📄 main.cpp
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/********************************************************************
文件名: MAIN.CPP
Copyright (c)2004 红孩儿工作室
创建人 : 卞安
创建时间: 2004-5-18 12:33:30
版本: 1.0
类名: CPartManage
说明:
主窗口执行文件
********************************************************************/
#include "Game.h"
#include "GameStart.h"
CGame* g_pGame = NULL;
CGameStart* g_pGameStart=NULL;
int g_iWhere=0;
/********************************************************************
函数名 : WinProc
输入参数: hWnd:窗口
msg:消息
wParam:消息值
lParam:消息值
输出参数: 无
功能描述:
消息处理
全局变量: 无
调用模块: 无
********************************************************************/
LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
static int iCurMouseX;
static int iCurMouseY;
int iMouseX = LOWORD(lParam);
int iMouseY = HIWORD(lParam);
switch(msg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
break;
case WM_KEYUP:
switch (wParam)
{
case VK_ESCAPE:
if(g_iWhere==1)
{
if(g_pGameStart->m_ShowContorl==true)
g_pGameStart->ShowSetControlGUI();
return 0;
}
if(g_iWhere==2)
{
g_pGame->EndGame(true);
g_iWhere=3;
return 0;
}
if(g_iWhere==3)
{
g_pGame->EndGame(false);
g_iWhere=2;
return 0;
}
break;
case VK_SPACE:
g_pGame->Stop();
break;
case VK_F1:
g_pGame->ReLife(1);
break;
case VK_F2:
g_pGame->ReLife(2);
break;
case VK_F5:
g_pGame->SetType(1);
break;
case VK_F6:
g_pGame->SetType(2);
break;
}
break;
//---------GameStart部分-----------
case WM_MOUSEMOVE:
{
if(g_iWhere==1)
{
if(g_pGameStart->m_ShowContorl==false)
{
iCurMouseX = iMouseX;
iCurMouseY = iMouseY;
if(iCurMouseX>(g_pGameStart->m_menu->Getx()+100)&&iCurMouseX<(g_pGameStart->m_menu->Getx()+250)&&iCurMouseY>(g_pGameStart->m_menu->Gety()+70)&&(iCurMouseY<g_pGameStart->m_menu->Gety()+100))
{
g_pGameStart->m_menu->Select(0);
}
if(iCurMouseX>(g_pGameStart->m_menu->Getx()+100)&&iCurMouseX<(g_pGameStart->m_menu->Getx()+250)&&iCurMouseY>(g_pGameStart->m_menu->Gety()+100)&&(iCurMouseY<g_pGameStart->m_menu->Gety()+130))
{
g_pGameStart->m_menu->Select(1);
}
if(iCurMouseX>(g_pGameStart->m_menu->Getx()+100)&&iCurMouseX<(g_pGameStart->m_menu->Getx()+250)&&iCurMouseY>(g_pGameStart->m_menu->Gety()+130)&&(iCurMouseY<g_pGameStart->m_menu->Gety()+160))
{
g_pGameStart->m_menu->Select(2);
}
}
else
{
iCurMouseX = iMouseX;
iCurMouseY = iMouseY;
if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x1-100)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x1-40)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y1+180)&&(g_pGameStart->m_ControlGUI.m_y1+200))
{
g_pGameStart->m_ControlGUI.SelectKey(1);
}
if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x1+100)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x1+170)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y1+180)&&(g_pGameStart->m_ControlGUI.m_y1+200))
{
g_pGameStart->m_ControlGUI.SelectKey(2);
}
if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x1)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x1+100)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y1+80)&&(g_pGameStart->m_ControlGUI.m_y1+100))
{
g_pGameStart->m_ControlGUI.SelectKey(3);
}
if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x1)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x1+60)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y1+280)&&(g_pGameStart->m_ControlGUI.m_y1+300))
{
g_pGameStart->m_ControlGUI.SelectKey(4);
}
if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x1)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x1+60)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y1+380)&&(g_pGameStart->m_ControlGUI.m_y1+400))
{
g_pGameStart->m_ControlGUI.SelectKey(5);
}
//------------------------------------------------------------------------------------------------
if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x2-100)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x2-40)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y2+180)&&(g_pGameStart->m_ControlGUI.m_y2+200))
{
g_pGameStart->m_ControlGUI.SelectKey2(1);
}
if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x2+100)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x2+170)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y2+180)&&(g_pGameStart->m_ControlGUI.m_y2+200))
{
g_pGameStart->m_ControlGUI.SelectKey2(2);
}
if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x2)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x2+100)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y2+80)&&(g_pGameStart->m_ControlGUI.m_y2+100))
{
g_pGameStart->m_ControlGUI.SelectKey2(3);
}
if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x2)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x2+60)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y2+280)&&(g_pGameStart->m_ControlGUI.m_y2+300))
{
g_pGameStart->m_ControlGUI.SelectKey2(4);
}
if(iCurMouseX>(g_pGameStart->m_ControlGUI.m_x2)&&iCurMouseX<(g_pGameStart->m_ControlGUI.m_x2+60)&&iCurMouseY>(g_pGameStart->m_ControlGUI.m_y2+380)&&(g_pGameStart->m_ControlGUI.m_y2+400))
{
g_pGameStart->m_ControlGUI.SelectKey2(5);
}
}
}
if(g_iWhere==3)
{
iCurMouseX = iMouseX;
iCurMouseY = iMouseY;
if(iCurMouseX>(g_pGame->m_EndPart.m_menu->Getx()+100)&&iCurMouseX<(g_pGame->m_EndPart.m_menu->Getx()+250)&&iCurMouseY>(g_pGame->m_EndPart.m_menu->Gety()+70)&&(iCurMouseY<g_pGame->m_EndPart.m_menu->Gety()+100))
{
g_pGame->m_EndPart.m_menu->Select(0);
}
if(iCurMouseX>(g_pGame->m_EndPart.m_menu->Getx()+100)&&iCurMouseX<(g_pGame->m_EndPart.m_menu->Getx()+180)&&iCurMouseY>(g_pGame->m_EndPart.m_menu->Gety()+100)&&(iCurMouseY<g_pGame->m_EndPart.m_menu->Gety()+130))
{
g_pGame->m_EndPart.m_menu->Select(1);
}
}
if(g_iWhere==4)
{
//-----------如果是显示Other--------
iCurMouseX = iMouseX;
iCurMouseY = iMouseY;
if(iCurMouseX>600&&iCurMouseX<800&&iCurMouseY>450&&iCurMouseY<500)
{
g_pGameStart->m_OtherGUI.Selected(40);
}
if(iCurMouseX>80&&iCurMouseX<250&&iCurMouseY>330&&iCurMouseY<350)
{
g_pGameStart->m_OtherGUI.Selected(31);
}
if(iCurMouseX>80&&iCurMouseX<250&&iCurMouseY>360&&iCurMouseY<380)
{
g_pGameStart->m_OtherGUI.Selected(32);
}
if(iCurMouseX>80&&iCurMouseX<250&&iCurMouseY>390&&iCurMouseY<410)
{
g_pGameStart->m_OtherGUI.Selected(33);
}
if(iCurMouseX>80&&iCurMouseX<250&&iCurMouseY>420&&iCurMouseY<440)
{
g_pGameStart->m_OtherGUI.Selected(34);
}
if(iCurMouseX>80&&iCurMouseX<250&&iCurMouseY>450&&iCurMouseY<470)
{
g_pGameStart->m_OtherGUI.Selected(35);
}
if(iCurMouseX>80&&iCurMouseX<250&&iCurMouseY>480&&iCurMouseY<500)
{
g_pGameStart->m_OtherGUI.Selected(36);
}
if(iCurMouseX>=400&&iCurMouseX<410&&iCurMouseY>130&&iCurMouseY<150)
{
g_pGameStart->m_OtherGUI.MoveLevel(1);
}
if(iCurMouseX>=410&&iCurMouseX<420&&iCurMouseY>130&&iCurMouseY<150)
{
g_pGameStart->m_OtherGUI.MoveLevel(2);
}
if(iCurMouseX>=420&&iCurMouseX<430&&iCurMouseY>130&&iCurMouseY<150)
{
g_pGameStart->m_OtherGUI.MoveLevel(3);
}
if(iCurMouseX>=430&&iCurMouseX<440&&iCurMouseY>130&&iCurMouseY<150)
{
g_pGameStart->m_OtherGUI.MoveLevel(4);
}
if(iCurMouseX>=440&&iCurMouseX<450&&iCurMouseY>130&&iCurMouseY<150)
{
g_pGameStart->m_OtherGUI.MoveLevel(5);
}
if(iCurMouseX>=450&&iCurMouseX<460&&iCurMouseY>130&&iCurMouseY<150)
{
g_pGameStart->m_OtherGUI.MoveLevel(6);
}
if(iCurMouseX>=460&&iCurMouseX<470&&iCurMouseY>130&&iCurMouseY<150)
{
g_pGameStart->m_OtherGUI.MoveLevel(7);
}
if(iCurMouseX>=470&&iCurMouseX<480&&iCurMouseY>130&&iCurMouseY<150)
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