📄 shegame.cpp
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// SheGame.cpp: implementation of the CSheGame class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "games.h"
#include "SheGame.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
IMPLEMENT_DYNCREATE(CSheGame, CGamsWnd)
BEGIN_MESSAGE_MAP(CSheGame, CGamsWnd)
//{{AFX_MSG_MAP(CSheGame)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(IDM_GAME, StartGame)
ON_COMMAND(IDM_STOP, StopGame)
ON_WM_TIMER()
ON_WM_KEYDOWN()
ON_WM_PAINT()
END_MESSAGE_MAP()
CSheGame::CSheGame()
{
m_nPointNum = 0;
}
CSheGame::~CSheGame()
{
if( m_nPointNum > 0 )
ClearPoint();
}
void CSheGame::StartGame()
{
/* CDC* pDC = GetDC();
HICON hic = AfxGetApp()->LoadIcon(IDI_ICON1);
if (hic == NULL)
AfxMessageBox("error");
pDC->DrawIcon(50, 50, hic);
ReleaseDC(pDC);
*/
if(m_nPointNum == 0)
{
m_nMoveType = 1;
CreateNewPoint();
CreateNewPoint(32, 32);
}
m_nTimer = this->SetTimer(1,200,0);
}
void CSheGame::StopGame()
{
if(m_nTimer)
KillTimer(m_nTimer);
}
void CSheGame::OnTimer( UINT nIDEvent )
{
if (!m_bCreate)
MovePoint();
}
void CSheGame::ClearPoint()
{
for(POSITION pos = m_pPointList.GetHeadPosition(); pos!= NULL;)
{
CPoint* pt = (CPoint*)m_pPointList.GetNext(pos);
delete pt;
}
m_pPointList.RemoveAll();
}
void CSheGame::CreateNewPoint(int x, int y)
{
m_bCreate = TRUE;
if(x ==0 && y == 0)
{
srand((unsigned)time(NULL));
m_nX = (rand() % 200 + 1) / 32 * 32;
m_nY = (rand() % 200 + 1) / 32 * 32;
for(POSITION pos = m_pPointList.GetHeadPosition(); pos!= NULL;)
{
CPoint* pt = (CPoint*)m_pPointList.GetNext(pos);
if(!(m_nX == pt->x && m_nY == pt->y))
continue;
m_nX = (rand() % 400 + 1) / 32 * 32;
m_nY = (rand() % 400 + 1) / 32 * 32;
pos = m_pPointList.GetHeadPosition();
}
}
else
{
CPoint* pt = new CPoint(x, y);
m_pPointList.AddHead(pt);
m_nPointNum ++;
}
CDC* pDC = GetDC();
HICON hic = AfxGetApp()->LoadIcon(IDI_POINT);
if (hic == NULL)
AfxMessageBox("error");
pDC->DrawIcon(m_nX, m_nY, hic);
m_bCreate = FALSE;
ReleaseDC(pDC);
}
void CSheGame::MovePoint()
{
int x = 0, y = 0;
switch(m_nMoveType)
{
case 1:
x += 32;
break;
case 2:
x -= 32;
break;
case 3:
y -= 32;
break;
case 4:
y += 32;
break;
}
CPoint* pt = (CPoint*)m_pPointList.GetHead();
if (pt->x + x == m_nX && pt->y + y == m_nY)
{
CPoint* pNew = new CPoint(m_nX, m_nY);
m_pPointList.AddHead(pNew);
m_nPointNum ++;
CreateNewPoint();
return;
}
CDC* pDC = GetDC();
HICON hic = AfxGetApp()->LoadIcon(IDI_POINT);
HICON hicNULL = AfxGetApp()->LoadIcon(IDI_NULL);
if(m_nPointNum == 1)
{
pDC->DrawIcon(pt->x, pt->y, hicNULL);
pt->x += x;
pt->y += y;
pDC->DrawIcon(pt->x, pt->y, hic);
m_pPointList.SetAt(m_pPointList.GetHeadPosition(), pt);
}
else
{
CPoint* pLast = (CPoint*)m_pPointList.GetTail();
pDC->DrawIcon(pLast->x, pLast->y, hicNULL);
m_pPointList.RemoveTail();
delete pLast;
CPoint* pNew = new CPoint(pt->x + x, pt->y + y);
m_pPointList.AddHead(pNew);
pDC->DrawIcon(pNew->x, pNew->y, hic);
}
ReleaseDC(pDC);
}
void CSheGame::OnKeyDown( UINT nChar, UINT nRepCnt, UINT nFlags )
{
switch(nChar)
{
case 39:
if(m_nMoveType != 2)
m_nMoveType = 1;
break;
case 37:
if(m_nMoveType != 1)
m_nMoveType = 2;
break;
case 38:
if(m_nMoveType != 4)
m_nMoveType = 3;
break;
case 40:
if(m_nMoveType != 3)
m_nMoveType = 4;
break;
}
}
void CSheGame::OnPaint()
{
CGamsWnd::OnPaint();
CDC* pDC = GetDC();
HICON hic = AfxGetApp()->LoadIcon(IDI_POINT);
for(POSITION pos = m_pPointList.GetHeadPosition(); pos!= NULL;)
{
CPoint* pt = (CPoint*)m_pPointList.GetNext(pos);
pDC->DrawIcon(pt->x, pt->y, hic);
}
pDC->DrawIcon(m_nX, m_nY, hic);
ReleaseDC(pDC);
}
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