📄 items.h
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// This stores the items located in each room and also in
// the players posession. It consists of four boolean
// variables and methods to use them.
#ifndef ITEMS_H
#define ITEMS_H
#include "words.h"
class items {
int keys_on_hand; // TRUE if keys are here, otherwise FALSE
int candy_on_hand;
int ticket_on_hand;
int money_on_hand;
public:
items(void); // Constructor, set all to FALSE
void add_item(word item_to_add); // Add one item to list
void drop_item(word item_to_drop); // Drop one item from list
int item_here(word item_to_check); // Returns TRUE or FALSE
void list_items(void); // List personal items
void list_items_in_room(void); // List location items
};
#endif
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