ds.h
来自「一个完整的2D滚屏游戏示例」· C头文件 代码 · 共 38 行
H
38 行
#ifndef _DS_H
#define _DS_H
#ifndef INITGUID
#define INITGUID
#endif
#include <dsound.h>
#define DSOUND_MAX_NUM 88
class CDS
{
public:
int m_nSoundNum; //记录使用了多少个声音缓冲区;<DSOUND_MAX_NUM;
LPDIRECTSOUND m_lpDS;
LPDIRECTSOUNDBUFFER m_lpDSB[DSOUND_MAX_NUM];
LPCSTR m_szSourceWave[DSOUND_MAX_NUM];
//LONG lSirenPan;
//LONG lSirenPanInc;
public:
CDS();
~CDS();
CDS(HWND hwnd/*...*/);
bool Initialize(HWND hwnd,LPCSTR szSourceWave[DSOUND_MAX_NUM],int nSoundNum);
bool LoadSourceWave(int nBufferIndex,LPCSTR szSourceBitmap);
bool ReLoadSourceWaves(LPCSTR szSourceWave[DSOUND_MAX_NUM],int nSoundNum);
void Destroy(void);
bool Play(int nBufferIndex,unsigned long luType=0,long lVolume=0,long lFrequency=10000,long lPan=0);
bool Stop(int nBufferIndex);
bool RestoreBuffer(int nBufferIndex);
void ErrorCheck(HRESULT ddrval);
};
#endif
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