ds.h

来自「一个完整的2D滚屏游戏示例」· C头文件 代码 · 共 38 行

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38
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#ifndef _DS_H
#define _DS_H

#ifndef INITGUID
#define INITGUID
#endif

#include <dsound.h>

#define DSOUND_MAX_NUM 88

class CDS
{
public:
int m_nSoundNum;	//记录使用了多少个声音缓冲区;<DSOUND_MAX_NUM;
	
LPDIRECTSOUND       m_lpDS;
LPDIRECTSOUNDBUFFER m_lpDSB[DSOUND_MAX_NUM];

LPCSTR              m_szSourceWave[DSOUND_MAX_NUM];
//LONG                lSirenPan;
//LONG                lSirenPanInc;

public:
	CDS();
	~CDS();
	CDS(HWND hwnd/*...*/);

bool    Initialize(HWND hwnd,LPCSTR szSourceWave[DSOUND_MAX_NUM],int nSoundNum);
bool    LoadSourceWave(int nBufferIndex,LPCSTR szSourceBitmap);
bool    ReLoadSourceWaves(LPCSTR szSourceWave[DSOUND_MAX_NUM],int nSoundNum);
void    Destroy(void);
bool    Play(int nBufferIndex,unsigned long luType=0,long lVolume=0,long lFrequency=10000,long lPan=0);
bool    Stop(int nBufferIndex);
bool    RestoreBuffer(int nBufferIndex);
void    ErrorCheck(HRESULT ddrval); 
};
#endif

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