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📄 main.cpp

📁 3D俄罗斯方块源码.rar
💻 CPP
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/********************************************************************
文件名: MAIN.CPP
Copyright (c)2004  红孩儿工作室
创建人  : 卞安
创建时间: 2004-5-18 12:33:30
版本: 1.0
类名: CPartManage
说明:
	主窗口执行文件
********************************************************************/
#include "Game.h"
#include "GameStart.h"
CGame* g_pGame = NULL;
CGameStart* g_pGameStart=NULL;
int g_iWhere=0;
/********************************************************************
函数名  : WinProc
输入参数: hWnd:窗口
          msg:消息
		  wParam:消息值
		  lParam:消息值
输出参数: 无
功能描述:
          消息处理
全局变量: 无
调用模块: 无
********************************************************************/
LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
    static int         iCurMouseX;     
    static int         iCurMouseY;
    int iMouseX = LOWORD(lParam);
    int iMouseY = HIWORD(lParam);
    switch(msg)
    {
        case WM_DESTROY:
            PostQuitMessage(0);
            return 0;
        break;
        case WM_KEYUP: 
            switch (wParam)
            { 
                case VK_ESCAPE:
					if(g_iWhere==1)
					{
					  if(g_pGameStart->m_ShowContorl==true)
					  g_pGameStart->ShowSetControlGUI();
					  return 0;
					}
					if(g_iWhere==2)
					{
					  g_pGame->EndGame(true);
					  g_iWhere=3;
					  return 0;
					}
					if(g_iWhere==3)
					{
					  g_pGame->EndGame(false);
					  g_iWhere=2;
					  return 0;
					}
                break;
				case VK_SPACE:
					g_pGame->Stop();
					break;
				case VK_F1:
					g_pGame->ReLife(1);
					break;
				case VK_F2:
					g_pGame->ReLife(2);
					break;
				case VK_F5:
					g_pGame->SetType(1);
					break;
				case VK_F6:
					g_pGame->SetType(2);
					break;
            } 
        break;
		//---------GameStart部分-----------
	
			case WM_MOUSEMOVE:
				{
					if(g_iWhere==1)
					{
										  if(g_pGameStart->m_ShowContorl==false)
										  {
						iCurMouseX = iMouseX;
						iCurMouseY = iMouseY;   
						if(iCurMouseX>(g_pGameStart->m_menu->Getx()+100)&&iCurMouseX<(g_pGameStart->m_menu->Getx()+250)&&iCurMouseY>(g_pGameStart->m_menu->Gety()+70)&&(iCurMouseY<g_pGameStart->m_menu->Gety()+100))
						{
							g_pGameStart->m_menu->Select(0);
						}
						if(iCurMouseX>(g_pGameStart->m_menu->Getx()+100)&&iCurMouseX<(g_pGameStart->m_menu->Getx()+250)&&iCurMouseY>(g_pGameStart->m_menu->Gety()+100)&&(iCurMouseY<g_pGameStart->m_menu->Gety()+130))
						{
							g_pGameStart->m_menu->Select(1);
						}
						if(iCurMouseX>(g_pGameStart->m_menu->Getx()+100)&&iCurMouseX<(g_pGameStart->m_menu->Getx()+250)&&iCurMouseY>(g_pGameStart->m_menu->Gety()+130)&&(iCurMouseY<g_pGameStart->m_menu->Gety()+160))
						{
							g_pGameStart->m_menu->Select(2);
						}
										  }
										  else
										  {
						iCurMouseX = iMouseX;
						iCurMouseY = iMouseY;   
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x1-100)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x1-40)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y1+180)&&(g_pGameStart->m_ControlGUI.m_y1+200))
						{
							g_pGameStart->m_ControlGUI.SelectKey(1);
						}
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x1+100)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x1+170)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y1+180)&&(g_pGameStart->m_ControlGUI.m_y1+200))
						{
							g_pGameStart->m_ControlGUI.SelectKey(2);
						}
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x1)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x1+100)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y1+80)&&(g_pGameStart->m_ControlGUI.m_y1+100))
						{
							g_pGameStart->m_ControlGUI.SelectKey(3);
						}
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x1)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x1+60)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y1+280)&&(g_pGameStart->m_ControlGUI.m_y1+300))
						{
							g_pGameStart->m_ControlGUI.SelectKey(4);
						}	
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x1)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x1+60)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y1+380)&&(g_pGameStart->m_ControlGUI.m_y1+400))
						{
							g_pGameStart->m_ControlGUI.SelectKey(5);
						}
//------------------------------------------------------------------------------------------------
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x2-100)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x2-40)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y2+180)&&(g_pGameStart->m_ControlGUI.m_y2+200))
						{
							g_pGameStart->m_ControlGUI.SelectKey2(1);
						}
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x2+100)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x2+170)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y2+180)&&(g_pGameStart->m_ControlGUI.m_y2+200))
						{
							g_pGameStart->m_ControlGUI.SelectKey2(2);
						}
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x2)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x2+100)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y2+80)&&(g_pGameStart->m_ControlGUI.m_y2+100))
						{
							g_pGameStart->m_ControlGUI.SelectKey2(3);
						}
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x2)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x2+60)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y2+280)&&(g_pGameStart->m_ControlGUI.m_y2+300))
						{
							g_pGameStart->m_ControlGUI.SelectKey2(4);
						}	
						if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x2)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x2+60)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y2+380)&&(g_pGameStart->m_ControlGUI.m_y2+400))
						{
							g_pGameStart->m_ControlGUI.SelectKey2(5);
						}
										  }
					}
					if(g_iWhere==3)
					{
						iCurMouseX = iMouseX;
						iCurMouseY = iMouseY;   
						if(iCurMouseX>(g_pGame->m_EndPart.m_menu->Getx()+100)&&iCurMouseX<(g_pGame->m_EndPart.m_menu->Getx()+250)&&iCurMouseY>(g_pGame->m_EndPart.m_menu->Gety()+70)&&(iCurMouseY<g_pGame->m_EndPart.m_menu->Gety()+100))
						{
							g_pGame->m_EndPart.m_menu->Select(0);
						}
						if(iCurMouseX>(g_pGame->m_EndPart.m_menu->Getx()+100)&&iCurMouseX<(g_pGame->m_EndPart.m_menu->Getx()+180)&&iCurMouseY>(g_pGame->m_EndPart.m_menu->Gety()+100)&&(iCurMouseY<g_pGame->m_EndPart.m_menu->Gety()+130))
						{
							g_pGame->m_EndPart.m_menu->Select(1);
						}
					}
					if(g_iWhere==4)
					{
				  //-----------如果是显示Other--------
						iCurMouseX = iMouseX;
						iCurMouseY = iMouseY;   
						if(iCurMouseX>600&&iCurMouseX<800&&iCurMouseY>450&&iCurMouseY<500)
						{
							g_pGameStart->m_OtherGUI.Selected(40);
						}
						if(iCurMouseX>80&&iCurMouseX<250&&iCurMouseY>330&&iCurMouseY<350)
						{
							g_pGameStart->m_OtherGUI.Selected(31);
						}
						if(iCurMouseX>80&&iCurMouseX<250&&iCurMouseY>360&&iCurMouseY<380)
						{
							g_pGameStart->m_OtherGUI.Selected(32);
						}
						if(iCurMouseX>80&&iCurMouseX<250&&iCurMouseY>390&&iCurMouseY<410)
						{
							g_pGameStart->m_OtherGUI.Selected(33);
						}
						if(iCurMouseX>80&&iCurMouseX<250&&iCurMouseY>420&&iCurMouseY<440)
						{
							g_pGameStart->m_OtherGUI.Selected(34);
						}
						if(iCurMouseX>80&&iCurMouseX<250&&iCurMouseY>450&&iCurMouseY<470)
						{
							g_pGameStart->m_OtherGUI.Selected(35);
						}
						if(iCurMouseX>80&&iCurMouseX<250&&iCurMouseY>480&&iCurMouseY<500)
						{
							g_pGameStart->m_OtherGUI.Selected(36);
						}
						if(iCurMouseX>=400&&iCurMouseX<410&&iCurMouseY>130&&iCurMouseY<150)
						{
							g_pGameStart->m_OtherGUI.MoveLevel(1);
						}
						if(iCurMouseX>=410&&iCurMouseX<420&&iCurMouseY>130&&iCurMouseY<150)
						{
							g_pGameStart->m_OtherGUI.MoveLevel(2);
						}
						if(iCurMouseX>=420&&iCurMouseX<430&&iCurMouseY>130&&iCurMouseY<150)
						{
							g_pGameStart->m_OtherGUI.MoveLevel(3);
						}
						if(iCurMouseX>=430&&iCurMouseX<440&&iCurMouseY>130&&iCurMouseY<150)
						{
							g_pGameStart->m_OtherGUI.MoveLevel(4);
						}
						if(iCurMouseX>=440&&iCurMouseX<450&&iCurMouseY>130&&iCurMouseY<150)
						{
							g_pGameStart->m_OtherGUI.MoveLevel(5);
						}
						if(iCurMouseX>=450&&iCurMouseX<460&&iCurMouseY>130&&iCurMouseY<150)
						{
							g_pGameStart->m_OtherGUI.MoveLevel(6);
						}
						if(iCurMouseX>=460&&iCurMouseX<470&&iCurMouseY>130&&iCurMouseY<150)
						{
							g_pGameStart->m_OtherGUI.MoveLevel(7);
						}
						if(iCurMouseX>=470&&iCurMouseX<480&&iCurMouseY>130&&iCurMouseY<150)

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