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📄 mainfrm.cpp

📁 一个用vc编写的俄罗斯方块和贪吃蛇游戏的源代码
💻 CPP
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// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "games.h"

#include "MainFrm.h"
#include "dlgtool.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


#include "myview.h"
/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNAMIC(CMainFrame, CMDIFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CMDIFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	ON_WM_CREATE()
	ON_WM_SIZE()
	ON_WM_MOVE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

static UINT indicators[] =
{
	ID_SEPARATOR,           // status line indicator
	ID_INDICATOR_CAPS,
	ID_INDICATOR_NUM,
	ID_INDICATOR_SCRL,
};



/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
	pDlg = NULL;
}

CMainFrame::~CMainFrame()
{
	delete pDlg;
}

BOOL CMainFrame::OnCreateClient( LPCREATESTRUCT lpcs, CCreateContext* pContext )
{
	return CMDIFrameWnd::OnCreateClient(lpcs, pContext);
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CMDIFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
		| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
		!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
	{
		TRACE0("Failed to create toolbar\n");
		return -1;      // fail to create
	}

	if (!m_wndStatusBar.Create(this) ||
		!m_wndStatusBar.SetIndicators(indicators,
		  sizeof(indicators)/sizeof(UINT)))
	{
		TRACE0("Failed to create status bar\n");
		return -1;      // fail to create
	}

	// TODO: Delete these three lines if you don't want the toolbar to
	//  be dockable
	m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
	EnableDocking(CBRS_ALIGN_ANY);
	DockControlBar(&m_wndToolBar);

	
	pDlg = new CDlgTOOL();
	pDlg->Create(IDD_TOOL, this);
	pDlg->m_pMainFrame = this;
	pDlg->ShowWindow(SW_SHOW);

	return 0;
}

void CMainFrame::RecalcLayout(BOOL bNotify)
{
	CMDIFrameWnd::RecalcLayout(bNotify);
	CRect reClient, reWindow;
	
	::GetClientRect(m_hWndMDIClient, reClient);
	::GetWindowRect(m_hWndMDIClient, reWindow);
	this->ScreenToClient(reWindow);

	::MoveWindow(m_hWndMDIClient, reWindow.left + 160, reWindow.top, reWindow.right - 160, reClient.bottom + 4, 1);
	if(pDlg != NULL)
		SetPosition();
}

void CMainFrame::SetPosition()
{
	CRect reClient, reTool;
	
	::GetClientRect(m_hWndMDIClient, &reClient);
	::GetWindowRect(m_hWndMDIClient, &reTool);

	pDlg->MoveWindow(reTool.left - 163, reTool.top, 165, reClient.bottom + 4);
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	if( !CMDIFrameWnd::PreCreateWindow(cs) )
		return FALSE;
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return TRUE;
}

void CMainFrame::OnSize( UINT nType, int cx, int cy )
{
	CMDIFrameWnd::OnSize(nType, cx, cy);

	SetPosition();
}

void CMainFrame::OnMove( int x, int y )
{
	CMDIFrameWnd::OnMove(x, y);
	SetPosition();
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CMDIFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CMDIFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers

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