📄 top10dlg.cpp
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// Top10Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "WeiQiServer.h"
#include "Top10Dlg.h"
#include "Server.h"
#include "Player.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTop10Dlg dialog
CTop10Dlg::CTop10Dlg(CServer* pServer,CWnd* pParent /*=NULL*/)
: CDialog(CTop10Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTop10Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_pServer=pServer;
}
void CTop10Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTop10Dlg)
DDX_Control(pDX, IDC_LIST_TOP, m_Top10List);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTop10Dlg, CDialog)
//{{AFX_MSG_MAP(CTop10Dlg)
ON_BN_CLICKED(IDC_BUTTON_OK, OnButtonOk)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTop10Dlg message handlers
void CTop10Dlg::OnButtonOk()
{
// TODO: Add your control notification handler code here
OnOK();
}
BOOL CTop10Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
POSITION p=m_pServer->m_Top10List.GetHeadPosition();
CPlayer* TempPlayer;
CString Str;
TCHAR Buf[10];
int n=m_pServer->m_Top10List.GetCount();
for(int i=0;i<n;i++)
{
TempPlayer=(CPlayer*)m_pServer->m_Top10List.GetNext(p);
itoa(TempPlayer->m_Level,Buf,10);
Str=TempPlayer->m_PlayerName;
Str+=_T("--等级:");
Str+=Buf;
m_Top10List.AddString(Str);
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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