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📄 weiqiserverdlg.cpp

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// WeiQiServerDlg.cpp : implementation file
//

#include "stdafx.h"
#include "WeiQiServer.h"
#include "WeiQiServerDlg.h"
#include "ClientSocket.h"
#include "Server.h"
#include "Game.h"
#include "Player.h"
#include "Top10Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CWeiQiServerDlg dialog

CWeiQiServerDlg::CWeiQiServerDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CWeiQiServerDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CWeiQiServerDlg)
	m_Port = 829;
	m_GameNum = 0;
	m_RegNum = 0;
	m_ClientNum = 0;
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	m_pServer=new CServer(this);
}

void CWeiQiServerDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CWeiQiServerDlg)
	DDX_Control(pDX, IDC_LIST_PLAYER, m_PlayerList);
	DDX_Control(pDX, IDC_LIST_GAME, m_GameList);
	DDX_Text(pDX, IDC_EDIT_PORT, m_Port);
	DDX_Text(pDX, IDC_EDIT_GAMENUM, m_GameNum);
	DDX_Text(pDX, IDC_EDIT_REGNUM, m_RegNum);
	DDX_Text(pDX, IDC_EDIT_PERSONNUM, m_ClientNum);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CWeiQiServerDlg, CDialog)
	//{{AFX_MSG_MAP(CWeiQiServerDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON_START, OnButtonStart)
	ON_BN_CLICKED(IDC_BUTTON_INFO, OnButtonInfo)
	ON_BN_CLICKED(IDC_BUTTON_EXIT, OnButtonExit)
	ON_BN_CLICKED(IDC_BUTTON_SHUTDOWN, OnButtonShutdown)
	ON_WM_DESTROY()
	ON_BN_CLICKED(IDC_BUTTON_TOP10, OnButtonTop10)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CWeiQiServerDlg message handlers

BOOL CWeiQiServerDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	ExtendDlg(IDC_SEPARATE,FALSE);

	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CWeiQiServerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CWeiQiServerDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CWeiQiServerDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CWeiQiServerDlg::OnButtonStart() 
{
	// TODO: Add your control notification handler code here
	UpdateData(TRUE);
	m_pServer->m_Port=m_Port;
	m_pServer->StartServer();
}

void CWeiQiServerDlg::OnButtonInfo() 
{
	// TODO: Add your control notification handler code here
	static BOOL Expand = TRUE;
	ExtendDlg(IDC_SEPARATE,Expand);
	Expand=!Expand;
}

void CWeiQiServerDlg::ExtendDlg(int nResourceID, BOOL bExpand)
{
	static CRect rcLarge;
	static CRect rcSmall;
	CString sExpand;
	if(rcLarge.IsRectNull())
	{
		CRect rcLandmark;
		CWnd* pWndLandmark=GetDlgItem(nResourceID);
		GetWindowRect(rcLarge);
		pWndLandmark->GetWindowRect(rcLandmark);
		rcSmall=rcLarge;
		rcSmall.right=rcLandmark.left;
	}
	if(bExpand)
	{
		SetWindowPos(NULL,0,0,rcLarge.Width(),rcLarge.Height(),
					SWP_NOMOVE|SWP_NOZORDER);
		sExpand=_T("关闭信息");
		EnableVisibleChildren();
	}
	else
	{
		SetWindowPos(NULL,0,0,rcSmall.Width(),rcSmall.Height(),
					SWP_NOMOVE|SWP_NOZORDER);

		sExpand=_T("更多信息");
		EnableVisibleChildren();
	}
	SetDlgItemText(IDC_BUTTON_INFO,sExpand);
}

void CWeiQiServerDlg::EnableVisibleChildren()
{
	CWnd* pWndCtrl=GetWindow(GW_CHILD);
	CRect rcRest;
	CRect rcControl;
	CRect rcShow;

	GetWindowRect(rcShow);

	while(pWndCtrl!=NULL)
	{
		pWndCtrl->GetWindowRect(rcControl);

		if(rcRest.IntersectRect(rcShow,rcControl))
			pWndCtrl->EnableWindow(TRUE);
		else
			pWndCtrl->EnableWindow(FALSE);

		pWndCtrl=pWndCtrl->GetWindow(GW_HWNDNEXT);
	}
}

void CWeiQiServerDlg::OnButtonExit() 
{
	// TODO: Add your control notification handler code here
	OnOK();
}

void CWeiQiServerDlg::OnButtonShutdown() 
{
	// TODO: Add your control notification handler code here
	m_pServer->ShutDownServer();
}

void CWeiQiServerDlg::FlashGame()
{
	m_GameList.ResetContent();
	POSITION p=m_pServer->m_GameList.GetHeadPosition();
	int n=m_pServer->m_GameList.GetCount();
	for(int i=0;i<n;i++)
		m_GameList.AddString(((CGame*)m_pServer->m_GameList.GetNext(p))->m_GameName);
}

void CWeiQiServerDlg::FlashPlayer()
{
	m_PlayerList.ResetContent();
	POSITION p=m_pServer->m_LogInList.GetHeadPosition();
	int n=m_pServer->m_LogInList.GetCount();
	for(int i=0;i<n;i++)
		m_PlayerList.AddString(((CClientSocket*)m_pServer->m_LogInList.GetNext(p))->m_pPlayer->m_PlayerName);
}

void CWeiQiServerDlg::OnDestroy() 
{
	CDialog::OnDestroy();
	
	// TODO: Add your message handler code here
	m_pServer->ShutDownServer();
}

void CWeiQiServerDlg::OnButtonTop10() 
{
	// TODO: Add your control notification handler code here
	CTop10Dlg dlg(m_pServer);
	dlg.DoModal();
}

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