  = ZHU[5,0].Top  - 20 ;

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