📄 shegame.h
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// SheGame.h: interface for the CSheGame class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SHEGAME_H__5C0D314C_4A62_4CC5_8E29_D7A35FD3596F__INCLUDED_)
#define AFX_SHEGAME_H__5C0D314C_4A62_4CC5_8E29_D7A35FD3596F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "gamswnd.h"
class CSheGame : public CGamsWnd
{
public:
DECLARE_DYNCREATE(CSheGame);
void StartGame();
void StopGame();
void CreateNewPoint(int x = 0, int y = 0);
void MovePoint();
void ClearPoint();
public:
UINT m_nTimer;
int m_nX, m_nY;
int m_nPointNum;
UINT m_nMoveType;
CPtrList m_pPointList;
BOOL m_bCreate;
public:
CSheGame();
virtual ~CSheGame();
protected:
//{{AFX_MSG(CSheGame)
afx_msg void OnTimer( UINT nIDEvent );
afx_msg void OnKeyDown( UINT nChar, UINT nRepCnt, UINT nFlags );
afx_msg void OnPaint();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif // !defined(AFX_SHEGAME_H__5C0D314C_4A62_4CC5_8E29_D7A35FD3596F__INCLUDED_)
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