childfrm.cpp

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CPP
105
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// ChildFrm.cpp : implementation of the CChildFrame class
//

#include "stdafx.h"
#include "games.h"

#include "ChildFrm.h"
#include "MyView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CChildFrame

IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)

BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
	//{{AFX_MSG_MAP(CChildFrame)
	ON_WM_ACTIVATE()
	ON_WM_PAINT()
//	ON_COMMAND(IDM_GAME, Ss)
	//ON_COMMAND(IDM_GAME, Ss)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChildFrame construction/destruction

CChildFrame::CChildFrame()
{
	// TODO: add member initialization code here
	
}

void CChildFrame::OnActivate( UINT nState, CWnd* pWndOther, BOOL bMinimized )
{
	
}

CChildFrame::~CChildFrame()
{
}

BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	if( !CMDIChildWnd::PreCreateWindow(cs) )
		return FALSE;

	return TRUE;
}

void CChildFrame::Ss()
{

	CRuntimeClass* pNewViewClass;
	CCreateContext context;
	pNewViewClass = RUNTIME_CLASS(CMyView);
	context.m_pNewViewClass = pNewViewClass;
//	context.m_pCurrentDoc = this->GetActiveDocument();
	//context.m_pCurrentFrame = this;
	CView* pNewView = STATIC_DOWNCAST(CView, CreateView(&context));
	//CWnd * w = this->CreateView(&context);
	pNewView->ShowWindow(SW_SHOW);
	pNewView->Invalidate();

}

void CChildFrame::OnPaint()
{
	CMDIChildWnd::OnPaint();
	//AfxMessageBox("sdf");
	CDC* pDC = GetDC();

	pDC->TextOut(100, 100, "thisisfsf");
	ReleaseDC(pDC);
}

/////////////////////////////////////////////////////////////////////////////
// CChildFrame diagnostics

#ifdef _DEBUG
void CChildFrame::AssertValid() const
{
	CMDIChildWnd::AssertValid();
}

void CChildFrame::Dump(CDumpContext& dc) const
{
	CMDIChildWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CChildFrame message handlers

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