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📄 domain.cpp

📁 A suite of casino games
💻 CPP
字号:
#include "blackjack.h"#include "poker.h"using std::cout;using std::endl;using std::cin;using std::string;money_t CBlackjack::doMain(){    selection_t myChoice = ' ';    counter_t iHuman = 0;    counter_t iComputer = 0;    do    {        if(isPlayAgain == true)        {            showScreen();            if(playerMoney == 0)            {                cout << "\n" << playersName << ", you have no more money to play!" << endl;                //for(int i = 0; i < 999999999; ++i);                quit();                return playerMoney;            }            cout << "Place a bet " << playersName << "? (Y)es, (N)o: _\b";            cin >> myChoice;            myChoice = toupper(myChoice);            if(myChoice == 'N')            {                quit();                return playerMoney;            }            showScreen();            placeWager();	        calcPlayerMoney("DEAL");            clearHands();            isHumanBlackjack = isComputerBlackjack = false;            isDraw = false;            isQuit = isComputerWin = false;            isComputerStay = isComputerHit = isHumanStay = isPlayAgain = false;            isHumanHit = isFirstDeal = true;            computerValueCount = humanValueCount = iHuman = iComputer = 0;            myChoice = ' ';        }        myChoice = ' ';        showScreen();        if(isFirstDeal == true)        {            dealCards(2, 0, iComputer);            dealCards(0, 2, iHuman);            countValues();            if(humanValueCount == BLACKJACK && computerValueCount == BLACKJACK)            {                isComputerBlackjack = true;                isHumanBlackjack = false;                isComputerWin = true;                isHumanWin = false;                isDraw = false;                isComputerHit = isHumanHit = false;                isHumanStay = isComputerStay = true;                selectWinner();                return playerMoney;            }            else if(humanValueCount == BLACKJACK)            {                isHumanBlackjack = true;                isComputerBlackjack = false;                isHumanWin = true;                isComputerWin = false;                isDraw = false;                isHumanHit = isComputerHit = false;                isHumanStay = isComputerStay = true;                selectWinner();                return playerMoney;            }            else if(computerValueCount == BLACKJACK)            {                isComputerBlackjack = true;                isHumanBlackjack = false;                isHumanWin = false;                isComputerWin = true;                isDraw = false;                isHumanHit = isComputerHit = false;                isHumanStay = isComputerStay = true;                selectWinner();                return playerMoney;            }            iHuman += 2;            iComputer += 2;            isFirstDeal = false;        }        countValues();        showScreen();        if(isQuit == false)        {            cout << "Would you like to stay or hit? (S)tay, (H)it: _\b";            cin >> myChoice;            myChoice = toupper(myChoice);            if(myChoice == 'S')            {                isHumanHit = false;                isComputerHit = true;                isHumanStay = true;                if(computerValueCount >= DEALERHITLIMIT)                {                    if(computerValueCount > BLACKJACK)                    {                        isHumanWin = true;                        isComputerWin = false;                        isDraw = false;                    }                    else if(computerValueCount > humanValueCount)                    {                        isHumanWin = false;                        isComputerWin = true;                        isDraw = false;                    }                    else if(computerValueCount < humanValueCount)                    {                        isHumanWin = true;                        isComputerWin = false;;                        isDraw = false;                    }                    else if(humanValueCount == computerValueCount)                    {                        isHumanWin = false;                        isComputerWin = false;                        isDraw = true;                    }                    selectWinner();                }                else if(computerValueCount > 0)                {                    while(computerValueCount < DEALERHITLIMIT)                    {                        dealCards(1, 0, iComputer);                        ++iComputer;                        countValues();                        if(computerValueCount >= DEALERHITLIMIT)                        {                            if(computerValueCount > BLACKJACK)                            {                                isHumanWin = true;                                isComputerWin = false;                                isDraw = false;                            }		            else if(computerValueCount > humanValueCount)		            {		                isHumanWin = false;                                isComputerWin = true;                                isDraw = false;		            }		            else if(computerValueCount < humanValueCount)		            {		                isHumanWin = true;                                isComputerWin = false;			        isDraw = false;                            }		            else if(humanValueCount == computerValueCount)		            {		                isHumanWin = false;                                isComputerWin = false;			        isDraw = true;		            }		            selectWinner();                        }                    }                }            }            else if(myChoice == 'H')            {                isHumanHit = true;                isHumanStay = false;                dealCards(0, 1, iHuman);                ++iHuman;                countValues();                if(humanValueCount > BLACKJACK)                {                    isHumanWin = false;                    isComputerWin = true;                    isDraw = false;		    selectWinner();                }            }        }    }while(isQuit == false);    return playerMoney;}money_t CPoker::doMain(){    char myChoice = ' ';    int i = 0;    clearHands();    showScreen();    if(playerMoney == 0)    {        cout << "\n" << playersName << ", you have no more money to play!" << endl;        		//for(int i = 0; i < 999999999; ++i);	    quit();        return playerMoney;    }    while(isQuit == false)    {    cout << "Place a bet " << playersName << "? (Y)es, (N)o: _\b";    cin >> myChoice;    myChoice = toupper(myChoice);    if(myChoice == 'N')    {        quit();        return playerMoney;    }	showScreen();        myChoice = ' ';        placeWager();        calcPlayerMoney("DEAL");        if(isFirstDeal == true)        {            isQuit = false;            isDraw = false;            isHumanWin = false;            isComputerWin = false;            isHumanHit = true;            isHumanStay = false;	    isComputerHit = true;	    isComputerStay = false;            isFirstDeal = false;            computerValueCount = 0;            humanValueCount = 0;            computerWinDepth = 0;            humanWinDepth = 0;            keepingCards = 0;	    i = 0;	    numberOfHumanDiscards = 0;	    numberOfComputerDiscards = 0;            clearHands();	    dealCards(5, 5);            showScreen();        }bool oneStatus = false, twoStatus = false, threeStatus = false, fourStatus = false, fiveStatus = false;string oneTemp = "   ", twoTemp = "   ", threeTemp = "   ", fourTemp = "   ", fiveTemp = "   ";        while(isHumanStay == false && isHumanHit == true && numberOfHumanDiscards < 4)        {	    showScreen();            cout << playersName << ", which cards are you discarding? _\b";            cin >> keepingCards;            switch(keepingCards)            {            case 1:            {                if(oneStatus == false)                {                    if(playerHand[0] != "   ")                    {                        oneTemp = playerHand[0];                        playerHand[0] = "   ";                        ++numberOfHumanDiscards;                        oneStatus = true;                    }                }                else                {                    if(playerHand[0] == "   ")                    {                        playerHand[0] = oneTemp;                        --numberOfHumanDiscards;                        oneStatus = false;                    }                }                break;            }            case 2:            {                if(twoStatus == false)                {                    if(playerHand[1] != "   ")                    {                        twoTemp = playerHand[1];                        playerHand[1] = "   ";                        ++numberOfHumanDiscards;                        twoStatus = true;                    }                }                else                {                    if(playerHand[1] == "   ")                    {                        playerHand[1] = twoTemp;                        --numberOfHumanDiscards;                        twoStatus = false;                    }                }                break;            }            case 3:            {                if(threeStatus == false)                {                    if(playerHand[2] != "   ")                    {                        threeTemp = playerHand[2];                        playerHand[2] = "   ";                        ++numberOfHumanDiscards;                        threeStatus = true;                    }                }                else                {                    if(playerHand[2] == "   ")                    {                        playerHand[2] = threeTemp;                        --numberOfHumanDiscards;                        threeStatus = false;                    }                }                break;            }            case 4:            {                if(fourStatus == false)                {                    if(playerHand[3] != "   ")                    {                        fourTemp = playerHand[3];                        playerHand[3] = "   ";                        ++numberOfHumanDiscards;                        fourStatus = true;                    }                }                else                {                    if(playerHand[3] == "   ")                    {                        playerHand[3] = fourTemp;                        --numberOfHumanDiscards;                        fourStatus = false;                    }                }                break;            }            case 5:            {                if(fiveStatus == false)                {                    if(playerHand[4] != "   ")                    {                        fiveTemp = playerHand[4];                        playerHand[4] = "   ";                        ++numberOfHumanDiscards;                        fiveStatus = true;                    }                }                else                {                    if(playerHand[4] == "   ")                    {                        playerHand[4] = fiveTemp;                        --numberOfHumanDiscards;                        fiveStatus = false;                    }                }                break;            }            case 6:            {                isHumanHit = false;                isHumanStay = true;		isComputerHit = true;		isComputerStay = false;            }            }        }        while(numberOfHumanDiscards > 0)        {            dealCards(0, numberOfHumanDiscards);        }	showScreen();	countValues();	checkPatterns();	if(isComputerStay == false && isComputerHit == true)	{	    discardCards();	    countValues();        checkPatterns();	}	showScreen();        selectWinner();        sleep();	isFirstDeal = true;	//return playerMoney;    }    return playerMoney;}

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