📄 weiqiserverdlg.h
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// WeiQiServerDlg.h : header file
//
#if !defined(AFX_WEIQISERVERDLG_H__5F75AAE7_7A35_11D5_8FC2_5254AB222310__INCLUDED_)
#define AFX_WEIQISERVERDLG_H__5F75AAE7_7A35_11D5_8FC2_5254AB222310__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CWeiQiServerDlg dialog
class CServer;
class CWeiQiServerDlg : public CDialog
{
// Construction
public:
CServer* m_pServer;
void FlashPlayer();
void FlashGame();
CWeiQiServerDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CWeiQiServerDlg)
enum { IDD = IDD_WEIQISERVER_DIALOG };
CListBox m_PlayerList;
CListBox m_GameList;
UINT m_Port;
UINT m_GameNum;
UINT m_RegNum;
UINT m_ClientNum;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWeiQiServerDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CWeiQiServerDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnButtonStart();
afx_msg void OnButtonInfo();
afx_msg void OnButtonExit();
afx_msg void OnButtonShutdown();
afx_msg void OnDestroy();
afx_msg void OnButtonTop10();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void EnableVisibleChildren();
void ExtendDlg(int nResourceID, BOOL bExpand);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WEIQISERVERDLG_H__5F75AAE7_7A35_11D5_8FC2_5254AB222310__INCLUDED_)
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