game.h

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#if !defined(AFX_GAME_H__FC575741_8A8A_11D5_8FC2_5254AB222310__INCLUDED_)
#define AFX_GAME_H__FC575741_8A8A_11D5_8FC2_5254AB222310__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Game.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CGame window

class CClientSocket;

class CGame : public CWnd
{
// Construction
public:
	CGame();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CGame)
	//}}AFX_VIRTUAL

// Implementation
public:
	CString			m_GameName;
	CClientSocket*	m_pHost;
	CClientSocket*	m_pClient;

	virtual ~CGame();

	// Generated message map functions
protected:
	//{{AFX_MSG(CGame)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GAME_H__FC575741_8A8A_11D5_8FC2_5254AB222310__INCLUDED_)

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