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📄 main.cpp

📁 3D俄罗斯方块源码.rar
💻 CPP
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						{
							g_pGameStart->m_OtherGUI.MoveLevel(8);
						}
						if(iCurMouseX>=480&&iCurMouseX<490&&iCurMouseY>130&&iCurMouseY<150)
						{
							g_pGameStart->m_OtherGUI.MoveLevel(9);
						}
						if(iCurMouseX>=490&&iCurMouseX<500&&iCurMouseY>130&&iCurMouseY<150)
						{
							g_pGameStart->m_OtherGUI.MoveLevel(10);
						}
//-----------------------------------------------------------------------------------

						if(iCurMouseX>=400&&iCurMouseX<410&&iCurMouseY>230&&iCurMouseY<250)
						{
							g_pGameStart->m_OtherGUI.MoveRow(1);
						}
						if(iCurMouseX>=410&&iCurMouseX<420&&iCurMouseY>230&&iCurMouseY<250)
						{
							g_pGameStart->m_OtherGUI.MoveRow(2);
						}
						if(iCurMouseX>=420&&iCurMouseX<430&&iCurMouseY>230&&iCurMouseY<250)
						{
							g_pGameStart->m_OtherGUI.MoveRow(3);
						}
						if(iCurMouseX>=430&&iCurMouseX<440&&iCurMouseY>230&&iCurMouseY<250)
						{
							g_pGameStart->m_OtherGUI.MoveRow(4);
						}
						if(iCurMouseX>=440&&iCurMouseX<450&&iCurMouseY>230&&iCurMouseY<250)
						{
							g_pGameStart->m_OtherGUI.MoveRow(5);
						}
						if(iCurMouseX>=450&&iCurMouseX<460&&iCurMouseY>230&&iCurMouseY<250)
						{
							g_pGameStart->m_OtherGUI.MoveRow(6);
						}
						if(iCurMouseX>=460&&iCurMouseX<470&&iCurMouseY>230&&iCurMouseY<250)
						{
							g_pGameStart->m_OtherGUI.MoveRow(7);
						}
						if(iCurMouseX>=470&&iCurMouseX<480&&iCurMouseY>230&&iCurMouseY<250)
						{
							g_pGameStart->m_OtherGUI.MoveRow(8);
						}
						if(iCurMouseX>=480&&iCurMouseX<490&&iCurMouseY>230&&iCurMouseY<250)
						{
							g_pGameStart->m_OtherGUI.MoveRow(9);
						}
						if(iCurMouseX>=490&&iCurMouseX<500&&iCurMouseY>230&&iCurMouseY<250)
						{
							g_pGameStart->m_OtherGUI.MoveRow(10);
						}
					}
				}
				break;
			case WM_RBUTTONDOWN:
			case WM_LBUTTONDOWN:
				{
					if(g_iWhere==1)	
					{
										  if(g_pGameStart->m_ShowContorl==false)
										  {
						iCurMouseX = iMouseX;
						iCurMouseY = iMouseY;   
						if(iCurMouseX>(g_pGameStart->m_menu->Getx()+100)&&iCurMouseX<(g_pGameStart->m_menu->Getx()+250)&&iCurMouseY>(g_pGameStart->m_menu->Gety()+70)&&(iCurMouseY<g_pGameStart->m_menu->Gety()+100))
						{
							g_pGameStart->m_personnum=1;
							g_pGameStart->ShowOtherGUI();
							//g_iWhere=2;
							g_iWhere=4;
						}
						if(iCurMouseX>(g_pGameStart->m_menu->Getx()+100)&&iCurMouseX<(g_pGameStart->m_menu->Getx()+250)&&iCurMouseY>(g_pGameStart->m_menu->Gety()+100)&&(iCurMouseY<g_pGameStart->m_menu->Gety()+130))
						{
							g_pGameStart->m_personnum=2;
						    //g_iWhere=2;
							g_iWhere=4;
							g_pGameStart->ShowOtherGUI();
						}
						if(iCurMouseX>(g_pGameStart->m_menu->Getx()+100)&&iCurMouseX<(g_pGameStart->m_menu->Getx()+250)&&iCurMouseY>(g_pGameStart->m_menu->Gety()+130)&&(iCurMouseY<g_pGameStart->m_menu->Gety()+160))
						{
							g_pGameStart->ShowSetControlGUI();
						}
										  }
										  else
										  {
						iCurMouseX = iMouseX;
						iCurMouseY = iMouseY;   
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x1-100)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x1-40)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y1+180)&&(g_pGameStart->m_ControlGUI.m_y1+200))
						{
							g_pGameStart->m_ControlGUI.UpdateKey(1);
						}
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x1+100)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x1+170)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y1+180)&&(g_pGameStart->m_ControlGUI.m_y1+200))
						{
							g_pGameStart->m_ControlGUI.UpdateKey(2);
						}
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x1)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x1+100)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y1+80)&&(g_pGameStart->m_ControlGUI.m_y1+100))
						{
							g_pGameStart->m_ControlGUI.UpdateKey(3);
						}
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x1)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x1+60)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y1+280)&&(g_pGameStart->m_ControlGUI.m_y1+300))
						{
							g_pGameStart->m_ControlGUI.UpdateKey(4);
						}	
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x1)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x1+60)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y1+380)&&(g_pGameStart->m_ControlGUI.m_y1+400))
						{
							g_pGameStart->m_ControlGUI.UpdateKey(5);
						}
//------------------------------------------------------------------------------------------------
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x2-100)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x2-40)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y2+180)&&(g_pGameStart->m_ControlGUI.m_y2+200))
						{
							g_pGameStart->m_ControlGUI.UpdateKey2(1);
						}
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x2+100)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x2+170)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y2+180)&&(g_pGameStart->m_ControlGUI.m_y2+200))
						{
							g_pGameStart->m_ControlGUI.UpdateKey2(2);
						}
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x2)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x2+100)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y2+80)&&(g_pGameStart->m_ControlGUI.m_y2+100))
						{
							g_pGameStart->m_ControlGUI.UpdateKey2(3);
						}
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x2)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x2+60)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y2+280)&&(g_pGameStart->m_ControlGUI.m_y2+300))
						{
							g_pGameStart->m_ControlGUI.UpdateKey2(4);
						}	
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x2)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x2+60)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y2+380)&&(g_pGameStart->m_ControlGUI.m_y2+400))
						{
							g_pGameStart->m_ControlGUI.UpdateKey2(5);
						}
										  }
					}
					if(g_iWhere==3)
					{
						iCurMouseX = iMouseX;
						iCurMouseY = iMouseY;   
						if(iCurMouseX>(g_pGame->m_EndPart.m_menu->Getx()+100)&&iCurMouseX<(g_pGame->m_EndPart.m_menu->Getx()+250)&&iCurMouseY>(g_pGame->m_EndPart.m_menu->Gety()+70)&&(iCurMouseY<g_pGame->m_EndPart.m_menu->Gety()+100))
						{
							g_pGame->EndGame(true);
							DestroyWindow(hWnd);
						}
						if(iCurMouseX>(g_pGame->m_EndPart.m_menu->Getx()+100)&&iCurMouseX<(g_pGame->m_EndPart.m_menu->Getx()+180)&&iCurMouseY>(g_pGame->m_EndPart.m_menu->Gety()+100)&&(iCurMouseY<g_pGame->m_EndPart.m_menu->Gety()+130))
						{
							g_pGame->EndGame(false);
						}					
					}	
					if(g_iWhere==4)
					{
				  //-----------如果是显示Other--------
						iCurMouseX = iMouseX;
						iCurMouseY = iMouseY;   
						if(iCurMouseX>600&&iCurMouseX<800&&iCurMouseY>450&&iCurMouseY<500)
						{
							g_iWhere=2;
							g_pGameStart->SetOther(g_pGameStart->m_OtherGUI.m_level,g_pGameStart->m_OtherGUI.m_rownum-1,1,g_pGameStart->m_OtherGUI.m_shownext,g_pGameStart->m_OtherGUI.m_addrow);
						}
					}
				} 
		        break;
	
            return TRUE;
    }

    return DefWindowProc(hWnd, msg, wParam, lParam);
}
/********************************************************************
函数名  : WinMain
输入参数: hInst:
          HINSTANCE:
		  LPSTR:
		  INT:
输出参数: 无
功能描述:
          程序入口点
全局变量: 无
调用模块: 无
********************************************************************/
INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR, INT)
{
    //注册窗口类
    WNDCLASSEX wc = {sizeof(WNDCLASSEX), CS_CLASSDC, WinProc, 0L, 0L, 
                     GetModuleHandle(NULL), NULL, NULL, NULL, NULL,
                     "俄罗斯方块", NULL};
	
	
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);	
	
	RegisterClassEx(&wc);

    //创建窗口
    HWND hWnd = CreateWindow("俄罗斯方块", "俄罗斯方块", 
                              WS_OVERLAPPEDWINDOW, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
                              NULL, NULL, wc.hInstance, NULL);

	    g_pGame = new CGame();
	    //初始化 Direct3D
	    if(g_pGame->Initialise(hWnd, 800, 600))
		{ 
			
			//显示窗口
			ShowWindow(hWnd, SW_SHOWDEFAULT);
			UpdateWindow(hWnd);
			g_pGameStart=new CGameStart();
			g_pGameStart->init(hWnd,g_pGame->GetDevice(),240,360);
			g_iWhere=1;
			if(g_pGameStart->GameLoop(&g_iWhere)==true)
			{
				g_pGame->SetKey(1,&g_pGameStart->m_ControlGUI.m_SetControl.m_control);
				g_pGame->SetKey(2,&g_pGameStart->m_ControlGUI.m_SetControl.m_control2);			
				if(true==g_pGame->InitialiseGame(g_pGameStart->m_personnum,g_pGameStart->m_align,g_pGameStart->m_row,g_pGameStart->m_leve,g_pGameStart->m_isshownext,g_pGameStart->m_type))
				{
					::_sleep(100);
					g_pGame->GameLoop();  
				}
			}
		}  
    SAFE_DELETE(g_pGame);
	SAFE_DELETE(g_pGameStart);
    UnregisterClass("俄罗斯方块", wc.hInstance);
    
    return 0;
}


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