📄 titleview.h
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#if !defined(AFX_TITLEVIEW_H__FAD1CEA5_2FAC_11D2_9F6B_E96F90A0DED3__INCLUDED_)
#define AFX_TITLEVIEW_H__FAD1CEA5_2FAC_11D2_9F6B_E96F90A0DED3__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// TitleView.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTitleView view
class CTitleView : public CView
{
protected:
CTitleView(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CTitleView)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTitleView)
protected:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CTitleView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
//{{AFX_MSG(CTitleView)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TITLEVIEW_H__FAD1CEA5_2FAC_11D2_9F6B_E96F90A0DED3__INCLUDED_)
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