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📄 sdl_keyboard.c

📁 jpeg and mpeg 编解码技术源代码
💻 C
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	keynames[SDLK_F8] = "f8";
	keynames[SDLK_F9] = "f9";
	keynames[SDLK_F10] = "f10";
	keynames[SDLK_F11] = "f11";
	keynames[SDLK_F12] = "f12";
	keynames[SDLK_F13] = "f13";
	keynames[SDLK_F14] = "f14";
	keynames[SDLK_F15] = "f15";

	keynames[SDLK_NUMLOCK] = "numlock";
	keynames[SDLK_CAPSLOCK] = "caps lock";
	keynames[SDLK_SCROLLOCK] = "scroll lock";
	keynames[SDLK_RSHIFT] = "right shift";
	keynames[SDLK_LSHIFT] = "left shift";
	keynames[SDLK_RCTRL] = "right ctrl";
	keynames[SDLK_LCTRL] = "left ctrl";
	keynames[SDLK_RALT] = "right alt";
	keynames[SDLK_LALT] = "left alt";
	keynames[SDLK_RMETA] = "right meta";
	keynames[SDLK_LMETA] = "left meta";
	keynames[SDLK_LSUPER] = "left super";	/* "Windows" keys */
	keynames[SDLK_RSUPER] = "right super";	
	keynames[SDLK_MODE] = "alt gr";
	keynames[SDLK_COMPOSE] = "compose";

	keynames[SDLK_HELP] = "help";
	keynames[SDLK_PRINT] = "print screen";
	keynames[SDLK_SYSREQ] = "sys req";
	keynames[SDLK_BREAK] = "break";
	keynames[SDLK_MENU] = "menu";
	keynames[SDLK_POWER] = "power";
	keynames[SDLK_EURO] = "euro";
	keynames[SDLK_UNDO] = "undo";

	/* Done.  Whew. */
	return(0);
}

/* We lost the keyboard, so post key up messages for all pressed keys */
void SDL_ResetKeyboard(void)
{
	SDL_keysym keysym;
	SDLKey key;

	memset(&keysym, 0, (sizeof keysym));
	for ( key=SDLK_FIRST; key<SDLK_LAST; ++key ) {
		if ( SDL_KeyState[key] == SDL_PRESSED ) {
			keysym.sym = key;
			SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
		}
	}
	SDL_KeyRepeat.timestamp = 0;
}

int SDL_EnableUNICODE(int enable)
{
	int old_mode;

	old_mode = SDL_TranslateUNICODE;
	if ( enable >= 0 ) {
		SDL_TranslateUNICODE = enable;
	}
	return(old_mode);
}

Uint8 * SDL_GetKeyState (int *numkeys)
{
	if ( numkeys != (int *)0 )
		*numkeys = SDLK_LAST;
	return(SDL_KeyState);
}
SDLMod SDL_GetModState (void)
{
	return(SDL_ModState);
}
void SDL_SetModState (SDLMod modstate)
{
	SDL_ModState = modstate;
}

char *SDL_GetKeyName(SDLKey key)
{
	char *keyname;

	keyname = NULL;
	if ( key < SDLK_LAST ) {
		keyname = keynames[key];
	}
	if ( keyname == NULL ) {
		keyname = "unknown key";
	}
	return(keyname);
}

/* These are global for SDL_eventloop.c */
int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *keysym)
{
	SDL_Event event;
	int posted, repeatable;
	Uint16 modstate;

	memset(&event, 0, sizeof(event));

#if 0
printf("The '%s' key has been %s\n", SDL_GetKeyName(keysym->sym), 
				state == SDL_PRESSED ? "pressed" : "released");
#endif
	/* Set up the keysym */
	modstate = (Uint16)SDL_ModState;

	repeatable = 0;

	if ( state == SDL_PRESSED ) {
		keysym->mod = (SDLMod)modstate;
		switch (keysym->sym) {
			case SDLK_NUMLOCK:
				modstate ^= KMOD_NUM;
				if ( ! (modstate&KMOD_NUM) )
					state = SDL_RELEASED;
				keysym->mod = (SDLMod)modstate;
				break;
			case SDLK_CAPSLOCK:
				modstate ^= KMOD_CAPS;
				if ( ! (modstate&KMOD_CAPS) )
					state = SDL_RELEASED;
				keysym->mod = (SDLMod)modstate;
				break;
			case SDLK_LCTRL:
				modstate |= KMOD_LCTRL;
				break;
			case SDLK_RCTRL:
				modstate |= KMOD_RCTRL;
				break;
			case SDLK_LSHIFT:
				modstate |= KMOD_LSHIFT;
				break;
			case SDLK_RSHIFT:
				modstate |= KMOD_RSHIFT;
				break;
			case SDLK_LALT:
				modstate |= KMOD_LALT;
				break;
			case SDLK_RALT:
				modstate |= KMOD_RALT;
				break;
			case SDLK_LMETA:
				modstate |= KMOD_LMETA;
				break;
			case SDLK_RMETA:
				modstate |= KMOD_RMETA;
				break;
			case SDLK_MODE:
				modstate |= KMOD_MODE;
				break;
			default:
				repeatable = 1;
				break;
		}
	} else {
		switch (keysym->sym) {
			case SDLK_NUMLOCK:
			case SDLK_CAPSLOCK:
				/* Only send keydown events */
				return(0);
			case SDLK_LCTRL:
				modstate &= ~KMOD_LCTRL;
				break;
			case SDLK_RCTRL:
				modstate &= ~KMOD_RCTRL;
				break;
			case SDLK_LSHIFT:
				modstate &= ~KMOD_LSHIFT;
				break;
			case SDLK_RSHIFT:
				modstate &= ~KMOD_RSHIFT;
				break;
			case SDLK_LALT:
				modstate &= ~KMOD_LALT;
				break;
			case SDLK_RALT:
				modstate &= ~KMOD_RALT;
				break;
			case SDLK_LMETA:
				modstate &= ~KMOD_LMETA;
				break;
			case SDLK_RMETA:
				modstate &= ~KMOD_RMETA;
				break;
			case SDLK_MODE:
				modstate &= ~KMOD_MODE;
				break;
			default:
				break;
		}
		keysym->mod = (SDLMod)modstate;
	}

	/* Figure out what type of event this is */
	switch (state) {
		case SDL_PRESSED:
			event.type = SDL_KEYDOWN;
			break;
		case SDL_RELEASED:
			event.type = SDL_KEYUP;
			/*
			 * jk 991215 - Added
			 */
			if ( SDL_KeyRepeat.timestamp ) {
				SDL_KeyRepeat.timestamp = 0;
			}
			break;
		default:
			/* Invalid state -- bail */
			return(0);
	}

	/* Drop events that don't change state */
	if ( SDL_KeyState[keysym->sym] == state ) {
		return(0);
	}

	/* Update internal keyboard state */
	SDL_ModState = (SDLMod)modstate;
	SDL_KeyState[keysym->sym] = state;

	/* Post the event, if desired */
	posted = 0;
	if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) {
		event.key.state = state;
		event.key.keysym = *keysym;
		/*
		 * jk 991215 - Added
		 */
		if (repeatable && (SDL_KeyRepeat.delay != 0)) {
			SDL_KeyRepeat.evt = event;
			SDL_KeyRepeat.firsttime = 1;
			SDL_KeyRepeat.timestamp=SDL_GetTicks();
		}
		if ( (SDL_EventOK == NULL) || SDL_EventOK(&event) ) {
			posted = 1;
			SDL_PushEvent(&event);
		}
	}
	return(posted);
}

/*
 * jk 991215 - Added
 */
void SDL_CheckKeyRepeat(void)
{
	if ( SDL_KeyRepeat.timestamp ) {
		Uint32 now, interval;

		now = SDL_GetTicks();
		interval = (now - SDL_KeyRepeat.timestamp);
		if ( SDL_KeyRepeat.firsttime ) {
			if ( interval > (Uint32)SDL_KeyRepeat.delay ) {
				SDL_KeyRepeat.timestamp = now;
				SDL_KeyRepeat.firsttime = 0;
			}
		} else {
			if ( interval > (Uint32)SDL_KeyRepeat.interval ) {
				SDL_KeyRepeat.timestamp = now;
				if ( (SDL_EventOK == NULL) || SDL_EventOK(&SDL_KeyRepeat.evt) ) {
					SDL_PushEvent(&SDL_KeyRepeat.evt);
				}
			}
		}
	}
}

int SDL_EnableKeyRepeat(int delay, int interval)
{
	if ( (delay < 0) || (interval < 0) ) {
		SDL_SetError("keyboard repeat value less than zero");
		return(-1);
	}
	SDL_KeyRepeat.firsttime = 0;
	SDL_KeyRepeat.delay = delay;
	SDL_KeyRepeat.interval = interval;
	SDL_KeyRepeat.timestamp = 0;
	return(0);
}

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