📄 player_session_wrap.h
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#ifndef _player_session_wrap_h
#define _player_session_wrap_h
#include <SDL.h>
/*
* C interface for player_session wrapped around the C++ interface
* so that we can call it from Objective-C since we don't have
* Objective-C++.
*/
#ifdef __cplusplus
extern "C" {
#endif
/* Message queue */
typedef struct _CMQ CMQ;
CMQ* new_CMQ(void);
void CMQ_destroy(CMQ*);
int CMQ_send_message(CMQ*, size_t msgval, unsigned char *msg,
size_t msg_len, SDL_sem *sem);
/* Player session */
#ifndef __PLAYER_SESSION_H__ /* HACK */
typedef enum {
SESSION_PAUSED,
SESSION_BUFFERING,
SESSION_PLAYING,
SESSION_DONE
} session_state_t;
#endif
typedef struct _CPS CPS;
CPS* new_CPS(CMQ* master_queue, SDL_sem* master_sem, const char* name);
void CPS_destroy(CPS* s);
int CPS_play_all_media(CPS* s, int start_from_begin, double start_time);
int CPS_pause_all_media(CPS* s);
void CPS_set_up_sync_thread(CPS* s);
double CPS_get_playing_time(CPS* s);
double CPS_get_max_time(CPS* s);
void CPS_set_audio_volume(CPS* s, int volume);
void CPS_set_screen_location(CPS* s, int x, int y);
void CPS_set_screen_size(CPS* s, int scaletimes2, int fullscreen);
int CPS_session_is_seekable(CPS* s);
session_state_t
CPS_get_session_state(CPS* s);
/* Media utilities */
int parse_name_for_c_session(CPS* s, const char* name, const char** errmsg);
#ifdef __cplusplus
};
#endif
#endif
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