📄 gamswnd.h
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#if !defined(AFX_GAMSWND_H__A8E9BBA0_3482_4982_AC19_77DBD03B425E__INCLUDED_)
#define AFX_GAMSWND_H__A8E9BBA0_3482_4982_AC19_77DBD03B425E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GamsWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGamsWnd frame
class CDlgTOOL;
class CGamsWnd : public CMDIChildWnd
{
public:
DECLARE_DYNCREATE(CGamsWnd)
CGamsWnd();
BOOL Create(LPCTSTR szTitle, LONG style = 0,
const RECT& rect = rectDefault,
CMDIFrameWnd* pParent = NULL);
public:
CDlgTOOL* m_pTool;
// Implementation
protected:
static CMenu NEAR menu; // menu for windows
// message handlers
//{{AFX_MSG(CHelloWnd)
afx_msg void OnSize( UINT nType, int cx, int cy );
afx_msg void CGamsWnd::OnSizing( UINT nSide, LPRECT lpRect);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMSWND_H__A8E9BBA0_3482_4982_AC19_77DBD03B425E__INCLUDED_)
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